Difference between revisions of "Great Britain (ETW Faction)"
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*[[Mounted Tribal Auxiliary (ETW Unit)|Mounted Tribal Auxiliary]] | *[[Mounted Tribal Auxiliary (ETW Unit)|Mounted Tribal Auxiliary]] | ||
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+ | *[[Regiment of Horse (ETW Unit)|Regiment of Horse]] | ||
*[[East India Company Cavalry (ETW Unit)|East India Company Cavalry]] | *[[East India Company Cavalry (ETW Unit)|East India Company Cavalry]] | ||
*[[Native Indian Cavalry (ETW Unit)|Native Indian Cavalry]] | *[[Native Indian Cavalry (ETW Unit)|Native Indian Cavalry]] |
Revision as of 09:47, 8 November 2009
Great Britain (ETW Faction) | |
---|---|
Name: | Great Britain |
From Game: | Empire: Total War |
Religion: | Protestant |
Culture: | European |
Playable: |
Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also one of the major factions in the game.
Contents
Overview
The Kingdom of Great Britain is a proud faction with a long and admittedly proud history, its constituent countries of England and Scotland playing major roles in European politics throughout the Middle Ages and beyond. The situation is no different in the 18th century, when the British Faction is stronger than it ever was. The British have united the islands of Ireland and Great Britain under their rule and the kingdom is currently going through a period of stability and prosperity. The sea poses an ideal defense against European land forces while the fabled Royal Navy ensures that no foreign ship gets too close to the British realm. Over the past few centuries, Great Britain has expanded considerably, establishing colonies all over the world. In the Caribbean, the British have conquered several islands while the 13 colonies in North America will prove to be a strong base for possible future conquests. Given the dominance and power of the British navy, even India doesn't seem too far away and could serve as a target for future expansions.
In conclusion, the kingdom of Great Britain is definitely a very powerful state which doesn't have to fear any other nation in the known world. However, the British have many enemies. Although the Spanish kingdom is currently in a decline, Spain still controls a huge colonial empire in the Americas which stands in the way of future British conquests. Spain might be weakened but it's still a powerful faction, with a multitude of strong alliances. On top of that, Great Britain's old rival France is at the height of its power. Continental Europe is dominated by the French and the Catholic kingdom doesn't hesitate to expand in North America as well. While the British navy is clearly superior to the French one, France's land army is powerful and might pose a serious threat to Britain. Even a French invasion of the British Isles might be in order in the future. Will the rising Britain be able to face its strong enemies and come out on top? Or have the British extended their lines too thinly?
Starting Position
Great Britain starts off with the British Isles and various colonies in America: Rupert's Land, the Bahamas and Jamaica. The 13 colonies are a British protectorate, but are not directly controlled. They can be made to join the British Empire by completing a specific mission given by them. Hanover, Austria, the United Provinces and Portugal are all allies of Great Britain, with France and Spain being potential enemies.
King William III is currently sitting the British throne.
Victory Conditions
Short Campaign
Capture and hold 25 regions by the end of the year 1750, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, and England.
Long Campaign
Capture and hold 35 regions by the end of the year 1799, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, England, Egypt, Malta, Bijapur, and Bengal.
World Domination
Capture and hold 50 regions by the end of the year 1799, including: England.
Basics at start
- Protectorates – Thirteen Colonies
- Allies – Austria, Hannover, United Provinces, Portugal
- Trade Partners – United Provinces, Thirteen Colonies, Sweden, Portugal
- Enemies – Barbary States, Pirates
- Religion – Protestant
- Government – Constitutional Monarchy
- Ruler – William III (King)
- Population – 9,179,510
- Prosperity – Spectacular
- Prestige – Sublime
- Treasury – 7500
- Technology - Seasoning
- Missionaries – Robert Watson (Rupert’s Land)
- Rakes – James Whitston (England)
- Gentlemen - Isaac Newton (England)
- Generals - John Churchill (England), Henri de Massue (Ireland), Kevin Mcdowell (Port Royal)
- Admirals - Edward Russell (Irish Sea), George Rooke (English Channel), John Leake (Northwestern Atlantic Ocean)
Europe Theatre
London, England
- Starting Buildings – Barracks, Parliament Chamber, Conservatorium, Admiralty, Cannon Foundry
- Infrastructure - Basic Roads
- Population – 5,153,143
- Wealth – 6775
- Religion – Protestantism 75.0%, Catholicism 25.0%
- Starting Towns/Ports – Devon Farmland (Peasant Farms), Bristol (Trading Port), Portsmouth (Dockyard), Oxford (Church School), Coalbrookdale (Iron Mine), Birmingham (Craft Workshop Smiths), York (Craft Workshops Weavers), Lincolnshire Farmland (No Building), Cambridge (School), East Anglia Farmland (Peasant Farms), Greenwich (Commercial Port)
- Later Villages/Ports – Swansea (Village), Manchester (Village), Newcastle (Port), Liverpool (Port)
Edinburgh, Scotland
- Starting Buildings – Army Encampment, Governor’s Residence, Settlement Fortification
- Infrastructure - Basic Roads
- Population – 831,761
- Wealth – 2725
- Religion – Protestantism 70.0%, Catholicism 30.0%
- Starting Towns/Ports – Speyside Farmland (Peasant Farms), Glasgow (Trading Port)
- Later Villages/Ports – Dundee (Village), Inverness (Village)
Dublin, Ireland
- Starting Building – Magistrate
- Infrastructure - Basic Roads
- Population – 3,065,477
- Wealth – 2875
- Religion – Protestantism 30.0%, Catholicism 70.0%
- Starting Towns/Ports – Shannon Farmland (Peasant Farms), Cork (Craft Workshops Smith), Waterford (Trading Ports)
- Later Villages/Ports – Belfast (Port), Galway (Village)
America Theatre
Port Royal, Jamaica
- Starting Building – Military Governor’s Barracks
- Infrastructure - Not Developed
- Population – 124,054
- Wealth – 522
- Religion – Protestantism 80.0%, Animism 20.0%
- Starting Towns/Ports – Kingston (Trading Port)
- Later Villages/Ports – None
- Commodity Towns – None
- Plantations – Marchmont (Small Sugar)
Nassau, Bahamas
- Starting Building – Magistrate
- Infrastructure - Not Developed
- Population – 2,044
- Wealth – 200
- Religion – Protestantism 90.0%, Animism 10.0%
- Starting Towns/Ports – Grand Bahama (Trading Port)
- Later Villages/Ports – None
- Plantations – Andros (Not Developed) (Sugar or Coffee)
Moose Factory, Rupert’s Land
- Starting Building – Magistrate
- Infrastructure – Not Developed
- Population – 3,031
- Wealth – 254
- Religion – Protestantism 20.0%, Animism 80.0%
- Starting Towns/Ports – Abitibi Farmland (Not Developed), Fort Albany (Trading Port), Ogoki Trapper Post (Fur Trader), Misstani Trapper Post (Not Developed)
- Later Villages/Ports – Fort Rupert (Village)
- Plantations – None
Enemies
Britain's enemies are the more powerful nations, mostly Catholic nations.
- France - Britain's traditional enemy
- Spain - even though weakened, could put up a good fight.
Units
Artillery
- Sakers
- Demi-Cannons
- 4-inch Mortar Battery
- Rocket Troop
- 12-lber Howitzer Foot Artillery
- 24-lber Howitzer Foot Artillery
- 12-lber Foot Artillery
- 24-lber Foot Artillery
- Puckle Guns
- 3-lber Horse Artillery
- 6-lber Horse Artillery
Cavalry
- Heavy Cavalry
- Life Guards
- Horse Guards
- East India Company Lancers
- Mounted Tribal Auxiliary
- Yeomanry
- Regiment of Horse
- East India Company Cavalry
- Native Indian Cavalry
- General's Bodyguard
- Colonial Dragoons
- Dragoons
- Light Dragoons
Infantry
- Coldstream Guards
- Republican Guard
- Guards
- The Black Watch
- Grenadiers
- Pandours
- Light Infantry
- Chasseurs Britanniques
- Green Jackets
- Line Infantry