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Difference between revisions of "Prussia (ETW Faction)"

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(Victory Conditions)
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'''Short Campaign'''  
 
'''Short Campaign'''  
  
Capture and hold 15 regions by the end of the year 1750, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.
+
Capture and hold 15 regions by the end of the year 1750, including: '''Bohemia & Moravia''', '''Brandenburg''', '''Austria''', '''Wurttemberg''', '''Rhineland''', '''Poland''', '''Silesia''', '''Bavaria''', '''East Prussia''', '''Hanover''', '''Saxony''', '''Alsace-Lorraine''', '''Denmark''', and '''West Prussia'''.
  
 
'''Long campaign'''
 
'''Long campaign'''
  
Capture and hold 25 regions by the end of the year 1799, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.
+
Capture and hold 25 regions by the end of the year 1799, including: '''Bohemia & Moravia''', '''Brandenburg''', '''Austria''', '''Wurttemberg''', '''Rhineland''', '''Poland''', '''Silesia''', '''Bavaria''', '''East Prussia''', '''Hanover''', '''Saxony''', '''Alsace-Lorraine''', '''Denmark''', and '''West Prussia'''.
  
 
'''World domination'''
 
'''World domination'''
  
Capture and hold 40 regions by the end of the year 1799, including: Brandenburg.
+
Capture and hold 40 regions by the end of the year 1799, including: '''Brandenburg'''.
 +
 
 +
===Basics at start===
 +
 
 +
Protectorates – None
 +
Allies – None
 +
Trade Partners – Poland-Lithuania, Hannover
 +
Enemies – Barbary States, Pirates
 +
Religion – Protestant
 +
Government – Absolute Monarchy
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Ruler – Friedrich I (King)
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Population – 2,165,685
 +
Prosperity - Moderate
 +
Prestige – Weak
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Treasury – 8000
 +
Technology – Plug Bayonet
 +
Gentlemen – Gottfried Liebniz (Brandenburg)
 +
Missionaries – Gottfried Arnold (East Prussia)
 +
Rakes – Karl Moor (Brandenburg)
 +
Generals -
 +
Leopold von Anhalt-Dessau 7 stars, Age 24, Berlin, Riding Master +2 command when leading cavalry units, Prussian Officer +2 command when leading infantry units, Darling of the Gutter Press +2 to morale in battles, Superior General +2 command in land battles, Petty Tyrant -1 to morale in battles +10% to infantry units' campaign movement range.
 +
 
 +
Alexander zu Dohna-Schlobitten 7 stars, Age 39, East Prussia, Brave Soldier +2 morale to battles, Attacking General +1 to command when attacking on land, Superior General +2 command in land battles, Little Sergeant +5% to infantry units' campaign movement range, Drillmaster +2 command when leading infantry units, +5% to infantry units' campaign movement range.
 +
 
 +
Admirals - None
 +
 
 +
Europe Theatre
 +
 
 +
Berlin, Brandenburg
 +
Starting Buildings – Barracks, Cannon Foundry, Royal Palace, Conservatorium
 +
Infrastructure - Basic Roads
 +
Population – 1,216,906
 +
Wealth – 5783
 +
Religion – Protestantism 95.0%, Catholicism 5.0%
 +
Starting Towns/Ports – Mecklenburg Farmland (Peasant Farms), Lussatia farmland (Peasant Farms), Rostock (Trading Port), Potsdam (Weaver’s Cottage), Magdeburg (College)
 +
Later Villages/Ports – Wismar (Town), Stetting (Town), Koslin (Town)
 +
 
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Konigsberg, East Prussia
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Starting Buildings – Barracks, Governor’s Palace, Cannon Foundry, Settlement Fortifications
 +
Infrastructure - Basic Roads
 +
Population – 948,779
 +
Wealth – 4051
 +
Religion – Protestantism 80.0%, Catholicism 20.0%
 +
Starting Towns/Ports –Masuria Farmland (Not Developed), Tilsit (Craft Workshop Weavers), Tannenburg (Coaching Inn)
 +
Later Villages/Ports – Memel (Port)
  
 
==Units==
 
==Units==

Revision as of 14:00, 31 October 2009

Prussia (ETW Faction)
Prussia flag.jpg
Name: Prussia
From Game: Empire: Total War
Religion:Protestant
Culture: European
Playable:


Prussia is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

Prussia is a German kingdom. The country isn't one of the main European powers yet and its leader has only just become king. While other empires already own large colonies in America and India, Prussia has not begun colonizing yet and has to establish itself on the European continent beforehand. While the country borders the Baltic Sea, it is no real naval power and its focus lies on its land-based military. Prussia is aiming to expand in Germany and Eastern Europe but other major powers such as Austria, Poland, Sweden and eventually Russia will make any sort of conquest in these regions difficult. Furthermore, Germany itself is divided into several small states, most of which are protected by other major powers. Therefore, any attempt at unifying the German principalities will most likely result in a major war.

While the Prussian state is built on its military, diplomacy will be a valuable tool if the country wants to establish itself fully. Other Protestant countries such as Great Britain or Sweden could turn out to be useful allies. If Prussia ever wants to become a major power compareable to nation states such as France or Spain, it has to seek dominance over the smaller German states in order to lay the foundation for a united German empire. Only then will colonization become a possibility.

Starting Position

Prussia lies in Middle and Eastern Europe on the shores of the Baltic Sea. The country is ruled by an absolute monarch from its capital Berlin in Brandenburg. Furthermore, East Prussia and its capital Königsberg are under Prussian rule. However, East Prussia and Brandenburg are not connected to each other. Between them there lies Gdansk, one of Poland's cities. To the west and southwest, Prussia's Brandenburg borders the minor nations Hanover and the Polish protectorate Saxony. In Brandenburg's east there lies the kingdom of Poland-Lithuania which also borders East Prussia to the south and west. In the north, East Prussia is bordered by yet another Polish protectorate, Courland. While Prussia doesn't have a fleet at the beginning of the game, there is a Prussian field army in East Prussia along with garrisons in Berlin and Königsberg. Furthermore, Prussia starts the game with the gentleman Leibniz and a college in Magdeburg where different technologies can be researched.

Victory Conditions

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.

Long campaign

Capture and hold 25 regions by the end of the year 1799, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.

World domination

Capture and hold 40 regions by the end of the year 1799, including: Brandenburg.

Basics at start

Protectorates – None Allies – None Trade Partners – Poland-Lithuania, Hannover Enemies – Barbary States, Pirates Religion – Protestant Government – Absolute Monarchy Ruler – Friedrich I (King) Population – 2,165,685 Prosperity - Moderate Prestige – Weak Treasury – 8000 Technology – Plug Bayonet Gentlemen – Gottfried Liebniz (Brandenburg) Missionaries – Gottfried Arnold (East Prussia) Rakes – Karl Moor (Brandenburg) Generals - Leopold von Anhalt-Dessau 7 stars, Age 24, Berlin, Riding Master +2 command when leading cavalry units, Prussian Officer +2 command when leading infantry units, Darling of the Gutter Press +2 to morale in battles, Superior General +2 command in land battles, Petty Tyrant -1 to morale in battles +10% to infantry units' campaign movement range.

Alexander zu Dohna-Schlobitten 7 stars, Age 39, East Prussia, Brave Soldier +2 morale to battles, Attacking General +1 to command when attacking on land, Superior General +2 command in land battles, Little Sergeant +5% to infantry units' campaign movement range, Drillmaster +2 command when leading infantry units, +5% to infantry units' campaign movement range.

Admirals - None

Europe Theatre

Berlin, Brandenburg Starting Buildings – Barracks, Cannon Foundry, Royal Palace, Conservatorium Infrastructure - Basic Roads Population – 1,216,906 Wealth – 5783 Religion – Protestantism 95.0%, Catholicism 5.0% Starting Towns/Ports – Mecklenburg Farmland (Peasant Farms), Lussatia farmland (Peasant Farms), Rostock (Trading Port), Potsdam (Weaver’s Cottage), Magdeburg (College) Later Villages/Ports – Wismar (Town), Stetting (Town), Koslin (Town)

Konigsberg, East Prussia Starting Buildings – Barracks, Governor’s Palace, Cannon Foundry, Settlement Fortifications Infrastructure - Basic Roads Population – 948,779 Wealth – 4051 Religion – Protestantism 80.0%, Catholicism 20.0% Starting Towns/Ports –Masuria Farmland (Not Developed), Tilsit (Craft Workshop Weavers), Tannenburg (Coaching Inn) Later Villages/Ports – Memel (Port)

Units

Prussia fields a typical European army, similar to that of the surrounding states. The country's army consists of units such as line infantry, light infantry, hussars, ulans, cuirassiers, militia and several standard artillery units. Later on, Prussia gets access to other units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Prussia will be able to train weak conscript units as well. The Prussian army practices the most effective infantry drilling in the world. Prussian infantry are unmatched in terms of reloading speed,firing speed, and ability to withstand counter fire. Infantry heavy Prussian armies can become unstoppable in conventional warfare when trained in the fire by rank drill and equipped with ring and socket bayonets.

Prussia's navy is nothing special and consists of the standard lineup which most other factions share. The Prussian fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate frigates.

Special Units

While Prussia does not field many unique units, the faction does have access to a few. Uhlans are one of them, although some surrounding nations can train them as well. Prussian Jaegers, a skirmisher unit, are another semi-unique unit since the Austrian Empire and a few minor factions can also build them.

The only truly unique unit Prussia can field is the Death's Head Hussar. However, it is only available if you pre-ordered the game from Game.co.uk

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy