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Ireland (M2TW:K Faction)

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Revision as of 16:15, 11 February 2008 by Roy34543 (talk | contribs) (Irish Merceneries)
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M2TW Kingdoms:

Factions:

Ireland are a new faction introduced in M2TW Kingdoms. They control half the island of Ireland due to an English invasion, which started in 1171 under King Henry II with the support of a Papal Bull.

Starting Position

At first glance, the Irish starting positions seams weak, the English control half the settlements on Ireland and all 4 Irish settlements are spread out around these English settlements, however this is misleading, the culture of English controlled parts of the Island is still strongly Irish, the English themselves will be busy fighting the welsh for much of the early game so few elite units will be in Ireland. The Irish also start the game with their unique character, Brian O'Connor.

Once the island of Ireland itself has been united, its a prosperous and secure base to build up to the stronger Irish units and plan further conquests.

Victory conditions and starting agents

Long: Hold 35 Regions and hold dublin and trim

Shrot: Hold 25 regions and hold dublin and trim

Units

Unit Summary

Ireland has a weak early game roster, which gets much stronger as time goes on, they are notably lacking in archers but this is compensated for by their excellent cavalry (such as lord's retinue and calivermen). Also of note is that Irish spearmen can only be recruited in towns, but as Irish cavalry is the best in the campaign, spearmen are not often a high priority for Irish generals. Early units are mostly made up of very weak infantry and the few gallogiach merceneries you can gather, Along with a few scattered weak cavalry and gealic archers making for a very melee force with a severe weakness in attacking and defending walls. High units are quite good, with some decent units from castles joining the fight, you can also get horseboys which are good javelin throwing horse archers. Late one are very good, with mounted calivermen and muire, your basically unstoppable against everything except a very powerful ranged force (England and wales unfortunatly are this good)

Infantry

Ranged Infantry

Cavalry

Ranged Cavalry

Artillery

Irish Merceneries

If another faction captures a area with high irish culture in the area then they will recieve irish mercenery units .

Irish Kings purse

You get 1000 added to the purse at the start, but it removes 500 from the purse at turn 15 and 20

Overall strategy

After uniting Ireland, ,the irish should then try and develop their economy and to help weaken the english through assasins and spies, or help the english and destroy the other factions in the map and then betray the english . If choosing the first option you should always try and attack the english through assasins and spies . When your army reaches about 2 full stacks or so that you cant definitly support (the upkeep doesnt make you bankrupt) then you should attack england or scotland and taking the northern part of the mainland. After achieving that you should destroy norway and take the nearby islanads. You should encourage the barons alliance at all times, preferably by making sure the enemies leaders are always low authority ones.

Strategy Guides

AAR's

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