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Difference between revisions of "Inuit Nations (ETW Faction)"

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(Starting Position)
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The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.  
 
The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.  
  
The Inuit Nations tend to declare war on whoever owns Arcadia (the French, in the beginning).  
+
The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning).  
  
 
===Basics at start===
 
===Basics at start===

Revision as of 19:59, 22 June 2013

Inuit Nations (ETW Faction)
Inuit Nations flag.jpg
Name: Inuit Nations
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Starting Position

The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.

The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning).

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – None
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Lawoughqa I (Chieftan)
  • Population – 2,263
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 7500
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Agvituk, Montagnais
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 2,263
  • Wealth – 39
  • Religion – Animism 90.0%, Catholicism 10.0%
  • Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
  • Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy