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Difference between revisions of "Inuit Nations (ETW Faction)"

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(Basics at start)
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===Basics at start===
 
===Basics at start===
  
Protectorates – None
+
*Protectorates – None
Allies – None
+
*Allies – None
Trade Partners – None
+
*Trade Partners – None
Enemies – Pirates
+
*Enemies – Pirates
Religion – Animism
+
*Religion – Animism
Government – Absolute Monarchy
+
*Government – Absolute Monarchy
Ruler – Lawoughqa I (Chieftan)
+
*Ruler – Lawoughqa I (Chieftan)
Population – 2,263
+
*Population – 2,263
Prosperity - Destitute
+
*Prosperity - Destitute
Prestige – Feeble
+
*Prestige – Feeble
Treasury – 7500
+
*Treasury – 7500
Technology – None
+
*Technology – None
Gentlemen – None
+
*Gentlemen – None
Rakes – None
+
*Rakes – None
  
 +
====America Theatre====
  
America Theatre
+
====Agvituk, Montagnais====
 
+
*Starting Buildings – Hunting Grounds
Agvituk, Montagnais
+
*Infrastructure – Not Developed
Starting Buildings – Hunting Grounds
+
*Population – 2,263
Infrastructure – Not Developed
+
*Wealth – 39
Population – 2,263
+
*Religion – Animism 90.0%, Catholicism 10.0%
Wealth – 39
+
*Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
Religion – Animism 90.0%, Catholicism 10.0%
+
*Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
 
Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
 
  
 
[[Category:Empire Total War Factions]]
 
[[Category:Empire Total War Factions]]
 
{{ETW Factions}}
 
{{ETW Factions}}

Revision as of 13:06, 6 November 2009

Inuit Nations (ETW Faction)
Inuit Nations flag.jpg
Name: Inuit Nations
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – None
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Lawoughqa I (Chieftan)
  • Population – 2,263
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 7500
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Agvituk, Montagnais

  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 2,263
  • Wealth – 39
  • Religion – Animism 90.0%, Catholicism 10.0%
  • Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
  • Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy