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Difference between revisions of "United States (ETW Faction)"

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(Overview)
(Overview)
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==Overview==
 
==Overview==
  
The United States has an all-round army with no weaknesses or remarkable strengths to speak of. It does have a rather unique navy, with heavy frigates as its mainstay rather than traditional ships of the line (although these are available too with the right research). It has access to the U.S.S Constitution, a good frigate to add to any navy. The United States starts in a strong position, surrounded by weak nations with potentially strong enemies far away. These factors mean that it is relatively easy for the United States to dominate the Americas in a short period of time.
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The United States has an all-round army with no weaknesses or remarkable strengths to speak of. It does have a rather unique navy, with heavy frigates as its mainstay rather than traditional ships of the line (although these are available too with the right research). It has access to the U.S.S Constitution, a good frigate to add to any navy.
  
 
==Units==
 
==Units==

Revision as of 20:51, 10 September 2011

United States (ETW Faction)
United States flag.jpg
Name: United States
From Game: Empire: Total War
Religion:Protestant
Culture: American
Playable:


United States is one of the playable factions in Empire: Total War and is available through completing the Road to Independence. The United States can also appear if a rebellion occurs, and succeeds, within (former) thirteen colony territory. The United States is the only emergent faction that is considered a major faction and also the only playable emergent faction without modding.

Game Description

The United States of America is a nation forged in the fires of revolution and rebellion against the British monarch; seen as distant, foreign and tyrannical.

After the French and Indian Wars, the British government took an entirely reasonable line: The American colonists should pay taxes to contribute to the navy and army that helped defend them. The colonists saw it differently, with no representation in the British Parliament to argue their cases, nor any sense of rights from the British.

The Americans faced down Britain. The struggle split counties, cities, towns, even families. In its wake, the revolution left a new kind of nation, a republic where men choose their own destinies. This spirit of independence is a source of strength. It is also a source of weakness, for Americans cherish the right to do as they alone think best. This may lead to yet another great divide in years to come...

America now has a future of boundless possibilities. A continent stretches away to the West, and no one is entirely sure what is to be found there. There may still be scores to settle with the British in Canada, or ambitious nations from Europe to discourage. There is much to do, if this newest of nations is to survive and prosper.

Starting Positions

The United States start with Georgia, Carolinas, Virginia, Maryland, Pennsylvania, Confederation of New England, and Maine.

Overview

The United States has an all-round army with no weaknesses or remarkable strengths to speak of. It does have a rather unique navy, with heavy frigates as its mainstay rather than traditional ships of the line (although these are available too with the right research). It has access to the U.S.S Constitution, a good frigate to add to any navy.

Units

The United States has a special militia called Minutemen. Minutemen are slightly superior defensively and also carry more ammunition. The United States also lacks European cavalry such as Hussars and Uhlans.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy