Prussia (ETW Faction)
Prussia (ETW Faction) | |
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Name: | Prussia |
From Game: | Empire: Total War |
Religion: | Protestant |
Culture: | European |
Playable: |
Prussia is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
Contents
Game Description
Prussia is a German kingdom. The country isn't one of the main European powers yet and its leader has only just become king. While other empires already own large colonies in America and India, Prussia has not begun colonizing yet and has to establish itself on the European continent beforehand. While the country borders the Baltic Sea, it is no real naval power and its focus lies on its land-based military. Prussia is aiming to expand in Germany and Eastern Europe but other major powers such as Austria, Poland, Sweden and eventually Russia will make any sort of conquest in these regions difficult. Furthermore, Germany itself is divided into several small states, most of which are protected by other major powers. Therefore, any attempt at unifying the German principalities will most likely result in a major war.
While the Prussian state is built on its military, diplomacy will be a valuable tool if the country wants to establish itself fully. Other Protestant countries such as Great Britain or Sweden could turn out to be useful allies. If Prussia ever wants to become a major power compareable to nation states such as France or Spain, it has to seek dominance over the smaller German states in order to lay the foundation for a united German empire. Only then will colonization become a possibility.
Overview
Prussia has access to excellent light cavalry, above average light infantry, superb line infantry, and superior morale in general. Prussia has the advantage of having some of the cheapest line infantry in the game, despite the fact that they are the second best after only British line infantry.
Starting Position
Prussia lies in Middle and Eastern Europe on the shores of the Baltic Sea. The country is ruled by an absolute monarch from its capital Berlin in Brandenburg. Furthermore, East Prussia and its capital Königsberg are under Prussian rule. However, East Prussia and Brandenburg are not connected to each other. Between them there lies Gdansk, one of Poland's cities. To the west and southwest, Prussia's Brandenburg borders the minor nations Hannover and the Polish protectorate Saxony. In Brandenburg's east there lies the kingdom of Poland-Lithuania which also borders East Prussia to the south and west. In the north, East Prussia is bordered by yet another Polish protectorate, Courland. While Prussia doesn't have a fleet at the beginning of the game, there is a Prussian field army in East Prussia along with garrisons in Berlin and Königsberg. Furthermore, Prussia starts the game with the gentleman Leibniz and a college in Magdeburg where different technologies can be researched. To the west and the south, Prussia is surrounded by rich territories controlled by minor nations, but should it attempt to unite these quickly, the rest of Europe would quickly become unfriendly or hostile. Prussia's greatest immediate threats, however, come from its two largest neighbors: Poland-Lithuania, and Austria. Neither are on good terms with Prussia, and may declare war on it early. Prussia and Austria are almost guaranteed to go to war at some point as both require the other's home territories as victory conditions.
Victory Conditions
Short Campaign
Capture and hold 15 regions by the end of the year 1750, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hannover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.
Long campaign
Capture and hold 25 regions by the end of the year 1799, including: Bohemia & Moravia, Brandenburg, Austria, Wurttemberg, Rhineland, Poland, Silesia, Bavaria, East Prussia, Hannover, Saxony, Alsace-Lorraine, Denmark, and West Prussia.
World domination
Capture and hold 40 regions by the end of the year 1799, including: Brandenburg.
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Poland-Lithuania, Hannover
- Enemies – Barbary States, Pirates
- Religion – Protestant
- Government – Absolute Monarchy
- Ruler – Friedrich I (King)
- Population – 2,165,685
- Prosperity - Moderate
- Prestige – Weak
- Treasury – 8000
- Technology – Plug Bayonet
- Gentlemen – Gottfried Liebniz (Brandenburg)
- Missionaries – Gottfried Arnold (East Prussia)
- Rakes – Karl Moor (Brandenburg)
- Generals - Leopold von Anhalt-Dessau (Berlin), Alexander zu Dohna-Schlobitten (East Prussia)
- Admirals - None
Europe Theatre
Berlin, Brandenburg
- Starting Buildings – Barracks, Cannon Foundry, Royal Palace, Conservatorium
- Infrastructure - Basic Roads
- Population – 1,216,906
- Wealth – 5783
- Religion – Protestantism 95.0%, Catholicism 5.0%
- Starting Towns/Ports – Mecklenburg Farmland (Peasant Farms), Lussatia Farmland (Peasant Farms), Rostock (Trading Port), Potsdam (Weaver’s Cottage), Magdeburg (College)
- Later Villages/Ports – Wismar (Town), Stetting (Town), Koslin (Town)
Konigsberg, East Prussia
- Starting Buildings – Barracks, Governor’s Palace, Cannon Foundry, Settlement Fortifications
- Infrastructure - Basic Roads
- Population – 948,779
- Wealth – 4051
- Religion – Protestantism 80.0%, Catholicism 20.0%
- Starting Towns/Ports – Masuria Farmland (Not Developed), Tilsit (Craft Workshop Weavers), Tannenburg (Coaching Inn)
- Later Villages/Ports – Memel (Port)