Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "The Crusades Campaign"

From TWC Wiki
Jump to navigationJump to search
(Special Features)
(Added map)
Line 7: Line 7:
 
==Map==
 
==Map==
  
The map extends East from Constantinople to Baghdad, and North from Armenia to Egypt.
+
[[Image:Mincru.png]]
 +
 
 +
The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.
  
 
==Factions==
 
==Factions==

Revision as of 14:00, 11 March 2009

M2TW Kingdoms:

Factions:

The Crusades Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.

Overview

The Crusades campaign takes place in the year 1174 AD, right before the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an oppertunity to either expand the Crusader factions land or/and to see if they can defend the Holyland from the revenge seeking Muslim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holylands. The Byzantine Empire (M2TW Kingdoms) is also playable. This will allow the player to defend and bring back the former glory the once mighty Eastern Roman Empire, from the armies of the Turks (M2TW Kingdoms) and even from various European foes.

Map

Mincru.png

The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.

Factions

Special Features

  • Generals are able to construct permanent forts that won't disappear even after being abandoned for a long time.
  • Each of the factions controls a "Power Centre." Losing control of a "Power Centre" will take away the ability to train certain types of troops.
  • The Power Centers are:
*Byzantine Empire: Constantinople
*Turks: Baghdad
*Egypt: Cairo
*Jerusalem: Jerusalem
*Antioch: Krak de Chevaliers
  • For the first 3 times a power center is lost, reinforcements will appear nearby to aid in taking it back.
  • The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared.

Hero Units

Crusader States

Philip II Augustus - Can temporarily increase the attack and stamina of his troops on the battlefield.

Richard the Lionheart - Has the ability to immediately rally any routing units.

The Islamic Factions

Nur ad-Din - Can temporarily increase the attack speed and morale of his troops on the battlefield.

Salah al-Din - Has the ability to greatly inspire his troops. Setting their morale to full.

The Christian-Orthodox Faction

Manuel Komnenos - Can cause chaos amongst and enemy unit, removing them from play until order is resolved.