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Spain (ETW Faction)

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Revision as of 20:34, 3 June 2010 by 174.20.199.100 (talk) (Starting Position)
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Spain (ETW Faction)
Spain flag.jpg
Name: Spain
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


Spain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

Spain has been an important kingdom in Europe for many centuries. The Catholic kingdom was the first major colonial power, conquering the Caribbean, Central America and vast parts of Southern America and North America. However, the country's power has been declining in recent times. Pirates kept plundering the treasure ships which were supposed to bring the wealth of the Americas to Spain itself. Other powers like Great Britain and France have begun colonizing the New World as well, often resulting in conflict with the Spanish. Not long ago, the United Provinces became independant from Spanish rule as well which further weakened the kingdom. On top of all of these problems, the incompetent Spanish king Charles II doesn't have any heirs, and thus Spain's future lies in the shadows.

However, Spain is still a great power. Its Empire ranges from southern Italy and Flanders in the east up to huge colonies in the Americas. The kingdom's lands are fertile and rich. Furthermore, the powerful French have become Spanish allies which strengthens the country's power in Europe. Therefore, Spain still has many opportunities, despite its internal problems and the conflicts in the new World. However, in order to become a leading power again, Spain has to reclaim its place amongst the other nations - by force, if necessary.

Starting Position

Spain starts with the provinces Spain, Gibraltar, Lombardy, Belgium, Naples & Sicily and Sardinia in the European theatre, New Spain, Guatamala, Panama, New Granada, New Andalucia, Florida, Cuba and Hispaniola in the American theatre and no possessions in the Indian theatre. At the beginning of the game, the Spanish are allied to the French. Furthermore, the Spanish have a protecterate in New Spain, which can be made to join the Spanish Empire by completing the mission of taking Texas, Curaçao and Trinidad & Tobago. This is similar to the British and French missions that cause the Thirteen Colonies and Louisiana to join each of them respectively. On top of that, they have with trade agreements with New Spain, their protectorate, and their ally France.

Victory Conditions

Short Campaign

Capture and hold 25 regions by the end of the year 1750, including: Trinidad & Tobago, Austria, Spain, Texas, the Netherlands, Curaçao, Flanders, Lombardy, Naples, and Gibraltar.

Long Campaign

Capture and hold 35 regions by the end of the year 1799, including: Trinidad & Tobago, Austria, Spain, Texas, the Netherlands, Curaçao, Flanders, Lombardy, Naples, Gibraltar, Morocco, and Portugal.

World Domination

Capture and hold 50 regions by the end of the year 1799, including: Spain.

Basics at start

  • ProtectoratesNew Spain
  • AlliesFrance, Bavaria
  • Trade PartnersNew Spain, France, Venice
  • EnemiesCherokee Nations, Plains Nations, Barbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Carlos II (King)
  • Population – 17,218,596
  • Prosperity – Affluent
  • Prestige – Sublime
  • Treasury – 7000
  • Technology - None
  • Missionaries – Gaspar Jimenez (Florida), Urbano Larino (Spain)
  • Rakes – Bartolome Barleus (Flanders)
  • Gentlemen – Juan Nunez de la Pena (Spain)

Europe Theatre

Madrid, Spain
  • Starting Buildings – Barracks, Royal Palace, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 7,122,636
  • Wealth – 3325
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsNavarra Farmland (Peasant Farms), Andalusia Farmland (Not Developed), Leon Mines (Iron Mine), La Mancha Vineyards (Vineyards), Barcelona (Coaching Inn), Salamanca (School), Granada (Craft Workshops Weavers), Cadiz (Shipyard), Cordoba (Craft Workshops Smiths), Sevilla (Church School), Cartagena (Trading Port)
  • Later Villages/PortsAndorra (Village), Bilbao (Port), Palma (Port)
Gibraltar, Gibraltar
  • Starting Buildings – Magistrate
  • Infrastructure - Basic Roads
  • Population – 85,569
  • Wealth – 150
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsSandy Bay (Shipyard)
  • Later Villages/Ports – None
Brussels, Flanders
  • Starting Building – Governor’s Residence
  • Infrastructure – Not Developed
  • Population – 2,070,712
  • Wealth – 2262
  • Religion –Catholicism 55.0%, Protestantism 45.0%
  • Starting Towns/PortsMaas Farmland (Peasant Farms), Antwerp (Shipyard), Luxemburg (Craft Workshop Weavers), Ghent (Weaver’s Cottage)
  • Later Villages/Ports – None
Milan, Lombardy
  • Starting Building – Governor’s Residence
  • Infrastructure – Not Developed
  • Population – 2,065,724
  • Wealth – 850
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsCremona (Craft Workshop Smiths)
  • Later Villages/Ports – None
Naples, Naples
  • Starting Building – Magistrate
  • Infrastructure – Basic Roads
  • Population – 5,347,551
  • Wealth – 2350
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsCalabria Vineyards (Vineyards), Apulia Farmland (Not Developed), Calinassetta Farmland (Peasant Farms), Marsala Vineyards (Vineyards), L’Aquila (Craft Workshops Smiths), Palermo (Church School)
  • Later Villages/PortsPotenza (Village), Taranto (Port), Siracusa (Port)
Cagliari, Sardinia
  • Starting Building – Magistrate
  • Infrastructure – Basic Roads
  • Population – 318,520
  • Wealth – 1625
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsOlbia Vineyards (Vineyards), Iglesias Mines (Silver Mine)
  • Later Villages/PortsAlghera (Port)

America Theatre

La Habana, Cuba
  • Starting Building – Military Governor’s Encampment, Settlement Fortifications
  • Infrastructure - Not Developed
  • Population – 52,170
  • Wealth – 594
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsSan Cristobal Farmland (Peasant Farms), Santiago de Cuba (Trading Port)
  • Later Villages/PortsPuerto Principe (Village), Holguin (Port)
  • Commodity Towns – None
  • PlantationsCalaiguan Plantation (Small Tobacco), Ciego de Avilla (Small Sugar), San Nicolas (Small Tobacco Plantation)
St. Augustine, Florida
  • Starting Building – Military Governor’s Barracks, Settlement Fortification
  • Infrastructure - Not Developed
  • Population – 3,228
  • Wealth – 52
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsWewahitchka Farmland (Not Developed)
  • Later Villages/PortsSt Marks (Village), Tequesta Mission (Village)
  • PlantationsImmokalee Plantation (Small Sugar Plantation)
Santo Domingo, Hispaniola
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 152,485
  • Wealth – 352
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsManiche Farmland (Peasant Farms), Port-de-Paix (Trading Port)
  • Later Villages/PortsLeogane (Port), Santiago de los Caballeros (Village), San Juan (Port)
  • PlantationsSan Pedro Plantation (Small Sugar Plantation), Pignon Plantation (Tobacco Not Developed), Puerto Rico Plantation (Coffee or Sugar; Not Developed)

Units

Spain fields an army which is similar to that of most other European nations. The kingdom's army consists of units such as line infantry, light infantry, hussars, militia and several standard artillery units. Later on, Spain gets access to stronger units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Spain will be capable of training weak conscript units as well. The Spanish army is nothing special and generally rather average. This is shown well by its line infantry which is clearly jack of all trades but master of none. The Spanish can also train a limited amount of elite guerrilla infantry.

Spain's navy has had its days but it is still rather big and on a level which is compareable to that of most other nations. It consists of the standard lineup which most other factions share. The Spanish fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate frigates.

Special Units

Spain has access to several special units, such as Cazadores, Frontiersmen, the Irish Brigade and "Corso Terrestre" Guerillas, as well as the very powerful galleon trade ships - their power is comparable to a fourth rate ship of the line. While Spain's neighbor Portugal shares some of these units, they can still be considered unique.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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