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Denmark (ETW Faction)

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Revision as of 13:48, 3 September 2012 by Frederick (talk | contribs) (Unit Details)
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Denmark (ETW Faction)
Flag of denmark.png
Name: Denmark
From Game: Empire: Total War
Religion:Protestant
Culture: European
Playable:


Overview

Denmark is a minor nation from the beginning of the game. The faction is not playable when the game is vanilla, but can be made playable with at least one released mod.

When the game starts, Denmark consists of three regions. Denmark controls its home region Denmark along with Norway and Iceland. Unusually for a minor nation, Denmark is a constitutional monarchy. Its capital is Copenhagen, which is a major city consisting of several building spots.

The faction is not very powerful when the game starts, and it often becomes relatively weaker as the game develops. Denmark often has powerful enemies as the faction often gets into conflict with the regularly more powerful and Scandinavian power of Sweden. Prussia is also often an enemy which sometimes wants to bring Denmark into its European empire, even though Denmark is a valuable trade partner. These threats are serious for Denmark, but there are more of them: Hannover is often in war with the nation, so Denmark sometimes has to fight on two or more fronts, and even the region of Norway may often rebel against the Danish rule, and become an independent faction. Despite its host of problems and enemies, it is rare for Denmark to be eradicated completely, as Iceland is very out of the way and rarely invaded. Should Denmark deal with its initial problems, it can become quite powerful. Norway is very rich in natural resources, and the home region of Denmark hosts a major city, a university, and eventually hosts an astonishing number of ports for its small size. It is not unusual for Denmark to take over Sweden's home region and become very much like a major nation towards the mid-game.

Denmark might have a fair chance to take control over regions in the northern parts of America. Iceland is situated quite close to the American theatre, and can give Denmark opportunities beyond many of its European counterparts.

Historically, the faction called Denmark in Empire: Total War is named incorrectly. The nation was in reality called Denmark–Norway during the 18th century and beyond. Denmark-Norway faced many problems, losing much of its lands to Prussia and Austria by the late 19th century (although it regained these following the Treaty of Versailles concluding World War I).

It is one of the only minor factions to have a seperate flag if it becomes a republic.

Unit Details

Like Sweden, Denmark's standard horse regiments get a 25% manpower boost. Denmark also has the option to recruit Heavy Cavalry, an ability shared only by Britain among the major nations. Therefore, Denmark can field particularly deadly cavalry with these two combined traits. Otherwise it has the standard European unit roster.

Starting Position

Basics at start

  • Protectorates – None
  • AlliesPoland-Lithuania, Russia
  • Trade PartnersHannover
  • EnemiesBarbary States, Pirates
  • Religion – Protestant
  • Government – Constitutional Monarchy
  • Ruler – Frederik IV (King)
  • Population – 1,539,253
  • Prosperity – Meagre
  • Prestige – Feeble
  • Treasury – 8000
  • Technology - None
  • Missionaries – None
  • Rakes – None
  • Gentlemen – Ole Romer (Denmark)

Europe Theatre

Copenhagen, Denmark
  • Starting Buildings – Army Encampment, Cannon Foundry, Government Council, Conservatorium
  • Infrastructure - Basic Roads
  • Population – 912,680
  • Wealth – 2550
  • Religion – Protestantism 100.0%
  • Starting Towns/PortsJutland Farmland (Peasant Farms), Holstein Farmland (Peasant Farms), Aarhus (Trading Port), Odense (School)
  • Later Villages/PortsSchleswig (Village), Aalborg (Village), Husum (Port), Lubeck (Port)
Reykjavik, Iceland
  • Starting Buildings – Magistrate
  • Infrastructure – Not Developed
  • Population – 50,208
  • Wealth – 200
  • Religion – Protestantism 95.0%, Animism 5.0%
  • Starting Towns/PortsSkogar Farmland (Peasant Farms), Akureyri (Local Fishery)
  • Later Villages/PortsHofn (Port)
Christiania, Norway
  • Starting Buildings – Governor’s Residence
  • Infrastructure – Basic Roads
  • Population – 576,365
  • Wealth – 2025
  • Religion – Protestantism 95.0%, Animism 5.0%
  • Starting Towns/PortsMo i Rana Mines (Iron Mine), Kirkenes Mines (Not Developed), Arendal Farmland (Not Developed), Ringsaker Forests (Logging Camp), Orkdal Forests (Not Developed), Bergen (Local Fishery),
  • Later Villages/PortsTrondheim (Village), Stavanger (Village)

Units

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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