Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Inuit Nations (ETW Faction)"

From TWC Wiki
Jump to navigationJump to search
m (Removed category "Empire Total War Factions"; Quick-adding category "ETW Factions" (using HotCat))
m (Updated flag in infobox)
Line 1: Line 1:
{{Faction|image=[[Image:Inuit_Nations_flag.jpg|250px]]|Name=Inuit Nations|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}}
+
{{Faction|image=[[File:InuitNations_FlagETW.png|250px]]|Name=Inuit Nations|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}}
 +
The '''Inuit Nations''' is an unplayable minor faction in ''Empire: Total War''.
  
 
==Starting Position==
 
==Starting Position==

Revision as of 08:19, 13 July 2020

Inuit Nations (ETW Faction)
InuitNations FlagETW.png
Name: Inuit Nations
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:

The Inuit Nations is an unplayable minor faction in Empire: Total War.

Starting Position

The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.

The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning).

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – None
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Lawoughqa I (Chieftan)
  • Population – 2,263
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 7500
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Agvituk, Montagnais
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 2,263
  • Wealth – 39
  • Religion – Animism 90.0%, Catholicism 10.0%
  • Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
  • Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy