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Difference between revisions of "The Chichimec Tribes (M2TW:K Faction)"

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(Victory Conditions and Initial Agents)
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== Units ==
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Their Units are a pretty average bunch offering strategical choices. The Raiders have a ability to hide anywhere and they have good archers if used correctly.
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They have a good ability to spam decent early units in comparison to the Apacheans, but their power iss still quite limited.
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When They come into contact with a european faction [[New Spain (M2TW Kingdoms)]] or New France [[(M2TW Kingdoms)]] and New England [[(M2TW Kingdoms)]] They can "steal" technology through battle
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=== Infantry ===
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=== Ranged Infantry ===
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=== Cavalry ===
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=== Theft Of enemy "technology" ===
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After a certain amount of battles the chichimecs can gain a cavalry unit and a ranged gunpowder one, The cavalry needs to be used strategically as its quite weak, however the gunpowder ranged unit is a useful asset that can be used easily. Though not as easily as a general ranged unit is used.
  
  

Revision as of 22:50, 21 February 2008

M2TW Kingdoms:

Factions:

The Chichimec are a playable faction in the The Americas Campaign. They feature a balanced unit roster, With decent a quickly available infantry and ranged units, However their units are far weaker then their close neighbours , The Aztec Empire (M2TW Kingdoms) and The Tarascans (M2TW Kingdoms They worship the sun god and receive access to sacrifice. They are widely regarded as a copy of The Aztec Empire (M2TW Kingdoms) in Buildings and a mix of The Apachean Tribes (M2TW Kingdoms) and their own blend of units. They have a poor starting position , they start out extremely poor and in debt and the few nearby rebel cities worth anything will likely soon be challenged by the other factions (The Aztec Empire (M2TW Kingdoms) or The Tarascans (M2TW Kingdoms) And later on, The Apachean Tribes (M2TW Kingdoms)

Starting position

The Chichimec start on the centre-west of the center of the map. They start with some poor settlements(2 Of them) . They have a few able armies and generals walking around but be warned they are far inferior to even regular Mesoamerican troops, and the nearby cities neccasary to take to stablize your economy are relatively well guarded.

0023-5.jpg

0024-5.jpg

0025-5.jpg

Victory Conditions and Initial Agents

0026-6.jpg


Units

Their Units are a pretty average bunch offering strategical choices. The Raiders have a ability to hide anywhere and they have good archers if used correctly. They have a good ability to spam decent early units in comparison to the Apacheans, but their power iss still quite limited. When They come into contact with a european faction New Spain (M2TW Kingdoms) or New France (M2TW Kingdoms) and New England (M2TW Kingdoms) They can "steal" technology through battle

Infantry

0011-4.jpg

0012-4.jpg

0013-5.jpg

0014-5.jpg

0015-4.jpg

0016-6.jpg

0022-4.jpg

0021-5.jpg

Ranged Infantry

0018-5.jpg

0017-6.jpg

0018-5.jpg

0019-6.jpg

Cavalry

0020-5.jpg

Theft Of enemy "technology"

After a certain amount of battles the chichimecs can gain a cavalry unit and a ranged gunpowder one, The cavalry needs to be used strategically as its quite weak, however the gunpowder ranged unit is a useful asset that can be used easily. Though not as easily as a general ranged unit is used.