Austria (ETW Faction)
Austria (ETW Faction) | |
---|---|
Name: | Austria |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
Austria is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
Game Description
The Austrian Empire lies in central Europe and poses the main European bastion against the Ottoman Turks. For centuries, the two nations have been fighting against each other and the Austrian military has become strong and organized as a result. The east and south of Europe offer many possibilities for expanding. Furthermore, Austria wants to keep and defend its supremacy over the Holy Roman Empire and the German lands. While Austria does not have any colonies, its lands are prosperous and fertile. The Empire doesn't need a powerful navy and its strong land army should serve as a hefty deterrent for any foreign power. However, the weakened Ottomans are still a major enemy and Russia is also eager to expand further into Europe. On top of that, the small Prussian kingdom is rising in the north and will use every opportunity to expand its territory.
In conclusion, Austria is surrounded by many possible adversaries. Therefore, the Empire has to utilize diplomacy in order to prevent a war on multiple fronts. However, while dealing with foreign affairs, Austria has to keep an eye on the events within its borders as well. The Hungarians are not very happy under Austrian rule and would love to found their own kingdom. They might well start a rebellion if there aren't enough Austrian troops to keep them in check. As a result, a smart Austrian ruler will have to find the right balance between enlarging his territory, forming essential alliances and avoiding internal strife.
Overview
Austrian line infantry have 25% more manpower. For example, on ultra settings an Austrian line infantry regiment has 200 men instead of the usual 160. However, this bonus only applies to European line infantry; no other line infantry type (including colonial line infantry) recieves this increased manpower. However, Austria suffers from relatively poor quality, and its line infantry have a lower morale and tend to run even if they are numerically superior. Austria also fields unique and exceptional light infantry: Jaegers, which have the same requirements as generic light infantry but with far superior range; Grenzers, which have double the firepower of a light infantry regiment thanks to their double-barreled muskets; and Windbusche Jaegers, some of the finest elite light infantry in the game. However, in recruiting these units Austria suffers from geographical limitations, as jaegers are only available in Europe, Grenzers in Hungary, and Windbusche Jaegers in Austria (along with a two regiment limit). Austria, therefore, should attempt to keep its battles and enemies within Europe, to take advantage of its numerically superior line infantry and its unique and diverse light infantry.
Starting Position
Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn't have any colonies. While Austria's province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria's capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia & Moravia.
The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland & Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria.
Victory Conditions
Short Campaign
Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.
Long Campaign
Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.
World Domination
Capture and hold 40 regions by the end of the year 1799, including: Austria.
Basics at start
- Protectorates – None
- Allies – Wurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
- Trade Partners – Italian States, Bavaria, Venice
- Enemies – Barbary States, Pirates
- Religion – Catholic
- Government – Absolute Monarchy
- Ruler – Leopold I (King)
- Population – 13,306,428
- Prosperity – Moderate
- Prestige – Respected
- Treasury – 8500
- Technology - None
- Missionaries – Abraham a Sancta Clara (Hungary)
- Rakes – Georg Brankovic (Serbia)
- Gentlemen – Johannes Despotovic (Austria)
Europe Theatre
Vienna, Austria
- Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
- Infrastructure - Basic Roads
- Population – 2,390,663
- Wealth – 4300
- Religion – Catholicism 100.0%
- Starting Towns/Ports – Tyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
- Later Villages/Ports – None
Prague, Bohemia & Moravia
- Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium
- Infrastructure - Basic Roads
- Population – 3,147,771
- Wealth – 1750
- Religion – Catholicism 40.0%, Protestantism 60.0%
- Starting Towns/Ports – Pilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
- Later Villages/Ports – Budweis (Village)
Breslau, Silesia
- Starting Buildings – Governor’s Mansion
- Infrastructure – Basic Roads
- Population – 1,531,752
- Wealth – 1300
- Religion – Catholicism 40.0%, Protestantism 60.0%
- Starting Towns/Ports – Odor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
- Later Villages/Ports – Glogau (Village)
Pressburg, Hungary
- Starting Building – Military Governor’s Encampment, Settlement Fortifications
- Infrastructure – Basic Roads
- Population – 4,051,868
- Wealth – 450
- Religion – Catholicism 80.0%, Protestantism 20.0%
- Starting Towns/Ports – Balaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
- Later Villages/Ports – Banska Stiavnica (Village), Buda & Pest (Village), Szeged (Village), Nyiregyhaza (Village)
Klausenburg, Transylvania
- Starting Building – Military Governor’s Encampment
- Infrastructure – Basic Roads
- Population – 1,430,912
- Wealth – 1325
- Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
- Starting Towns/Ports – Hunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
- Later Villages/Ports – Szatmarnemeti (Village), Gyuláchféhervar (Village)
Zagreb, Croatia
- Starting Buildings – Governor’s Residence
- Infrastructure – Basic Roads
- Population – 753,462
- Wealth – 975
- Religion – Catholicism 100.0%
- Starting Towns/Ports – Karlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
- Later Villages/Ports – Osijek (Village), Rijeka (Port), Zadar (Port)
Units
Infantry
Cavalry
- General's Bodyguard
- Provincial Cavalry
- Carabineers
- Hungarian Hussars
- Light Dragoons
- Uhlans
- Cuirassiers
- Household Cavalry
Artillery
- Sakers
- Demi-Cannons
- 4-inch Mortar Battery
- Rocket Troop
- 12-lber Foot Artillery
- 3-lber Horse Artillery
- 12-lber Howitzer Foot Artillery
- Puckle Guns
- 24-lber Foot Artillery
- 6-lber Horse Artillery
- 24-lber Howitzer Foot Artillery