New Spain (M2TW:K Faction)
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New Spain is a faction the Americas campaign based on the Spain of the original game; it features a few new units but makes extensive use of later-game Spanish units that don't get used as often in vanilla campaigns. It is the most financially powerful faction on the map. It has access to the most diverse mercaneries, and is unbeatable by normal means (i.e. by natives) until the emergence of New France and New England. It features extremely powerful infantry and is the only initial faction with cavalry(a huge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost and above average upkeep, but due to New Spains vast economical power it should not be problematic. Buildings and units are unlocked for this faction through ranks, gained through prestige as described below. Missions rewards are raised, with even minor trade agreements being able to give you 2000 gold and 4-6 powerful units regularly . They are the only catholic faction until the emergence of New France/England but do not have to deal with the pope. They are often regarded as the most simple faction to play as a player, and the fastest expanding faction with the AI.
Contents
Starting area
Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and explorers (diplomats) will often come with movement boosting traits.
The Starting Map
The Whole Map revealed
Victory Conditions and starting agents
Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans
Short : Hold 20 regions
Starting Agents
Diplomat (3 influence)
Merchant (1 finance)
Merchant (2 Finance)
Priest ( 1 Piety)
Priest (2 Piety)
Scout/Spy (1 Subterfuge)
Prestige
Prestige is necessary for advancing to higher technologies. There are several ways it is gained:
Missions
An "Easy" mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points
A "Moderate" mission (Usually an easy mission made harder by distance): 5 prestige points
A "Hard" mission (Taking a Region): 10 prestige points
Failing a mission incurs the above prestige points subtracted instead of added
Victories over your enemies
Victory (When outpowering the enemy): 1 Prestige points
Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points
Victory (When odds are <0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points
Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc)
When capturing, sacking or exterminating a settlment 3 prestige points
When you lose a settlement, penalty is incurred in reverse (-3 points)
Capturing a original capital of an enemy yields 5 prestige points (-3 prestige points (normal) penalty)
Destroying a faction equals 10 prestige points The penalty for the reverse, obviously doesnt matter
Other Ways
Killing a enemy family member: 3 prestige points
Getting Trade rights: 3 prestige points
Having a treasury over 50000: 1 point a turn
Having a treasure over 100000: 2 points a turn
You will receive 1 point per turn regardless of what you do. The AI recieves 2
The Spanish Consulate
The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain)
In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!
Ranks
Lord
Requires 25 prestige points 5000 Florins will be added to your Treasury
Your faction leader will receieve a trait 'Lord' which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.
Allows you to build:
Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors)
Farms + 1
Corn Exchange
Leather Tanner
- Bowyer (Crossbow Militia)
- Town Watch (Swordsmen Militia, Pike Militia )
Baron
Requires 50 prestige points
10000 Florins will be added to your Treasury
Your faction leader will receieve the trait 'Baron': +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.
Allows you to build:
Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)
Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men)
Archery Range (Crossbow Militia, Crossbowmen)
Blacksmith
Market
Farms + 2
Mines
Church
Inn
Viscount
Requires 100 prestige points
15000 Florins will be added to your Treasury
Your faction leader will receive the trait 'Viscount': +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.
Allows you to build:
City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia)
Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen)
Gunsmith (Musketeers)
Armourer
Port (War Galley)
=> Shipwright
Merchants Wharf
Fairground
Paved Roads
Farms + 3
Mines + 1
Abbey
Tavern
Council Chambers
Count
Requires 150 prestige points
20000 florins will be added to your treasury
Your faction leader will recieve the trait 'Count': +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.
Allows you to build:
Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)
Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)
Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)
Cannon Maker (Bomard, Musketeers)
Heavy Armorer
Dockyard (War Galley, Lantena, Caravel)
Warehouse
Great Market
Alchemist's Lab
Cathedral
Marquis
Requires 200 prestige points
25000 Florins will be added to your treasury
Your faction leader will recieve the trait 'Marquis': +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.
Allows you to build:
Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores)
Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)
=> Army Barracks (Same as above)
=> Royal Armory (Same as above)
Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)
=> Royal Arsenal (Same as above)
Plate Armourer
=> Gothic Armourer
Naval Drydock
Merchant's Quarter
Huge Cathedral
Unique Spanish trait
Conquistador, gained by capturing cities
Adventurer: +1 loyalty and +5% looting income
Aspiring Conquistador: +2 loyalty +5% looting income
Conquistador: +3 loyalty +10% looting income
Great conquistador: +1 command +4 loyalty +10% looting income
Famous Conquistador: +2 command +5 loyalty +15% looting income
Buildings
Just a little warning - you cannot build the various levels of barracks in land-locked provinces - to upgrade barracks, you need a port. So make sure you don't carve a big slice inland and only have one port on the mainland, because you will shortly get stuck.
Units
Starting Units
Infantry
dismounted conquistadors
Pike militia
Swordsmen militia,
Peasants
cavalry
Conquistadores
New World Bodyguard
Units gained with rank
Lord
Ranged Infantry
Crossbow Militia
Baron
Infantry
Sword and buckler men
Ranged Infantry
Crossbowmen
Viscount
Ranged Infantry
Ranged Cavalry
Count
Infantry
Tercio Pikemen
Ranged Infantry
Arquebusier
Artillery
Bombard
Marquis
Ranged Cavalry
Spanish Dragoons
Artillery
Basilisk
Culverin
Mercenery alliance units
Native Merceneries, Native warriors and Native archers are always available
Mayan Alliance
Regions of Chichen Itza, Uxmal, Canpech, Chetumal, Althun Ha
Hornet Throwers
Jaguar Warriors
Aztec Alliance
Regions of Tenochtitlan, Hauxtepec, Toulca, Tula, Tanipagaucache, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.
Arrow warriors
Eagle warriors
Tlaxcalan Alliance
Regions of Vera Cruz, Tlaxcala, Cholula, Tehucan
Tlaxcalan Merceneries
Tlaxcalan Archers
Apachean Alliance
Regions of Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu, Chickasaw, Tongva, Navojoa, Pitic, Cochimi
Dog Soldiers
Apachean Braves
Tarascan Alliance
Regions of Apatzignan, Zacapu, Ocotlan, Tecoman
Arrow Warriors
Eagle Warriors
Chichemec Alliance
Regions of Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan
Gauchichil Warriors
Zacatecos Raiders
Expeditions
First Expedition
This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:
5 Conquistadores
3 Musketeers
2 Crossbowmen
2 Sword and Buckler Men
1 Culverin
Second Expedition
This will consist of a general (Francisco Coronado) landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:
4 Conquistadores
5 Musketeers
3 Sword and Buckler Men
1 Culverin
Third Expedition
This will consist of a general(Pedro Mendez) landing (east of Fort Caroline) Florida at around turn 30-60. He will have:
3 Conquistadores
2 Spanish Dragoons
4 Musketeers
3 Dismounted Conquistadores
1 Culverin