Mamelukes (ETW Faction)
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Name: | Mamelukes |
From Game: | Empire: Total War |
Religion: | Islam |
Culture: | Middle Eastern |
Playable: |
The Mamelukes faction is one of the 14 emergent nations in Empire: Total War's Grand Campaign. It could emerge after a successful rebellion in Cairo, Egypt or Baghdad, Mesopotamia.
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Pirates
- Religion – Islam
- Government – Absolute Monarchy
- Population – 1,838,572
- Prosperity – Destitute
- Prestige – Feeble
- Treasury – 9000
- Technology – None
- Imams – None
Europe Theatre
Cairo, Egypt
- Starting Buildings – Cannon Foundry, Governor’s Residence, School of Calligraphers
- Infrastructure - Basic Roads
- Population – 4,757,393
- Wealth – 602
- Religion – Islam 80.0%, Orthodox 20.0%
- Starting Towns/Ports – Tanta Farmland (Peasant Farms), Asyut (Craft Workshops Weavers), Luxor (Coffee Homes)
- Later Villages/Ports – Suez (Village), Alexandria (Port), Darnah (Village), Aswan (Village)
- Plantations – Sohag (Small Cotton Plantation)
OR
Baghdad, Mesopotamia
- Starting Buildings – Provincial Barracks, Governor’s Residence, School of Calligraphers
- Infrastructure – Basic Roads
- Population – 2,110,142
- Wealth – 861
- Religion – Islam 100.0%
- Starting Towns/Ports – Ar Rifa Farmland (Peasant Farms), Erbil (Craft Workshops Weavers), Basra (Trading Port), Mosul (Small Madrassa)
- Later Villages/Ports – Kut (Village)
- Plantations – Kirkuk (Small Cotton Plantation)
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