Difference between revisions of "Great Britain (ETW Faction)"
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Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game. | Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game. | ||
Revision as of 11:00, 20 March 2009
Great Britain (ETW Faction) | |
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Name: | Great Britain |
From Game: | Empire: Total War |
Religion: | Protestant |
Culture: | European |
Playable: |
Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
Overview
The kingdom of Great Britain is a proud country with a long history. Ever since William the Conquerer became king, the kingdom has been a major player in European politics. This is no different in the 18th century, in a time when Britain is stronger than ever. The British have unified the islands of Ireland and Great Britain under their rule and the kingdom is stable and prosperous. The sea poses an ideal defense against European land forces and the Royal Navy ensures that no foreign ship gets too close to the British realm. Over the past few centuries, Great Britain has expanded considerably, establishing colonies all over the world. In the Caribbean, the British have conquered several islands and in North America, the 13 colonies are a strong base for future conquests. With the dominance of the British navy, even India doesn't seem far away and might be the target for future expansion.
In conclusion, the kingdom of Great Britain is definitely a very powerful empire which doesn't have to be afraid of any other nation in the known world. However, the British do have many rivals. Although the Spanish power is declining, Spain still controls a huge colonial empire in the Americas which stands in the way of future British conquests. Spain might be weakened but it's still a powerful country with strong allies. On top of that, Great Britain's old rival France is at the height of its power. Continental Europe is dominated by the French and the Catholic kingdom doesn't hesitate to expand in North America, either. While the British navy is clearly superior to the French one, France's land army is powerful and might become a serious threat for Britain. Even an invasion of the British homelands might take place in the future. Will the rising Britain be able to face its strong enemies and come out on top? Or have the British extended their lines too thinly?
Starting Position
Great Britain starts off with the British Isles and colonies in America: Rupert's Land, the Bahamas and Jamaica. The 13 colonies are a British protecterate, but not directly controlled. They can be made to join the British Empire by way of completing a mission given by them. Hannover, Austria, the United Provinces and Portugal are all allies of Great Britain, with France and Spain potential enemies.
King William III is on the British throne.
Victory Conditions
Units
Great Britain fields a typical European army, similar to that of the surrounding states. The country's army consists of units such as line infantry, light infantry, hussars, militia and several standard artillery units. Later on, Great Britain gets access to other units such as guards and household cavalry. The British army is generally well-trained and powerful. One example would be the kingdom's line infantry, which reloads faster and has both better morale and better defense statistics than than most others.
Great Britain's navy is nothing special and consists of the standard lineup which most other factions share. The British fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate frigates.
Special Units
Great Britain has the biggest amount of unique units out of all factions. However, while the British can train special units such as Rogers Rangers, these tend to have a build limit to prevent the player from spamming them. While Britain's unique units have their own textures and models, their statistics are compareable to the normal units which are available to other factions, mainly in order to avoid creating imbalances.