Difference between revisions of "Denmark (ETW Faction)"
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When the game starts, Denmark consists of three regions. Denmark controls its home region Denmark along with Norway and Iceland. Unusually for a minor nation, Denmark is a constitutional monarchy. Its capital is Copenhagen, which is a major city consisting of several building spots. | When the game starts, Denmark consists of three regions. Denmark controls its home region Denmark along with Norway and Iceland. Unusually for a minor nation, Denmark is a constitutional monarchy. Its capital is Copenhagen, which is a major city consisting of several building spots. | ||
− | The faction is not very powerful when the game starts, and it often becomes weaker as the game develops. Denmark often has a powerful enemy as the faction often gets into conflict with the regularly more powerful and Scandinavian power of [[Sweden (ETW Faction)| Sweden]]. [[Prussia (ETW Faction)|Prussia]] is also often an enemy which sometimes wants to bring Denmark into its European empire, even though Denmark is a valuable trade partner. These threats are serious for Denmark, but there are more of them: Hanonver is often in war with the nation, so Denmark sometimes has to fight on two or more fronts, and even the region of Norway may often rebel against the Danish rule, and become an independent faction. | + | The faction is not very powerful when the game starts, and it often becomes weaker as the game develops. Denmark often has a powerful enemy as the faction often gets into conflict with the regularly more powerful and Scandinavian power of [[Sweden (ETW Faction)| Sweden]]. [[Prussia (ETW Faction)|Prussia]] is also often an enemy which sometimes wants to bring Denmark into its European empire, even though Denmark is a valuable trade partner. These threats are serious for Denmark, but there are more of them: Hanonver is often in war with the nation, so Denmark sometimes has to fight on two or more fronts, and even the region of Norway may often rebel against the Danish rule, and become an independent faction. Despite its host of problems and enemies, it is rare for Denmark to be eradicated completely, as Iceland is very out of the way and rarely invaded. Should Denmark deal with its initial problems, it is not unusual for it to take over Sweden's home region and become very much like a major nation towards the mid-game. |
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− | Despite its host of problems and enemies, it is rare for Denmark to be eradicated completely, as Iceland is very out of the way and rarely invaded. | ||
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− | Denmark | ||
+ | Denmark might have a fair chance to take control over regions in the northern parts of America. Iceland is situated quite close to the American theatre, and can give Denmark opportunities beyond many of its European counterparts. | ||
Historically, the faction called Denmark in [[Empire: Total War]] is named incorrectly. The nation was in reality called Denmark–Norway during the 18th century and beyond. | Historically, the faction called Denmark in [[Empire: Total War]] is named incorrectly. The nation was in reality called Denmark–Norway during the 18th century and beyond. |
Revision as of 06:22, 6 September 2011
Denmark (ETW Faction) | |
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Name: | Denmark |
From Game: | Empire: Total War |
Religion: | Protestant |
Culture: | European |
Playable: |
Contents
Overview
Denmark is a minor nation from the beginning of the game. The faction is not playable when the game is vanilla, but can be made playable with at least one released mod.
When the game starts, Denmark consists of three regions. Denmark controls its home region Denmark along with Norway and Iceland. Unusually for a minor nation, Denmark is a constitutional monarchy. Its capital is Copenhagen, which is a major city consisting of several building spots.
The faction is not very powerful when the game starts, and it often becomes weaker as the game develops. Denmark often has a powerful enemy as the faction often gets into conflict with the regularly more powerful and Scandinavian power of Sweden. Prussia is also often an enemy which sometimes wants to bring Denmark into its European empire, even though Denmark is a valuable trade partner. These threats are serious for Denmark, but there are more of them: Hanonver is often in war with the nation, so Denmark sometimes has to fight on two or more fronts, and even the region of Norway may often rebel against the Danish rule, and become an independent faction. Despite its host of problems and enemies, it is rare for Denmark to be eradicated completely, as Iceland is very out of the way and rarely invaded. Should Denmark deal with its initial problems, it is not unusual for it to take over Sweden's home region and become very much like a major nation towards the mid-game.
Denmark might have a fair chance to take control over regions in the northern parts of America. Iceland is situated quite close to the American theatre, and can give Denmark opportunities beyond many of its European counterparts.
Historically, the faction called Denmark in Empire: Total War is named incorrectly. The nation was in reality called Denmark–Norway during the 18th century and beyond.
Starting Position
Basics at start
- Protectorates – None
- Allies – Poland-Lithuania, Russia
- Trade Partners – Hannover
- Enemies – Barbary States, Pirates
- Religion – Protestant
- Government – Constitutional Monarchy
- Ruler – Frederik IV (King)
- Population – 1,539,253
- Prosperity – Meagre
- Prestige – Feeble
- Treasury – 8000
- Technology - None
- Missionaries – None
- Rakes – None
- Gentlemen – Ole Romer (Denmark)
Europe Theatre
Copenhagen, Denmark
- Starting Buildings – Army Encampment, Cannon Foundry, Government Council, Conservatorium
- Infrastructure - Basic Roads
- Population – 912,680
- Wealth – 2550
- Religion – Protestantism 100.0%
- Starting Towns/Ports – Jutland Farmland (Peasant Farms), Holstein Farmland (Peasant Farms), Aarhus (Trading Port), Odense (School)
- Later Villages/Ports – Schleswig (Village), Aalborg (Village), Husum (Port), Lubeck (Port)
Reykjavik, Iceland
- Starting Buildings – Magistrate
- Infrastructure – Not Developed
- Population – 50,208
- Wealth – 200
- Religion – Protestantism 95.0%, Animism 5.0%
- Starting Towns/Ports – Skogar Farmland (Peasant Farms), Akureyri (Local Fishery)
- Later Villages/Ports – Hofn (Port)
Christiania, Norway
- Starting Buildings – Governor’s Residence
- Infrastructure – Basic Roads
- Population – 576,365
- Wealth – 2025
- Religion – Protestantism 95.0%, Animism 5.0%
- Starting Towns/Ports – Mo i Rana Mines (Iron Mine), Kirkenes Mines (Not Developed), Arendal Farmland (Not Developed), Ringsaker Forests (Logging Camp), Orkdal Forests (Not Developed), Bergen (Local Fishery),
- Later Villages/Ports – Trondheim (Village), Stavanger (Village)