Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Ireland (M2TW:K Faction)"

From TWC Wiki
Jump to navigationJump to search
(Unit Summary)
(general grammar, caps and cleanup)
Line 5: Line 5:
 
==Starting Position==
 
==Starting Position==
  
At first glance, the Irish starting positions seams weak, the English control half the settlements on Ireland and all 4 Irish settlements are spread out around these English settlements, however this is misleading, the culture of English controlled parts of the Island is still strongly Irish, the English themselves will be busy fighting the welsh for much of the early game so few elite units will be in Ireland.
+
At first glance, the Irish starting position0 seems weak, as the English control half the settlements on Ireland and all 4 Irish settlements are spread out around these English settlements.  However this is misleading, the culture of English controlled parts of the island is still strongly Irish, the English themselves will be busy fighting the Welsh for much of the early game so few elite units will be in Ireland.
 
The Irish also start the game with their unique character, Brian O'Connor.
 
The Irish also start the game with their unique character, Brian O'Connor.
  
Line 18: Line 18:
 
==Victory conditions and starting agents==
 
==Victory conditions and starting agents==
  
Long: Hold 35 Regions and hold dublin and trim
+
Long: Hold 35 Regions,, and hold Dublin and Trim
  
Shrot: Hold 25 regions and hold dublin and trim
+
Short: Hold 25 regions and hold Dublin and Trim
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0025-4.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0025-4.jpg
Line 30: Line 30:
 
Ireland has a weak early game roster, which gets much stronger as time goes on, they are notably lacking in archers compared to England and Wales yet Deisi Javelinmen can fulfill much of this role even until the late game and this is compensated for by their excellent cavalry (such as lord's retinue and calivermen).
 
Ireland has a weak early game roster, which gets much stronger as time goes on, they are notably lacking in archers compared to England and Wales yet Deisi Javelinmen can fulfill much of this role even until the late game and this is compensated for by their excellent cavalry (such as lord's retinue and calivermen).
 
Also of note is that Irish spearmen can only be recruited in towns, but as Irish cavalry is the best in the campaign, spearmen are not often a high priority for Irish generals.
 
Also of note is that Irish spearmen can only be recruited in towns, but as Irish cavalry is the best in the campaign, spearmen are not often a high priority for Irish generals.
Early units are mostly made up of very weak infantry and the few gallogiach merceneries you can gather, Along with a few scattered weak cavalry and gealic archers making for a very melee force with a severe weakness in attacking and defending walls.  
+
Early units are mostly made up of very weak infantry and the few Galloglach mercenaries you can gather, along with a few scattered weak cavalry and Gaelic archers making for a very melee-based force with a severe weakness in attacking and defending walls.  
High units are quite good, with some decent units from castles joining the fight, Ulster swordsmen are effective offensively and agaisnt armour you can also get horseboys which are good javelin throwing horse archers.  
+
High units are quite good, with some decent units from castles joining the fight, Ulster Swordsmen are effective offensively and against armour, you can also get Horseboys who are good javelin throwing horse archers.  
Late one are very good, with mounted calivermen and muire, your basically unstoppable against everything except a very powerful ranged force ([[England(M2TW Kingdoms)]] and [[Wales (M2TW Kingdoms)]] unfortunatly are this good)
+
Late on units are very good, with Mounted Calivermen and Muire, you're basically unstoppable against everything except a very powerful ranged force ([[England(M2TW Kingdoms)]] and [[Wales (M2TW Kingdoms)]] unfortunately may be good enough sometimes).
  
 
===Infantry===
 
===Infantry===
Line 78: Line 78:
 
http://i185.photobucket.com/albums/x228/Dordor333/0033-4.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0033-4.jpg
  
==Irish Merceneries==
+
==Irish Mercenaries==
If another faction captures a area with high irish culture in the area then they will recieve irish mercenery units .
+
If another faction captures an area with high Irish culture then they will receive Irish mercenary units.
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0026-5.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0026-5.jpg
Line 86: Line 86:
  
 
==Irish Kings purse==
 
==Irish Kings purse==
You get 1000 added to the purse at the start if the AI is playing ireland , but it removes 500 from the purse at turn 15 and 20
+
You get 1000 added to the purse at the start if the AI is playing Ireland, but it removes 500 from the purse at turn 15 and 20.
  
 
==Overall strategy==
 
==Overall strategy==
After uniting Ireland, ,the irish should then try and develop their economy and to help weaken the english through assasins and spies, or help the english and destroy the other factions in the map and then betray the english . If choosing the first option you should always try and attack the english through assasins and spies .
+
After uniting Ireland, ,the Irish should then try and develop their economy and to help weaken the English through assassins and spies, or help the English and destroy the other factions in the map and then betray the English . If choosing the first option you should always try and attack the English through subterfuge.
When your army reaches about 2 full stacks or so that you cant definitly support (the upkeep doesnt make you bankrupt) then you should attack england or scotland and taking the northern part of the mainland. After achieving that you should destroy norway and take the nearby islanads.
+
When your army reaches about 2 full stacks or so, that you can definitely support (the upkeep doesn't make you bankrupt) then you should attack England or Scotland and take over the northern part of the mainland. After achieving that you should destroy Norway and take the nearby islands.
You should encourage the barons alliance at all times, preferably by making sure the enemies leaders are always low authority ones.
+
You should encourage the barons alliance at all times, preferably by making sure the enemy's leaders are always low authority ones.
  
 
==Strategy Guides==
 
==Strategy Guides==

Revision as of 11:00, 16 May 2008

M2TW Kingdoms:

Factions:

Ireland are a new faction introduced in M2TW Kingdoms. They control half the island of Ireland due to an English invasion, which started in 1171 under King Henry II with the support of a Papal Bull.

Starting Position

At first glance, the Irish starting position0 seems weak, as the English control half the settlements on Ireland and all 4 Irish settlements are spread out around these English settlements. However this is misleading, the culture of English controlled parts of the island is still strongly Irish, the English themselves will be busy fighting the Welsh for much of the early game so few elite units will be in Ireland. The Irish also start the game with their unique character, Brian O'Connor.

Once the island of Ireland itself has been united, its a prosperous and secure base to build up to the stronger Irish units and plan further conquests.

0020-4.jpg 0021-4.jpg 0022-3.jpg 0024-4.jpg 0023-4.jpg

Victory conditions and starting agents

Long: Hold 35 Regions,, and hold Dublin and Trim

Short: Hold 25 regions and hold Dublin and Trim

0025-4.jpg

Units

Unit Summary

Ireland has a weak early game roster, which gets much stronger as time goes on, they are notably lacking in archers compared to England and Wales yet Deisi Javelinmen can fulfill much of this role even until the late game and this is compensated for by their excellent cavalry (such as lord's retinue and calivermen). Also of note is that Irish spearmen can only be recruited in towns, but as Irish cavalry is the best in the campaign, spearmen are not often a high priority for Irish generals. Early units are mostly made up of very weak infantry and the few Galloglach mercenaries you can gather, along with a few scattered weak cavalry and Gaelic archers making for a very melee-based force with a severe weakness in attacking and defending walls. High units are quite good, with some decent units from castles joining the fight, Ulster Swordsmen are effective offensively and against armour, you can also get Horseboys who are good javelin throwing horse archers. Late on units are very good, with Mounted Calivermen and Muire, you're basically unstoppable against everything except a very powerful ranged force (England(M2TW Kingdoms) and Wales (M2TW Kingdoms) unfortunately may be good enough sometimes).

Infantry

0000-3.jpg

0001-3.jpg 0002-3.jpg

0004-3.jpg 0005-3.jpg 0006-3.jpg 0007-3.jpg

Ranged Infantry

0003-4.jpg 0008-3.jpg 0009-3.jpg

Cavalry

0010-4.jpg 0011-3.jpg 0012-3.jpg 0013-4.jpg 0015-3.jpg

Ranged Cavalry

0016-5.jpg 0017-5.jpg

Artillery

0018-4.jpg

0019-5.jpg

0029-5.jpg

0030-4.jpg

0031-4.jpg

0032-4.jpg

0033-4.jpg

Irish Mercenaries

If another faction captures an area with high Irish culture then they will receive Irish mercenary units.

0026-5.jpg 0027-4.jpg 0028-4.jpg

Irish Kings purse

You get 1000 added to the purse at the start if the AI is playing Ireland, but it removes 500 from the purse at turn 15 and 20.

Overall strategy

After uniting Ireland, ,the Irish should then try and develop their economy and to help weaken the English through assassins and spies, or help the English and destroy the other factions in the map and then betray the English . If choosing the first option you should always try and attack the English through subterfuge. When your army reaches about 2 full stacks or so, that you can definitely support (the upkeep doesn't make you bankrupt) then you should attack England or Scotland and take over the northern part of the mainland. After achieving that you should destroy Norway and take the nearby islands. You should encourage the barons alliance at all times, preferably by making sure the enemy's leaders are always low authority ones.

Strategy Guides

AAR's