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Difference between revisions of "New Spain (M2TW:K Faction)"

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{{M2TW Kingdoms}}
 
{{M2TW Kingdoms}}
 
== Starting area ==
 
== Starting area ==
The island Havvana and vera cruz which is slightly south of the center of the map. The spanish are the only starting christian faction in the campaign. They are also the only ones initially able to recruit merchents. Their Guides ( replaces spies ) and Emissaries ( diplomats) will often come with movement boosting traits.
+
Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and emissaries (diplomats) will often come with movement boosting traits.
  
=== The Map ===
+
=== The Starting Map ===
 +
http://i185.photobucket.com/albums/x228/Dordor333/0018-2.jpg
  
http://i185.photobucket.com/albums/x228/Dordor333/0018-2.jpg
+
==== The Whole Map revealed ====
 +
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg
  
== The Whole Map revealed (spoiler)
 
  
[/Spoiler] http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg [spoiler]
 
  
 
=== Victory Conditions and starting agents ===
 
=== Victory Conditions and starting agents ===
  
Long : Hold 30 regions , Defeat the Aztec Emprie , defeat the Mayans  
+
Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans  
  
Short : Hold 20 regions  
+
Short : Hold 20 regions
 +
 
 +
 
 +
'''Starting Agents'''
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0020-2.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0020-2.jpg
Line 21: Line 24:
 
Diplomat (3 influence)
 
Diplomat (3 influence)
  
Merchent (1 finance)
+
Merchant (1 finance)
  
Merchent (2 Finance)  
+
Merchant (2 Finance)  
  
 
Priest ( 1 Piety)  
 
Priest ( 1 Piety)  
Line 31: Line 34:
 
Scout/Spy (1 Subterfuge)
 
Scout/Spy (1 Subterfuge)
  
== Prestige System - How Is it gained? ==
 
  
=== Missions ===
 
An "easy" Mission ( Usually talking to another faction , or recruiting an agent )
 
  
2 Prestige points
+
=== Prestige ===
  
A "Moderate" mission ( Usually an easy mission made harder by distance )
+
'''Prestige is necessary for advancing to higher technologies. There are several ways it is gained:'''
  
5 prestige points
 
  
A "Hard " Mission ( Taking a Region)  
+
'''Missions'''
 +
An "Easy" mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points
  
10 prestige points
+
A "Moderate" mission (Usually an easy mission made harder by distance): 5 prestige points
 +
 
 +
A "Hard" mission (Taking a Region): 10 prestige points
  
 
Failing a mission incurs the above prestige points subtracted instead of added
 
Failing a mission incurs the above prestige points subtracted instead of added
  
=== Victories over your enemies ===
+
'''Victories over your enemies'''
 
 
Victory ( When Outpowering the enemy)
 
 
 
1 Prestige points
 
 
 
Victory ( When odds are 0.50 - 1 ) ( your power Ratio is 3 : 4 to the enemy)
 
 
 
2 prestige points
 
 
 
Victory ( When odds are <0. 50 ( your power ratio is 1 : 2 to the enemy )
 
  
3 prestige points
+
Victory (When outpowering the enemy): 1 Prestige points
  
Degeat Penalty is incurred in reverse ( -1 point when outpowered by 0.50) (-3 points when you outpower them etc)  
+
Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points
  
When Capturing , Sacking or exterminating a settlment
+
Victory (When odds are <0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points
  
3 prestige points
+
Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc)
  
When you lose a settlement, penalty is incurred in reverse (-3 points )
+
When capturing, sacking or exterminating a settlment 3 prestige points
  
Capturing a original capital of an enemy yields
+
When you lose a settlement, penalty is incurred in reverse (-3 points)
  
5 prestige points  
+
Capturing a original capital of an enemy yields 5 prestige points
(-3 prestige points (normal) penalty
+
(-3 prestige points (normal) penalty)
  
Destroying a faction equals  
+
Destroying a faction equals 10 prestige points
 
 
10 prestige points
 
 
The penalty for the reverse, obviously doesnt matter
 
The penalty for the reverse, obviously doesnt matter
  
=== Other Ways ===
 
  
 +
'''Other Ways'''
  
killing a enemy family member
+
Killing a enemy family member: 3 prestige points
  
3 prestige points
+
Getting Trade rights: 3 prestige points
  
Getting Trade rights
+
Having a treasury over 50000: 1 point a turn
  
3 prestige points
+
Having a treasure over 100000: 2 points a turn
  
Having a treasury over 50000
+
You will receive 1 point per turn regardless of what you do. The AI recieves 2
  
1 point a turn
 
  
Having a treasure over 100000
+
=== The Spanish Consulate ===
  
2 points a turn
+
The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain)
  
You will receive 1 point per turn regardless of what you do . The AI recieves 2
+
In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!
 
 
 
 
==The Spanish Consulate==
 
 
 
The Spanish consulate is located in Havanna, and it replaced the Knights of Santiogo building.
 
(what follows is uncertain)
 
 
 
In this campaign two mission kinds exist for new spain, One for the council of nobles and one from the spanish consulate. When the spanish consulate is destroyed you will no longer recieve missions and can therefore be lazy ( and gain 1000 florins in the bargain too!) Spanish consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!
 
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0017-3.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0017-3.jpg
  
==Unique spanish trait==
 
 
Conquistador, gained by capturing cities mostly
 
 
Adventurer +1 loyalty and +5% looting income
 
  
Aspiring conquistador +2 loyalty +5% looting income
+
=== Ranks ===
 
 
Conquistador +3 loyalty +10% looting income
 
 
 
Great conquistador +1 command +4 loyalty +10% looting income
 
 
 
Famous Conquistador +2 command +5 loyalty +15% looting income
 
 
 
== Gained with rank: ==
 
 
   
 
   
  
 +
==== Lord ====
  
=== Lord 25 Prestige points ===
+
'''Requires 25 prestige points'''
 +
5000 Florins will be added to your Treasury
  
5000 Florins will be added to your Treasury
+
Your faction leader will receieve a trait 'Lord' which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.
  
Your faction leader  will receieve a trait Lord Which will grant you +1 Authority and + Command against followers of the sun god/great spirit
+
Allows you to build:
  
Allows Level 3 wall ( Swordsmen militia, Pike militia , conquistadores , dismounted conquistadors)  
+
Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors)  
  
Allows you to build farms + 1
+
Farms + 1
  
 
Corn Exchange
 
Corn Exchange
Line 143: Line 113:
 
Leather Tanner
 
Leather Tanner
  
Bowyer ( Crossbow Militia )  
+
Bowyer (Crossbow Militia)  
  
Town Watch (Swordsmen Militia, Pike militia )
+
Town Watch (Swordsmen Militia, Pike Militia )
  
=== Baron 50 prestige points ===
+
 
 +
==== Baron ====
 +
 
 +
'''Requires 50 prestige points'''
  
 
10000 Florins will be added to your Treasury
 
10000 Florins will be added to your Treasury
  
Your faction leader will receieve the trait Baron +2 Authority +2 command when fighting followers of the sun god/great spirit
+
Your faction leader will receieve the trait 'Baron': +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.
  
Allows you to build  
+
Allows you to build:
  
Alllows level 3 wall ( Sword militia , pikemen militia, conquistadores, Dismounted conquistadores)  
+
Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)  
  
Town guard ( Swordsmen militia, Pike militia, sword and buckler men)  
+
Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men)  
  
Archery Range ( Crossbow Militia, Crossbowmen)
+
Archery Range (Crossbow Militia, Crossbowmen)
  
 
Blacksmith
 
Blacksmith
  
market
+
Market
  
 
Farms + 2
 
Farms + 2
Line 173: Line 146:
 
Inn
 
Inn
  
=== Viscount 100 prestige points ===
+
 
 +
==== Viscount ====
 +
 
 +
'''Requires 100 prestige points'''
  
 
15000 Florins will be added to your Treasury
 
15000 Florins will be added to your Treasury
  
your faction leader will receive a trait viscount +3 authority + 3 command when fighting followers of the sun god/great spirit
+
Your faction leader will receive the trait 'Viscount': +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.
  
Allows you to build
+
Allows you to build:
  
City Watch ( Pike militia, Sword and Buckler Men , Swordsmen Militia)  
+
City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia)  
  
archery range (Crossbowmen, crossbow militia , mounted Crossbowmen)  
+
Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen)  
  
Gunsmith ( musketeers)  
+
Gunsmith (Musketeers)  
  
 
Armourer
 
Armourer
  
Port ( Way galley) -shipwright
+
Port (War Galley)
  
Merchents Wharf
+
=> Shipwright
 +
 
 +
 
 +
Merchants Wharf
  
 
Fairground
 
Fairground
Line 207: Line 186:
 
Council Chambers
 
Council Chambers
  
=== Count 150 prestige points ===
+
 
 +
==== Count ====
 +
 
 +
'''Requires 150 prestige points'''
  
 
20000 florins will be added to your treasury
 
20000 florins will be added to your treasury
  
Your faction leader will recieve the trait count +4 authority + 4 command when fighting followers of the sun god/great spirit
+
Your faction leader will recieve the trait 'Count': +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.
  
Allows you to build
+
Allows you to build:
  
Level 4 Walls(swordsmen militia , pikemen militia , conquistadores, Dismounted conquistadores
+
Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)
  
Milita Drill Square ( Tercio pikemen , Conquistadors, dismounted Conquistadores ,Pike milita , sword and buckler men , swordsmen Militia )
+
Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)
  
Marksmen range (Arquebusier , Musketeers , mounted crossbowmen , crossbowmen , crossbow militia)
+
Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)
  
Cannon maker (Bomard, musketeers)  
+
Cannon Maker (Bomard, Musketeers)  
  
 
Heavy Armorer
 
Heavy Armorer
  
Dockyard (war galleys Lantenas caravel)  
+
Dockyard (War Galley, Lantena, Caravel)  
  
 
Warehouse  
 
Warehouse  
Line 231: Line 213:
 
Great Market
 
Great Market
  
 +
Alchemist's Lab
 +
 +
Cathedral
  
Alchemists Lab
 
  
Cathedral
+
==== Marquis ====
  
=== Marquis 200 prestige points ===
+
'''Requires 200 prestige points'''
  
 
25000 Florins will be added to your treasury
 
25000 Florins will be added to your treasury
  
Your faction leader will recieve trait Marquis +5 authority + 5 command when fighting against followers of the sun god/great spirit
+
Your faction leader will recieve the trait 'Marquis': +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.
 +
 
 +
Allows you to build:
 +
 
 +
Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores)
  
Allows you to build
+
Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)
  
Level 5 walls (Pike militia , swordsmen militia , dismounted conquistadores, conquistadores)  
+
=> Army Barracks (Same as above)
  
Militia Barracks ( Spanish Dragoons , Tercio pikemen , Conquistadors , Dismounted Conquistadores, Sword and buckler men , pike militia , swordsmen militia
+
=> Royal Armory (Same as above)
  
>>>>
 
  
Army Barracks ( Samy as Above)  
+
Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)
  
>>>>
+
=> Royal Arsenal (Same as above)
  
Royal Armory (Same as Above)
 
  
 +
Plate Armourer
  
Cannon Foundry (Culverin , Musketeers, Bombards,Basilisk)
+
=> Gothic Armourer
  
>>>>>
 
  
Royal Arsenal (Same as Above)
+
Naval Drydock
  
 +
Merchant's Quarter
  
Plate Armourer
+
Huge Cathedral
  
>>>>
 
  
Gothic Armourer
+
=== Unique Spanish trait ===
  
Naval Drydock
+
'''Conquistador''', gained by capturing cities
 +
 
 +
Adventurer: +1 loyalty and +5% looting income
 +
 
 +
Aspiring Conquistador: +2 loyalty +5% looting income
 +
 
 +
Conquistador: +3 loyalty +10% looting income
 +
 
 +
Great conquistador: +1 command +4 loyalty +10% looting income
  
merchents quarter
+
Famous Conquistador: +2 command +5 loyalty +15% looting income
  
Huge Cathedrel
 
  
 
== Units ==
 
== Units ==
  
=== Initial units ===
+
=== Starting Units ===
  
 
==== Infantry ====
 
==== Infantry ====
Line 295: Line 288:
 
http://i185.photobucket.com/albums/x228/Dordor333/0001-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0001-1.jpg
  
''' Peasents '''
+
''' Peasants '''
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0000-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0000-1.jpg
Line 303: Line 296:
 
==== cavalry ====
 
==== cavalry ====
  
'''conquistadores'''  
+
'''Conquistadores'''  
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0009-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0009-1.jpg
Line 311: Line 304:
 
http://i185.photobucket.com/albums/x228/Dordor333/0008-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0008-1.jpg
  
=== Rank gained units ===
+
=== Units gained with rank ===
 +
==== Lord ====
  
==== When Lord ====
 
  
  
 
+
===== Ranged Infantry =====
==== Ranged Infantry ====
 
  
 
'''Crossbow Militia'''
 
'''Crossbow Militia'''
Line 323: Line 315:
 
http://i185.photobucket.com/albums/x228/Dordor333/0016-3.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0016-3.jpg
  
==== When Baron ====
+
==== Baron ====
  
==== Infantry ====
+
===== Infantry =====
  
 
'''Sword and buckler men'''
 
'''Sword and buckler men'''
Line 331: Line 323:
 
http://i185.photobucket.com/albums/x228/Dordor333/0002-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0002-1.jpg
  
==== Ranged Infantry ====
+
===== Ranged Infantry =====
  
 
'''Crossbowmen'''
 
'''Crossbowmen'''
Line 337: Line 329:
 
http://i185.photobucket.com/albums/x228/Dordor333/0006-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0006-1.jpg
  
==== When Viscount ====
+
==== Viscount ====
  
 
===== Ranged Infantry =====
 
===== Ranged Infantry =====
Line 347: Line 339:
 
http://i185.photobucket.com/albums/x228/Dordor333/0010-2.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0010-2.jpg
  
==== When Count ====
+
==== Count ====
  
 
===== Infantry =====
 
===== Infantry =====
  
''''' Tercio Pikemen '''''
+
''' Tercio Pikemen '''
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0004-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0004-1.jpg
Line 367: Line 359:
 
http://i185.photobucket.com/albums/x228/Dordor333/0012-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0012-1.jpg
  
==== When Marquis ====
+
==== Marquis ====
  
 
===== Ranged Cavalry =====
 
===== Ranged Cavalry =====
  
''' Spanish Dragoons ''WOOHOO!!'' ''
+
''' Spanish Dragoons '''
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0011-1.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0011-1.jpg
Line 385: Line 377:
 
http://i185.photobucket.com/albums/x228/Dordor333/0013-2.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0013-2.jpg
  
=== Mercenery alliance units ===
+
== Mercenery alliance units ==
  
 
Native Merceneries Native warriors and Native archers are always available
 
Native Merceneries Native warriors and Native archers are always available
  
==== Mayan Alliance ====
+
=== Mayan Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Chicken Itza, Uuxmal, Canpech, Chetumal, Althun'''
  
'''Chicken itza , uxmal , Canpech , chetumal , Althun'''
 
 
 
''Hornet Throwers''
 
  
 +
Hornet Throwers
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0070.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0070.jpg
  
''Jaguar Warriors''
+
Jaguar Warriors
  
 +
http://i185.photobucket.com/albums/x228/Dordor333/0071.jpg
  
http://i185.photobucket.com/albums/x228/Dordor333/0071.jpg
 
  
==== Aztec Alliance ====
+
=== Aztec Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Tenochitlan, Hauxtepec, Toulca, Tula, Danipagauche, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.'''
  
  
'''Tenochitlan , hauxtepec , toulca , tula , danipagauche , mitla , tautupec , tixta , tuxpan , tehauntepec.'''
+
Arrow warriors
 
 
 
 
''Arrow warriors''
 
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
  
''Eagle warriors''
+
Eagle warriors
  
 +
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
  
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
 
  
==== tlaxcalan Alliance ====
+
=== Tlaxcalan Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Vera Cruz, Tlaxcala, Cholula, Tehucan'''
  
'''Vera cruz . tlaxcala , cholula , tehucan'''
 
  
''tlaxcalan merceneries''
+
Tlaxcalan Merceneries
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0077.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0077.jpg
  
''Tlaxcalan archers''
+
Tlaxcalan Archers
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0076.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0076.jpg
  
==== apachean alliance ====
+
 
 +
=== Apachean Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu,  Chickasaw, Tongva, Navojoa, Pitic, Cochimi'''
  
'''Apache Comanche Coahulia Aguapalam Caddo Choctaw Alibamu  Chickasaw Tongva Navojoa Pitic Cochimi'''
 
  
''Dog Soldiers''
+
Dog Soldiers
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0072.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0072.jpg
  
''Apachean braves''
+
Apachean Braves
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0073.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0073.jpg
  
==== Tarascan Allaince ====
+
 
 +
=== Tarascan Alliance ===
  
 
Regions of
 
Regions of
 +
'''Apatzignan, Zacapu, Ocotlan, Tecoman'''
  
'''Apatzignan Zacapu Ocotlan Tecoman'''
 
  
''Arrow warriors''
+
Arrow Warriors
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
  
''Eagle Warriors''
+
Eagle Warriors
  
 +
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
  
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
 
  
==== Chichemec Alliance ====
+
=== Chichemec Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan'''
  
  
'''Zacatecas Colotan Cuahtemoc Culiacan Chihuahua Ahuacatlan'''
+
Gauchichil Warriors
 
 
''Gauchichil Warriors''
 
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0074.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0074.jpg
  
''Zacatecos Raiders''
+
Zacatecos Raiders
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0075.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0075.jpg
 +
  
 
== Expeditions ==
 
== Expeditions ==
  
 
=== First Expedition ===
 
=== First Expedition ===
This will consist of a general landing in mayan lands (Yucatan) around turn 10-20 he will have  
+
This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:
  
5 Conquistadors
+
5 Conquistadores
3 musketeers
+
 
2 crossbowmen
+
3 Musketeers
2 sword and buckler men
+
 
1 culverin
+
2 Crossbowmen
 +
 
 +
2 Sword and Buckler Men
 +
 
 +
1 Culverin
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0066.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0066.jpg
  
 
http://i185.photobucket.com/albums/x228/Dordor333/0067.jpg
 
http://i185.photobucket.com/albums/x228/Dordor333/0067.jpg
 +
  
 
=== Second Expedition ===
 
=== Second Expedition ===
  
This will consist of a general landing around aztec (northern Mexico)lands around turn 20-40 he will have
+
This will consist of a general landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:
 +
 
 +
4 Conquistadores
 +
 
 +
5 Musketeers
 +
 
 +
3 Sword and Buckler Men
 +
 
 +
1 Culverin
  
4 Conquistadors
 
5 musketeers
 
3 sword and buckler men
 
1 culverin
 
  
 
=== Third Expedition ===
 
=== Third Expedition ===
  
This will consist of a general landing around florida at around turn 30-60  
+
This will consist of a general landing around Florida at around turn 30-60. He will have:
  
He will have
+
3 Conquistadores
  
3 conquistadors
 
 
2 Spanish Dragoons
 
2 Spanish Dragoons
4 musketeers
 
3 dismounted conquistadors
 
1 culverin
 
  
 +
4 Musketeers
  
 +
3 Dismounted Conquistadores
  
== Strategies. ==
+
1 Culverin
  
  
 
[[Category:M2TW Kingdoms Factions]]
 
[[Category:M2TW Kingdoms Factions]]
 
[[Category:M2TW Kingdoms Information]]
 
[[Category:M2TW Kingdoms Information]]

Revision as of 06:15, 12 February 2008

M2TW Kingdoms:

Factions:

Starting area

Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and emissaries (diplomats) will often come with movement boosting traits.

The Starting Map

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The Whole Map revealed

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Victory Conditions and starting agents

Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans

Short : Hold 20 regions


Starting Agents

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Diplomat (3 influence)

Merchant (1 finance)

Merchant (2 Finance)

Priest ( 1 Piety)

Priest (2 Piety)

Scout/Spy (1 Subterfuge)


Prestige

Prestige is necessary for advancing to higher technologies. There are several ways it is gained:


Missions An "Easy" mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points

A "Moderate" mission (Usually an easy mission made harder by distance): 5 prestige points

A "Hard" mission (Taking a Region): 10 prestige points

Failing a mission incurs the above prestige points subtracted instead of added

Victories over your enemies

Victory (When outpowering the enemy): 1 Prestige points

Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points

Victory (When odds are <0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points

Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc)

When capturing, sacking or exterminating a settlment 3 prestige points

When you lose a settlement, penalty is incurred in reverse (-3 points)

Capturing a original capital of an enemy yields 5 prestige points (-3 prestige points (normal) penalty)

Destroying a faction equals 10 prestige points The penalty for the reverse, obviously doesnt matter


Other Ways

Killing a enemy family member: 3 prestige points

Getting Trade rights: 3 prestige points

Having a treasury over 50000: 1 point a turn

Having a treasure over 100000: 2 points a turn

You will receive 1 point per turn regardless of what you do. The AI recieves 2


The Spanish Consulate

The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain)

In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!

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Ranks

Lord

Requires 25 prestige points 5000 Florins will be added to your Treasury

Your faction leader will receieve a trait 'Lord' which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.

Allows you to build:

Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors)

Farms + 1

Corn Exchange

Leather Tanner

Bowyer (Crossbow Militia)

Town Watch (Swordsmen Militia, Pike Militia )


Baron

Requires 50 prestige points

10000 Florins will be added to your Treasury

Your faction leader will receieve the trait 'Baron': +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)

Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men)

Archery Range (Crossbow Militia, Crossbowmen)

Blacksmith

Market

Farms + 2

Mines

Church

Inn


Viscount

Requires 100 prestige points

15000 Florins will be added to your Treasury

Your faction leader will receive the trait 'Viscount': +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia)

Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen)

Gunsmith (Musketeers)

Armourer

Port (War Galley)

=> Shipwright


Merchants Wharf

Fairground

Paved Roads

Farms + 3

Mines + 1

Abbey

Tavern

Council Chambers


Count

Requires 150 prestige points

20000 florins will be added to your treasury

Your faction leader will recieve the trait 'Count': +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)

Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)

Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)

Cannon Maker (Bomard, Musketeers)

Heavy Armorer

Dockyard (War Galley, Lantena, Caravel)

Warehouse

Great Market

Alchemist's Lab

Cathedral


Marquis

Requires 200 prestige points

25000 Florins will be added to your treasury

Your faction leader will recieve the trait 'Marquis': +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.

Allows you to build:

Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores)

Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)

=> Army Barracks (Same as above)

=> Royal Armory (Same as above)


Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)

=> Royal Arsenal (Same as above)


Plate Armourer

=> Gothic Armourer


Naval Drydock

Merchant's Quarter

Huge Cathedral


Unique Spanish trait

Conquistador, gained by capturing cities

Adventurer: +1 loyalty and +5% looting income

Aspiring Conquistador: +2 loyalty +5% looting income

Conquistador: +3 loyalty +10% looting income

Great conquistador: +1 command +4 loyalty +10% looting income

Famous Conquistador: +2 command +5 loyalty +15% looting income


Units

Starting Units

Infantry

dismounted conquistadors

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Pikemen militia

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Swordsmen militia,

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Peasants

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cavalry

Conquistadores

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New World Bodyguard

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Units gained with rank

Lord

Ranged Infantry

Crossbow Militia

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Baron

Infantry

Sword and buckler men

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Ranged Infantry

Crossbowmen

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Viscount

Ranged Infantry

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Ranged Cavalry

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Count

Infantry

Tercio Pikemen

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Ranged Infantry

Arquebusier

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Artillery

Bombard

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Marquis

Ranged Cavalry

Spanish Dragoons

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Artillery

Basilisk

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Culverin

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Mercenery alliance units

Native Merceneries Native warriors and Native archers are always available

Mayan Alliance

Regions of Chicken Itza, Uuxmal, Canpech, Chetumal, Althun


Hornet Throwers

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Jaguar Warriors

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Aztec Alliance

Regions of Tenochitlan, Hauxtepec, Toulca, Tula, Danipagauche, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.


Arrow warriors

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Eagle warriors

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Tlaxcalan Alliance

Regions of Vera Cruz, Tlaxcala, Cholula, Tehucan


Tlaxcalan Merceneries

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Tlaxcalan Archers

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Apachean Alliance

Regions of Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu, Chickasaw, Tongva, Navojoa, Pitic, Cochimi


Dog Soldiers

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Apachean Braves

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Tarascan Alliance

Regions of Apatzignan, Zacapu, Ocotlan, Tecoman


Arrow Warriors

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Eagle Warriors

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Chichemec Alliance

Regions of Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan


Gauchichil Warriors

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Zacatecos Raiders

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Expeditions

First Expedition

This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:

5 Conquistadores

3 Musketeers

2 Crossbowmen

2 Sword and Buckler Men

1 Culverin

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Second Expedition

This will consist of a general landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:

4 Conquistadores

5 Musketeers

3 Sword and Buckler Men

1 Culverin


Third Expedition

This will consist of a general landing around Florida at around turn 30-60. He will have:

3 Conquistadores

2 Spanish Dragoons

4 Musketeers

3 Dismounted Conquistadores

1 Culverin