Difference between revisions of "Austria (ETW Faction)"
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Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider… | Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider… | ||
− | ==Overview== | + | ==Unit Overview== |
Austrian line infantry have 25% more manpower. For example, on ultra settings an Austrian line infantry regiment has 200 men instead of the usual 160. However, this bonus only applies to European line infantry; no other line infantry type (including colonial line infantry) recieves this increased manpower. However, Austria suffers from relatively poor quality, and its line infantry have a lower morale and tend to run even if they are numerically superior. | Austrian line infantry have 25% more manpower. For example, on ultra settings an Austrian line infantry regiment has 200 men instead of the usual 160. However, this bonus only applies to European line infantry; no other line infantry type (including colonial line infantry) recieves this increased manpower. However, Austria suffers from relatively poor quality, and its line infantry have a lower morale and tend to run even if they are numerically superior. | ||
− | Austria also fields unique and exceptional light infantry: Jaegers, which have the same requirements as generic light infantry but with far superior range; Grenzers, which have double the firepower of a light infantry regiment thanks to their double-barreled muskets; and Windbusche Jaegers, some of the finest elite light infantry in the game. However, in recruiting these units Austria suffers from geographical limitations, as jaegers are only available in Europe, Grenzers in Hungary, and Windbusche Jaegers in Austria (along with a two regiment limit). | + | Austria also fields unique and exceptional light infantry: Jaegers, which have the same requirements as generic light infantry but with the far superior range of riflemen; Grenzers, which have double the firepower of a light infantry regiment thanks to their double-barreled muskets; and Windbusche Jaegers, some of the finest elite light infantry in the game despite their inferior numbers. However, in recruiting these units Austria suffers from geographical limitations, as jaegers are only available in Europe, Grenzers in Hungary, and Windbusche Jaegers in Austria (along with a two regiment limit). |
Austria, therefore, should attempt to keep its battles and enemies within Europe, to take advantage of its numerically superior line infantry and its unique and diverse light infantry. | Austria, therefore, should attempt to keep its battles and enemies within Europe, to take advantage of its numerically superior line infantry and its unique and diverse light infantry. | ||
Revision as of 10:05, 21 September 2011
Austria (ETW Faction) | |
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Name: | Austria |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
Austria is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
Overview
The history of Austria is one of warfare against invaders from the east, and the infidel Turks in particular. Originally, the Duchy was the eastern marches of the Holy Roman Empire (the Ostmark), and the defensive importance of Austria to the rest of Europe is immense. For nearly 250 years, the Ottoman Turks have hurled themselves against the bastion of Austria, reaching the gates of Vienna on more than one occasion. The last time was in 1683. Austrian bravery has kept them at bay, every time.
After the bloodletting of the last century – the Thirty Years War – within the Holy Roman Empire, Austria is a leading power among “the Germanies”. Leopold I, the ruling Hapsburg, has brought peace and prosperity, and maintained a first-class military machine (in particular, the Austrians have mastered the tactics of using light, irregular troops). This gives the Austrians the potential to become a truly great power, either within the borders of the old Empire, to the south in Italy, or to the east. This latter scheme requires the Turks to be persuaded – at sword point – that their destiny lies outside Europe. The Austrians also have much to be proud of in the arts, music and culture.
Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider…
Unit Overview
Austrian line infantry have 25% more manpower. For example, on ultra settings an Austrian line infantry regiment has 200 men instead of the usual 160. However, this bonus only applies to European line infantry; no other line infantry type (including colonial line infantry) recieves this increased manpower. However, Austria suffers from relatively poor quality, and its line infantry have a lower morale and tend to run even if they are numerically superior. Austria also fields unique and exceptional light infantry: Jaegers, which have the same requirements as generic light infantry but with the far superior range of riflemen; Grenzers, which have double the firepower of a light infantry regiment thanks to their double-barreled muskets; and Windbusche Jaegers, some of the finest elite light infantry in the game despite their inferior numbers. However, in recruiting these units Austria suffers from geographical limitations, as jaegers are only available in Europe, Grenzers in Hungary, and Windbusche Jaegers in Austria (along with a two regiment limit). Austria, therefore, should attempt to keep its battles and enemies within Europe, to take advantage of its numerically superior line infantry and its unique and diverse light infantry.
Starting Position
Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn't have any colonies. While Austria's province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria's capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia & Moravia.
The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland & Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria.
Austria may do well to renew the war with the weakened Ottoman Turks, giving an opportunity to easily expand their empire and resources. However, venturing too far into the Ottoman Empire will limit Austria's capability to train its numerically superior European Line Infantry and its excellent light infantry. On the other hand, fighting in Europe will be much harder but also allow Austria to retain its army strengths.
Victory Conditions
Short Campaign
Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.
Long Campaign
Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.
World Domination
Capture and hold 40 regions by the end of the year 1799, including: Austria.
Basics at start
- Protectorates – None
- Allies – Wurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
- Trade Partners – Italian States, Bavaria, Venice
- Enemies – Barbary States, Pirates
- Religion – Catholic
- Government – Absolute Monarchy
- Ruler – Leopold I (King)
- Population – 13,306,428
- Prosperity – Moderate
- Prestige – Respected
- Treasury – 8500
- Technology - None
- Missionaries – Abraham a Sancta Clara (Hungary)
- Rakes – Georg Brankovic (Serbia)
- Gentlemen – Johannes Despotovic (Austria)
Europe Theatre
Vienna, Austria
- Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
- Infrastructure - Basic Roads
- Population – 2,390,663
- Wealth – 4300
- Religion – Catholicism 100.0%
- Starting Towns/Ports – Tyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
- Later Villages/Ports – None
Prague, Bohemia & Moravia
- Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium
- Infrastructure - Basic Roads
- Population – 3,147,771
- Wealth – 1750
- Religion – Catholicism 40.0%, Protestantism 60.0%
- Starting Towns/Ports – Pilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
- Later Villages/Ports – Budweis (Village)
Breslau, Silesia
- Starting Buildings – Governor’s Mansion
- Infrastructure – Basic Roads
- Population – 1,531,752
- Wealth – 1300
- Religion – Catholicism 40.0%, Protestantism 60.0%
- Starting Towns/Ports – Odor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
- Later Villages/Ports – Glogau (Village)
Pressburg, Hungary
- Starting Building – Military Governor’s Encampment, Settlement Fortifications
- Infrastructure – Basic Roads
- Population – 4,051,868
- Wealth – 450
- Religion – Catholicism 80.0%, Protestantism 20.0%
- Starting Towns/Ports – Balaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
- Later Villages/Ports – Banska Stiavnica (Village), Buda & Pest (Village), Szeged (Village), Nyiregyhaza (Village)
Klausenburg, Transylvania
- Starting Building – Military Governor’s Encampment
- Infrastructure – Basic Roads
- Population – 1,430,912
- Wealth – 1325
- Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
- Starting Towns/Ports – Hunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
- Later Villages/Ports – Szatmarnemeti (Village), Gyuláchféhervar (Village)
Zagreb, Croatia
- Starting Buildings – Governor’s Residence
- Infrastructure – Basic Roads
- Population – 753,462
- Wealth – 975
- Religion – Catholicism 100.0%
- Starting Towns/Ports – Karlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
- Later Villages/Ports – Osijek (Village), Rijeka (Port), Zadar (Port)
Units
Infantry
Cavalry
- General's Bodyguard
- Provincial Cavalry
- Carabineers
- Hungarian Hussars
- Light Dragoons
- Uhlans
- Cuirassiers
- Household Cavalry
Artillery
- Sakers
- Demi-Cannons
- 4-inch Mortar Battery
- Rocket Troop
- 12-lber Foot Artillery
- 3-lber Horse Artillery
- 12-lber Howitzer Foot Artillery
- Puckle Guns
- 24-lber Foot Artillery
- 6-lber Horse Artillery
- 24-lber Howitzer Foot Artillery