Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Prussia (ETW Faction)

From TWC Wiki
Revision as of 21:43, 30 August 2011 by Frederick (talk | contribs) (Starting Position)
Jump to navigationJump to search
Prussia (ETW Faction)
Prussia flag.jpg
Name: Prussia
From Game: Empire: Total War
Religion:Protestant
Culture: European
Playable:


Prussia is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Game Description

Prussia is a German kingdom. The country isn't one of the main European powers yet and its leader has only just become king. While other empires already own large colonies in America and India, Prussia has not begun colonizing yet and has to establish itself on the European continent beforehand. While the country borders the Baltic Sea, it is no real naval power and its focus lies on its land-based military. Prussia is aiming to expand in Germany and Eastern Europe but other major powers such as Austria, Poland, Sweden and eventually Russia will make any sort of conquest in these regions difficult. Furthermore, Germany itself is divided into several small states, most of which are protected by other major powers. Therefore, any attempt at unifying the German principalities will most likely result in a major war.

While the Prussian state is built on its military, diplomacy will be a valuable tool if the country wants to establish itself fully. Other Protestant countries such as Great Britain or Sweden could turn out to be useful allies. If Prussia ever wants to become a major power compareable to nation states such as France or Spain, it has to seek dominance over the smaller German states in order to lay the foundation for a united German empire. Only then will colonization become a possibility.

Overview

Prussia has access to superior light cavalry, above average light infantry and superior morale.

Starting Position

Victory Conditions

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.

Long campaign

Capture and hold 25 regions by the end of the year 1799, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hanover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.

World domination

Capture and hold 40 regions by the end of the year 1799, including: Brandenburg.

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade PartnersPoland-Lithuania, Hannover
  • EnemiesBarbary States, Pirates
  • Religion – Protestant
  • Government – Absolute Monarchy
  • Ruler – Friedrich I (King)
  • Population – 2,165,685
  • Prosperity - Moderate
  • Prestige – Weak
  • Treasury – 8000
  • Technology – Plug Bayonet
  • Gentlemen – Gottfried Liebniz (Brandenburg)
  • Missionaries – Gottfried Arnold (East Prussia)
  • Rakes – Karl Moor (Brandenburg)
  • Generals - Leopold von Anhalt-Dessau (Berlin), Alexander zu Dohna-Schlobitten (East Prussia)
  • Admirals - None

Europe Theatre

Berlin, Brandenburg
  • Starting Buildings – Barracks, Cannon Foundry, Royal Palace, Conservatorium
  • Infrastructure - Basic Roads
  • Population – 1,216,906
  • Wealth – 5783
  • Religion – Protestantism 95.0%, Catholicism 5.0%
  • Starting Towns/PortsMecklenburg Farmland (Peasant Farms), Lussatia Farmland (Peasant Farms), Rostock (Trading Port), Potsdam (Weaver’s Cottage), Magdeburg (College)
  • Later Villages/PortsWismar (Town), Stetting (Town), Koslin (Town)
Konigsberg, East Prussia
  • Starting Buildings – Barracks, Governor’s Palace, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 948,779
  • Wealth – 4051
  • Religion – Protestantism 80.0%, Catholicism 20.0%
  • Starting Towns/PortsMasuria Farmland (Not Developed), Tilsit (Craft Workshop Weavers), Tannenburg (Coaching Inn)
  • Later Villages/PortsMemel (Port)

Units

Artillery

Cavalry

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.