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Difference between revisions of "The Apachean Tribes (M2TW:K Faction)"

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Northern part of the map  
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Northern part of the map in Apachean Camp.
  
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===Cities===
  
== Units ==
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====Apache Camp====
 
  
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*<u>'''Starting Buildings'''</u> - [[Hunter's Wigwam]], [[Raider's Wigwam]], [[Medicine Man's Tipi]], [[Farmer's Tipi]], [[Trader's Tipi]], [[Armor Maker's Tipi]]
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*<u>'''Starting Recruitment'''</u> - [[Apachean Scouts]], [[Apachean Braves]], [[Dog Soldiers]], [[Rabbit Boys]], [[Assassin]], [[Scout]], [[Wiseman]], [[Emissary]]
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*<u>'''Income'''</u> - 656
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*<u>'''Public Order'''</u> - +190%
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*<u>'''Population Growth'''</u> - +3%
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*<u>'''Governor'''</u> - Chief Alosaka
  
=== Starting Units ===
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== Units ==
 
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===Infantry===
 
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*Apachean Scout
=== Units gained through battle ===
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*Apachean Brave
 
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*Onde's Men
Dog soldiers
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*Medicine Man
Recruit 20 missile units and capture 5 settlements
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*War Chief
 
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===Cavalry===
Kenyenkos
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*Mounted Apache
 
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*Mounted Thunder Brave
Recruit 50 missile units and capture 10 settlements
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===Missile Infantry===
 
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*Rabbit Boys
Scouts
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*Dog Soldiers
 
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*Koitsenko
Recruit 20 melee units and capture 5 settlements
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*Thunder Brave
 
 
Ondes men
 
 
 
Recruit 50 melee units and capture 10 settlements
 
 
 
Mounted Apaches
 
 
 
Defeat an army with cavalry in it 10 times
 
 
 
Mounted thunder braves
 
 
 
Defeat an army with cavalry in it 20 times
 
  
Thunder braves
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== Strategies ==
  
Defeat an army with gunpowder units in it 10 times
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A good strategy with the Apache is to immediately call a warpath on one of the furthermost eastern settlements (such as Alibamu or those in Florida). While on the warpath you should conquer every rebel settlement you pass. By the end of the Warpath, you should have most of north America under your leadership. Following the warpath (or during it) you should capture all the rebel settlements between you and the Chichimeca. Once this is done, you should prepare some warriors on your borders and invade the Chichimec tribes. Meanwhile you should send a diplomat down into the heart of Mexico and get as much map information as you can from other factions in exchange for alliances and trade rights. In the east of your domain you should build some hefty armies as a defense against the inevitable French invasions. Once you defeat the French, you can train Cavalry and gunpowder units, and after conquering the Chichimeca you may start attacking some of the mesoamerican tribes with your armies. Be sure to bring some cavalry and gunners in the assault.
  
  
 
[[Category:M2TW Kingdoms Factions]]
 
[[Category:M2TW Kingdoms Factions]]

Latest revision as of 05:14, 4 June 2017

M2TW Kingdoms:

Factions:

Starting Postion

Northern part of the map in Apachean Camp.

Cities

Apache Camp

Units

Infantry

  • Apachean Scout
  • Apachean Brave
  • Onde's Men
  • Medicine Man
  • War Chief

Cavalry

  • Mounted Apache
  • Mounted Thunder Brave

Missile Infantry

  • Rabbit Boys
  • Dog Soldiers
  • Koitsenko
  • Thunder Brave

Strategies

A good strategy with the Apache is to immediately call a warpath on one of the furthermost eastern settlements (such as Alibamu or those in Florida). While on the warpath you should conquer every rebel settlement you pass. By the end of the Warpath, you should have most of north America under your leadership. Following the warpath (or during it) you should capture all the rebel settlements between you and the Chichimeca. Once this is done, you should prepare some warriors on your borders and invade the Chichimec tribes. Meanwhile you should send a diplomat down into the heart of Mexico and get as much map information as you can from other factions in exchange for alliances and trade rights. In the east of your domain you should build some hefty armies as a defense against the inevitable French invasions. Once you defeat the French, you can train Cavalry and gunpowder units, and after conquering the Chichimeca you may start attacking some of the mesoamerican tribes with your armies. Be sure to bring some cavalry and gunners in the assault.