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[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General's Bodyguard.]]
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{{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name='''Seleucid Empire'''|Game=[[Rome: Total War]]|Culture=[[Greek]]}}
  
The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.
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The Seleucid Empire are one of the playable factions in [[Rome: Total War]].  They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].
 
==Game Play==
 
==Game Play==
The Seleucid Empire is a fun and challenging faction, recommended for players who want a wide variety of troops and like different types of warfare.
 
 
 
===Starting Position===
 
===Starting Position===
The Seleucid Empire begin in a very vulnerable position, just south of Pontus, in what is modern day South Turkey. They are bordering and surrounded by Pontus, Egypt, the Greeks and the Parthians, and are usually defeated early on because of this.
 
  
===Win Conditions===
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[[Image:Seleucid start position.jpg|thumb|The Seleucid Empire starting position. (Click to enlarge)]]
The Seleucids win the game by holding Rome and 49 other provinces. Their win conditions in a short game are to destroy or outlast Egypt and control 15 provinces.
 
  
===Units===
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The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians. They control modern day Jordan, Syria, most of Iraq, and some parts of Turkey.  
The Seleucids have a vast array of units, combining both Greek and Eastern units into a very flexible and powerful force. Their arsenal includes pikeman, cataphracts, elephants, chariots, companion cavalry, and even legionaries.  
 
  
-Infantry-
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*Antioch: Seleucid Capital; Region - Syria
Peasants
 
Militia Hoplites
 
Levy Pikemen
 
Phalanx Pikemen
 
Silver Sheild Pikemen
 
Silver Sheild Legionaries
 
  
-Missiles-
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*Damascus: Seleucid Town; Region - Coele Syria
Peltasts
 
Archers
 
Onagers
 
Heavy Onagers
 
  
-Cavalry-
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*Hatra: Seleucid Town; Region - Assyria
Militia Cavalry
 
Greek Cavalry
 
Cataphracts
 
Companion Cavalry
 
Sychied Chariots
 
  
The Seleucids have several advantages that connect the best units of the ancient world:
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*Seleucia: Seleucid Large Town; Region - Babylonia
  
-Companion Cavalry, which only Macedon has.
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*Tarsus: Seleucid Town; Region - Cilicia
-Cataphracts, only Armenia, Pontus and Parthia have it else.
 
-Elephants, only Carthage has it else.
 
-Chariots, only Pontus and Egypt have it else.
 
-Elite Phalanx from the Hellenistic factions.
 
-Hephaestus temple for golden armoury, only the Scipii had it else.
 
-Legionaires from the Romans.
 
  
So this all comes together in the Seleucid faction.
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*Sardis: Seleucid Town; Region - Ionia
  
===Strategy guides===
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===Win Conditions===
The Seleucid Empire have indeed the potential of becoming an unstoppable power. The only barrier standing between them and world domination is their very vulnerable beginning position. All your neighbours will declare war on you eventually and most of them in the very beginning. Egypt will attack Damascus and Antioch, Pontus will try to invade Tarsus and Sardis, Parthia will try to take Seleucia, Armenia wants Hatra and if this is not enough, there's a little extra: the Greeks will try to take Sardis too.
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*'''Long Game''': Seleucids must hold Rome and 49 other regions.
  
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*'''Short Game''': Seleucids must hold 15 regions and destroy or outlast Egypt.
  
The most powerful enemy will be Egypt as the Eastern factions armies are made up mostly of Hillmen and Eastern Infantry, units that rout easily. Now, the Seleucid Empire is very likely to be destroyed, and very early on too! And indeed under AI control it is destroyed very easily. No wonder, as the only units you have early on are Peltasts, Militia hoplites, Militia cavalry and Levy pikemen, units that are no match for the spears and chariots of Pontus and Egypt and the horse-units of Parthia and Armenia.
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===Units===
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The Seleucids are a very well rounded faction, one of the most in the game. They have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes Pikemen, Cataphracts, Elephants, Chariots, Companion Cavalry, and even Legionaries. They take time to get them all but once they do their roster is excellent, with great cavalry and infantry. Their archers and siege weapons are average. Their early troops, while not the best, are competent and can do their jobs well if their morale is kept in check.
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[[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General's Bodyguard.]]  They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.
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*Infantry
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**[[Peasants]]
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**[[Militia Hoplites (RTW unit) |Militia Hoplites]]
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**[[Levy Pikemen (RTW Unit) |Levy Pikemen]]
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**[[Phalanx Pikemen (RTW Unit) |Phalanx Pikemen]]
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**[[Silver Shield Pikemen (RTW Unit) |Silver Shield Pikemen]] (U)
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**[[Silver Shield Legionaries (RTW Unit) |Silver Shield Legionaries]]
  
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*Missiles
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**[[Peltasts (RTW Unit) |Peltasts]]
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**[[Archers (RTW Unit) |Archers]]
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**[[Onagers (RTW Unit) |Onagers]]
  
The Seleucid Empire have one advantage from the beginning of the war, together with Egypt. Their power lies in their treasury. Therefore, the key to surviving the beginning of the assaults is wealth. Armenia, Parthia, Pontus and especially Egypt (which is their weakness) are all easily bribed and they don't even ask huge amounts of gold. Only faction leaders and heirs will not give in to being bribed. Therefore, use this wealth. It is easy to bribe all the armies sent against you, therefore assaults will become rare, making it easier for your settlements to improve and evolve, making your treasury even greater. Put diplomats at all the weak spots, which are basically all settlements.
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*Cavalry
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**Militia Cavalry
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**[[Greek Cavalry (RTW Unit) |Greek Cavalry]]
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**[[Cataphracts (RTW Unit) |Cataphracts]]
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**Companion Cavalry
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**[[Scythed Chariots (RTW Unit) |Scythed Chariots]]
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**Elephants
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**War Elephants
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**Armoured War Elephants
  
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==== Unique Units ====
  
Meanwhile, you can evolve while your diplomats hold the foreign assaults at bay. Get City barracks AND a stone wall as fast as possible in Antioch so you can train some decent troops and have a good defense for your capital. You'll have to put up with Militia's and Levy's in the beginning but make sure you hire mercenaries too when you see an assault coming (for example and Egyptian faction leader that doesn't want to join you and goes straight for Antioch). Bribing the enemy armies makes your enemies weaker so the eventual conquest of their lands will be easier. Bribing enemies doesn't hurt your treasury very much and remember, it's only temporary because soon you will have new units.  
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'''[[Silver Shield Pikemen]]''': Elite phalanx troops with high attack and defence and very good morale.
  
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'''[[Silver Shield Legionaries (RTW Unit) |Silver Shield Legionaries]]''': Local imitations of the soldiers of the Roman Legions. They are as good as Legionary Cohort except for having slightly lower morale.
  
Here unfolds the Seleucid power: the most diverse troop type in the entire campaign. You'll be able to flood your enemies with Elephants, Cataphracts, Chariots, you name it. Only be patient and careful in the beginning. Bribe the enemy at all cost and keep your settlements at all cost. Upon reaching your powerful units, the conquest of all the realms that troubled you will be easy indeed. Start with Asia Minor. Take Sidon at the same time and then move to Salamis. Leave Egypt for that time and move on to Armenia and Parthia in the north. Conquer the entire east, but not (yet) Egypt, since it is very likely to revolt! Cross the sea to Greece and invade it. After all you have now reached the 'unstoppable-status'. Not even the Romans will be able to hold you off for very long.
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==Faction Details==
 
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
===AAR's===
 
 
 
==History==
 
The Seleucid Empire was originally formed by Seleucus, after Alexander the Great's death. He held the babylonian states of the empire, with the capital being Seleucia.
 
 
 
==See Also==
 
*[[Factions in RTW]]
 
  
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[[Seleucid Empire Details (RTW Faction)]]
  
 
{{RTW Factions}}
 
{{RTW Factions}}
 
[[Category: Rome: Total War Factions]]
 

Latest revision as of 16:43, 25 March 2023

Seleucid Empire (RTW Faction)
Seleucid Faction Symbol-Vanilla.png
Name: Seleucid Empire
From Game: Rome: Total War
Culture: Greek
Playable:


The Seleucid Empire are one of the playable factions in Rome: Total War. They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing descr_strat.txt (more information on which can be found here.)

Game Play

Starting Position

The Seleucid Empire starting position. (Click to enlarge)

The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians. They control modern day Jordan, Syria, most of Iraq, and some parts of Turkey.

  • Antioch: Seleucid Capital; Region - Syria
  • Damascus: Seleucid Town; Region - Coele Syria
  • Hatra: Seleucid Town; Region - Assyria
  • Seleucia: Seleucid Large Town; Region - Babylonia
  • Tarsus: Seleucid Town; Region - Cilicia
  • Sardis: Seleucid Town; Region - Ionia

Win Conditions

  • Long Game: Seleucids must hold Rome and 49 other regions.
  • Short Game: Seleucids must hold 15 regions and destroy or outlast Egypt.

Units

The Seleucids are a very well rounded faction, one of the most in the game. They have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes Pikemen, Cataphracts, Elephants, Chariots, Companion Cavalry, and even Legionaries. They take time to get them all but once they do their roster is excellent, with great cavalry and infantry. Their archers and siege weapons are average. Their early troops, while not the best, are competent and can do their jobs well if their morale is kept in check.

Seleucid Empire General's Bodyguard.

They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.

Unique Units

Silver Shield Pikemen: Elite phalanx troops with high attack and defence and very good morale.

Silver Shield Legionaries: Local imitations of the soldiers of the Roman Legions. They are as good as Legionary Cohort except for having slightly lower morale.

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Seleucid Empire Details (RTW Faction)

RTW Factions
Armenia | Britannia | Carthage | Dacia | Egypt | Gaul | Germania | Greek Cities | The House of Brutii | The House of Julii | The House of Scipii | Macedon | Numidia | Parthia | Pontus | Scythia | Seleucid Empire | Senate | Spain | Thrace | Rebels