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Difference between revisions of "Spain (ETW Faction)"

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==Overview==
 
==Overview==
 +
[[File:Spain_FlagETW.png|200px|Monarchy]] [[File:SpainAlternate_FlagETW.png|200px|Republic]]
  
Spain has been an important kingdom in Europe for many centuries. The Catholic kingdom was the first major colonial power, conquering the Caribbean, Central America and vast parts of Southern America and North America. However, the country's power has been declining in recent times. Pirates kept plundering the treasure ships which were supposed to bring the wealth of the Americas to Spain itself. Other powers like [[Great Britain (ETW Faction)|Great Britain]] and [[France (ETW Faction)|France]] have begun colonizing the New World as well, often resulting in conflict with the Spanish. Not long ago, the [[United Provinces (ETW Faction)|United Provinces]] became independant from Spanish rule as well which further weakened the kingdom. On top of all of these problems, the incompetent Spanish king Charles II doesn't have any heirs, and thus Spain's future lies in the shadows.
+
The Spanish have long been conquerors and colonisers in distant parts. Indeed, the Spanish and Portuguese signed a treaty in 1494 that neatly divided the world between themselves. The Spanish went conquering “for God, Spain and to get rich”. They succeeded, to a great degree, in all three aims.
  
However, Spain is still a great power. Its Empire ranges from southern Italy and Flanders in the east up to huge colonies in the Americas. The kingdom's lands are fertile and rich. Furthermore, the powerful French have become Spanish allies which strengthens the country's power in Europe. Therefore, Spain still has many opportunities, despite its internal problems and the conflicts in the new World. However, in order to become a leading power again, Spain has to reclaim its place amongst the other nations - by force, if necessary.
+
Spain is a staunchly Catholic country, and the Church and the fearsome Spanish Inquisition still have their hold over men’s hearts. This partly explains why, for all its wealth, Spain is economically backward: the Church sees usury (money lending) as sinful. This may be so, but this lack of credit does not help the merchant classes. Economic growth is also not helped when it is beneath the dignity of any hidalgo gentleman to earn money or work. But a gentleman’s honour is worth defending and a nation’s glory is worth winning, so courage is not in short supply. Indeed, Spain is blessed with courageous men on both land and sea.
 +
 
 +
That Spain will need defending, and soon, is self-evident to many. Charles II, “El Hechizado” or “the Bewitched” is a feeble-minded and pathetic figure, a shadow of his Hapsburg ancestors, and childless. Spain has suffered from his weakness of mind and government, but Charles cannot live forever. When he dies, what forces will shape the destiny of the Empire? Will Spain once again face its Protestant rivals down? Will there be a new generation of conquistadores to plant the Spanish flag on distant shores? His successor will have much to ponder, but a brave nation to lead back to greatness!
 +
 
 +
==Details==
 +
 
 +
Spain has access to superior light infantry, such as guerrillas. Spain also begins the game with light infantry, although they cannot yet utilize light infantry behavior which makes them quite inferior to the final version. Spain also have access to galleons, expensive but superior trade ships.
  
 
==Starting Position==
 
==Starting Position==
  
Spain starts with the provinces Spain, Gibraltar, Lombardy, Belgium, Naples & Sicily and Sardinia in the European theatre, New Spain, Guatamala, Panama, New Granada, New Andalucia, Florida, Cuba and Hispaniola in the American theatre and no possessions in the Indian theatre. At the beginning of the game, the Spanish are allied to the French. Furthermore, the Spanish have a protecterate in New Spain, which can be made to join the Spanish Empire by completing the mission of taking Texas, Curaçao and Trinida & Tobago. This is similar to the British and French missions that cause the Thirteen Colonies and Louisiana to join each of them respectively. On top of that, they have with trade agreements with New Spain, their protectorate, and their ally France.  
+
Spain starts with the provinces Spain, Gibraltar, Lombardy, Belgium, Naples & Sicily and Sardinia in the European theatre, New Spain, Guatamala, Panama, New Granada, New Andalucia, Florida, Cuba and Hispaniola in the American theatre and no possessions in the Indian theatre. At the beginning of the game, the Spanish are allied to the French. Furthermore, the Spanish have a protecterate in New Spain, which can be made to join the Spanish Empire by completing the mission of taking Texas, Curaçao and Trinidad & Tobago. This is similar to the British and French missions that cause the Thirteen Colonies and Louisiana to join each of them respectively. On top of that, they have with trade agreements with New Spain, their protectorate, and their ally France.
 +
 
 +
The Spanish lands are widespread, and its protectorate, New Spain, is the richest in the Americas. Unfortunately, Spain is hampered by a poor monarch and ministers, and its disconnected lands can prove challenging to protect. In particular, the Dutch often attack Flanders, while the various nations that occupy the Italian peninsula can attack Spanish lands there with impunity. Spain itself has troublesome neighbors, the Portuguese and the Moroccans.  
  
 +
Spain's situation in America is also tenuous at best. The Pueblo Nations, Pirates, Cherokee, and the British all stand in the way of Spanish expansion. In order to succeed, Spain must defeat its opponents soundly in both arenas.
 +
 +
Politically speaking, the Spanish have few friends. Protestant nations disdain it for its Catholicism, while many Catholic nations, such as Austria, are historically unfriendly. Those few Catholic nations that are friendly towards Spain, the Italian States and Genoa, inexplicably almost always declare war on Spain within the first few turns. All Muslim nations are hostile towards Spain due to historical grievances. Fortunately, Spain has one very powerful and reliable ally: France. With a little Spanish help, the French can defeat nearly any opponent vying for entry into the Iberian peninsula from the North. In addition, the French navy is very active, and will prove a useful ally in dealing with British, Pirate, and Barbary ships.
 +
 
===Victory Conditions===
 
===Victory Conditions===
  
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===Basics at start===
 
===Basics at start===
 
 
*<u>'''Protectorates'''</u> – '''New Spain'''
 
*<u>'''Protectorates'''</u> – '''New Spain'''
 
*<u>'''Allies'''</u> – '''France''', '''Bavaria'''
 
*<u>'''Allies'''</u> – '''France''', '''Bavaria'''
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=====Madrid, Spain=====
 
=====Madrid, Spain=====
*Starting Buildings – Barracks, Royal Palace, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
+
*<u>'''Starting Buildings'''</u> – Barracks, Royal Palace, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
*Infrastructure - Basic Roads
+
*<u>'''Infrastructure'''</u> - Basic Roads
*Population – 7,122,636
+
*<u>'''Population'''</u> – 7,122,636
*Wealth – 3325
+
*<u>'''Wealth'''</u> – 3325
*Religion –Catholicism 100.0%
+
*<u>'''Religion'''</u> –Catholicism 100.0%
*Starting Towns/Ports – Navarra Farmland (Peasant Farms), Andalusia Farmland (Not Developed), Leon Mines (Iron Mine), La Mancha Vineyards (Vineyards), Barcelona (Coaching Inn), Salamanca (School), Granada (Craft Workshops Weavers), Cadiz (Shipyard), Cordoba (Craft Workshops Smiths), Sevilla (Church School), Cartagena (Trading Port)
+
*<u>'''Starting Towns/Ports'''</u> '''Navarra Farmland''' (Peasant Farms), '''Andalusia Farmland''' (Not Developed), '''Leon Mines''' (Iron Mine), '''La Mancha Vineyards''' (Vineyards), '''Barcelona''' (Coaching Inn), '''Salamanca''' (School), '''Granada''' (Craft Workshops Weavers), '''Cadiz''' (Shipyard), '''Cordoba''' (Craft Workshops Smiths), '''Sevilla''' (Church School), '''Cartagena''' (Trading Port)
*Later Villages/Ports – Bilbao (Port), Andorra (Village)
+
*<u>'''Later Villages/Ports'''</u> '''Andorra''' (Village), '''Bilbao''' (Port), '''Palma''' (Port)
  
 
=====Gibraltar, Gibraltar=====
 
=====Gibraltar, Gibraltar=====
Starting Buildings – Magistrate
+
*<u>'''Starting Buildings'''</u> – Magistrate
Infrastructure - Basic Roads
+
*<u>'''Infrastructure'''</u> - Basic Roads
Population – 85,569
+
*<u>'''Population'''</u> – 85,569
Wealth – 150
+
*<u>'''Wealth'''</u> – 150
Religion –Catholicism 100.0%
+
*<u>'''Religion'''</u> –Catholicism 100.0%
Starting Towns/Ports – Sandy Bay (Shipyard)
+
*<u>'''Starting Towns/Ports'''</u> '''Sandy Bay''' (Shipyard)
Later Villages/Ports – None
+
*<u>'''Later Villages/Ports'''</u> – None
  
 
=====Brussels, Flanders=====
 
=====Brussels, Flanders=====
Starting Building – Governor’s Residence
+
*<u>'''Starting Building'''</u> – Governor’s Residence
Infrastructure – Not Developed
+
*<u>'''Infrastructure'''</u> – Not Developed
Population – 2,070,712
+
*<u>'''Population'''</u> – 2,070,712
Wealth – 2262
+
*<u>'''Wealth'''</u> – 2262
Religion –Catholicism 55.0%, Protestantism 45.0%
+
*<u>'''Religion'''</u> –Catholicism 55.0%, Protestantism 45.0%
Starting Towns/Ports – Maas Farmland (Peasant Farms), Antwerp (Shipyard), Luxemburg (Craft Workshop Weavers), Ghent (Weaver’s Cottage)
+
*<u>'''Starting Towns/Ports'''</u> '''Maas Farmland''' (Peasant Farms), '''Antwerp''' (Shipyard), '''Luxemburg''' (Craft Workshop Weavers), '''Ghent''' (Weaver’s Cottage)
Later Villages/Ports – None
+
*<u>'''Later Villages/Ports'''</u> – None
  
 
=====Milan, Lombardy=====
 
=====Milan, Lombardy=====
Starting Building – Governor’s Residence
+
*<u>'''Starting Building'''</u> – Governor’s Residence
Infrastructure – Not Developed
+
*<u>'''Infrastructure'''</u> – Not Developed
Population – 2,065,724
+
*<u>'''Population'''</u> – 2,065,724
Wealth – 850
+
*<u>'''Wealth'''</u> – 850
Religion – Catholicism 100.0%
+
*<u>'''Religion'''</u> – Catholicism 100.0%
Starting Towns/Ports – Cremona (Craft Workshop Smiths)
+
*<u>'''Starting Towns/Ports'''</u> '''Cremona''' (Craft Workshop Smiths)
Later Villages/Ports – None
+
*<u>'''Later Villages/Ports'''</u> – None
  
 
=====Naples, Naples=====
 
=====Naples, Naples=====
Starting Building – Magistrate
+
*<u>'''Starting Building'''</u> – Magistrate
Infrastructure – Basic Roads
+
*<u>'''Infrastructure'''</u> – Basic Roads
Population – 5,347,551
+
*<u>'''Population'''</u> – 5,347,551
Wealth – 2350
+
*<u>'''Wealth'''</u> – 2350
Religion – Catholicism 100.0%
+
*<u>'''Religion'''</u> – Catholicism 100.0%
Starting Towns/Ports – Calabria Vineyards (Vineyards), Apulia Farmland (Not Developed), Calinassetta Farmland (Peasant Farms), Marsala Vineyards (Vineyards), L’Aquila (Craft Workshops Smiths), Palermo (Church School)
+
*<u>'''Starting Towns/Ports'''</u> '''Calabria Vineyards''' (Vineyards), '''Apulia Farmland''' (Not Developed), '''Calinassetta Farmland''' (Peasant Farms), '''Marsala Vineyards''' (Vineyards), '''L’Aquila''' (Craft Workshops Smiths), '''Palermo''' (Church School)
Later Villages/Ports – Potenza (Village), Taranto (Port), Siracusa (Port)
+
*<u>'''Later Villages/Ports'''</u> '''Potenza''' (Village), Taranto (Port), '''Siracusa''' (Port)
  
 
=====Cagliari, Sardinia=====
 
=====Cagliari, Sardinia=====
Starting Building – Magistrate
+
*<u>'''Starting Building'''</u> – Magistrate
Infrastructure – Basic Roads
+
*<u>'''Infrastructure'''</u> – Basic Roads
Population – 318,520
+
*<u>'''Population'''</u> – 318,520
Wealth – 1625
+
*<u>'''Wealth'''</u> – 1625
Religion –Catholicism 100.0%
+
*<u>'''Religion'''</u> –Catholicism 100.0%
Starting Towns/Ports – Olbia Vineyards (Vineyards), Iglesias Mines (Silver Mine)
+
*<u>'''Starting Towns/Ports'''</u> '''Olbia Vineyards''' (Vineyards), '''Iglesias Mines''' (Silver Mine)
Later Villages/Ports – Alghera (Port)
+
*<u>'''Later Villages/Ports'''</u> '''Alghera''' (Port)
  
 
====America Theatre====
 
====America Theatre====
  
 
=====La Habana, Cuba=====
 
=====La Habana, Cuba=====
Starting Building – Military Governor’s Encampment, Settlement Fortifications
+
*<u>'''Starting Building'''</u> – Military Governor’s Encampment, Settlement Fortifications
Infrastructure - Not Developed
+
*<u>'''Infrastructure'''</u> - Not Developed
Population – 52,170
+
*<u>'''Population'''</u> – 52,170
Wealth – 594
+
*<u>'''Wealth'''</u> – 594
Religion – Catholicism 95.0%, Animism 5.0%
+
*<u>'''Religion'''</u> – Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports – San Cristobal Farmland (Peasant Farms), Santiagro de Cuba (Trading Port)
+
*<u>'''Starting Towns/Ports'''</u> '''San Cristobal Farmland''' (Peasant Farms), '''Santiago de Cuba''' (Trading Port)
Later Villages/Ports – Puerto Principe (Village), Holguin (Port)
+
*<u>'''Later Villages/Ports'''</u> '''Puerto Principe''' (Village), '''Holguin''' (Port)
Commodity Towns – None
+
*<u>'''Commodity Towns'''</u> – None
Plantations – Calaiguan Plantation (Small Tobacco), Ciego de Avilla (Small Sugar), San Nicolas (Small Tobacco Plantation)
+
*<u>'''Plantations'''</u> '''Calaiguan Plantation''' (Small Tobacco), '''Ciego de Avilla''' (Small Sugar), '''San Nicolas''' (Small Tobacco Plantation)
  
 
=====St. Augustine, Florida=====
 
=====St. Augustine, Florida=====
Starting Building – Military Governor’s Barracks, Settlement Fortification
+
*<u>'''Starting Building'''</u> – Military Governor’s Barracks, Settlement Fortification
Infrastructure - Not Developed
+
*<u>'''Infrastructure'''</u> - Not Developed
Population – 3,228
+
*<u>'''Population'''</u> – 3,228
Wealth – 52
+
*<u>'''Wealth'''</u> – 52
Religion – Catholicism 95.0%, Animism 5.0%
+
*<u>'''Religion'''</u> – Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports – Wewahitchka Farmland (Not Developed)
+
*<u>'''Starting Towns/Ports'''</u> '''Wewahitchka Farmland''' (Not Developed)
Later Villages/Ports – St Marks (Village), Tequesta Mission (Village)
+
*<u>'''Later Villages/Ports'''</u> '''St Marks''' (Village), '''Tequesta Mission''' (Village)
Plantations – Immokalee Plantation (Small Sugar Plantation)
+
*<u>'''Plantations'''</u> '''Immokalee Plantation''' (Small Sugar Plantation)
  
 
=====Santo Domingo, Hispaniola=====
 
=====Santo Domingo, Hispaniola=====
Starting Building – Magistrate
+
*<u>'''Starting Building'''</u> – Magistrate
Infrastructure – Not Developed
+
*<u>'''Infrastructure'''</u> – Not Developed
Population – 152,485
+
*<u>'''Population'''</u> – 152,485
Wealth – 352
+
*<u>'''Wealth'''</u> – 352
Religion – Catholicism 95.0%, Animism 5.0%
+
*<u>'''Religion'''</u> – Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports – Maniche Farmland (Peasant Farms), Port-de-Paix (Trading Port)
+
*<u>'''Starting Towns/Ports'''</u> '''Maniche Farmland''' (Peasant Farms), '''Port-de-Paix''' (Trading Port)
Later Villages/Ports – Leogane (Port), Santiago de los Caballeros (Village), San Juan (Port)
+
*<u>'''Later Villages/Ports'''</u> '''Leogane''' (Port), '''Santiago de los Caballeros''' (Village), '''San Juan''' (Port)
Plantations – San Pedro Plantation (Small Sugar Plantation), Pignon Plantation (Tobacco Not Developed), Puerto Rico Plantation (Coffee or Sugar Not Developed)
+
*<u>'''Plantations'''</u> '''San Pedro Plantation''' (Small Sugar Plantation), '''Pignon Plantation''' (Tobacco Not Developed), '''Puerto Rico Plantation''' (Coffee or Sugar; Not Developed)
  
 
==Units==
 
==Units==
 +
===Artillery===
 +
*[[Sakers (ETW Unit)|Sakers]]
 +
*[[Demi-Cannons (ETW Unit)|Demi-Cannons]]
 +
*[[4-inch Mortar Battery (ETW Unit)| 4-inch Mortar Battery]]
 +
*[[Rocket Troop (ETW Unit)| Rocket Troop]]
 +
*[[12-lber Howitzer Foot Artillery (ETW Unit)| 12-lber Howitzer Foot Artillery]]
 +
*[[24-lber Howitzer Foot Artillery (ETW Unit)| 24-lber Howitzer Foot Artillery]]
 +
*[[12-lber Foot Artillery (ETW Unit)| 12-lber Foot Artillery]]
 +
*[[24-lber Foot Artillery (ETW Unit)| 24-lber Foot Artillery]]
 +
*[[Puckle Guns (ETW Unit)| Puckle Guns]]
 +
*[[3-lber Horse Artillery (ETW Unit)| 3-lber Horse Artillery]]
 +
*[[6-lber Horse Artillery (ETW Unit)| 6-lber Horse Artillery]]
  
*[[Sakers (ETW Unit)|Sakers]]
+
===Infantry===
 +
*[[Line Infantry (ETW Unit)|Line Infantry]]
 +
*[[Colonial Line Infantry (ETW Unit)| Colonial Line Infantry]]
 +
*[[Militia (ETW Unit)|Militia]]
 +
*[[Colonial Militia (ETW Unit)| Colonial Militia]]
 +
*[[Pikemen (ETW Unit)|Pikemen]]
 +
*[[Republican Guard (ETW Unit)| Republican Guard]]
 +
*[[Guardias de Infanteria (ETW Unit)| Guardias de Infanteria]]
 +
*[[Walloon Guards (ETW Unit)| Walloon Guards]]
 +
*[['Corso Terrestre' Guerillas (ETW Unit)| 'Corso Terrestre' Guerillas]]
 +
*[[Grenadiers (ETW Unit)| Grenadiers]]
 +
*[[Company Infantry (ETW Unit)| Company Infantry]]
 +
*[[Conscripts (ETW Unit)| Conscripts]]
 +
*[[Frontiersmen (ETW Unit)| Frontiersmen]]
 +
*[[Cazadores (ETW Unit)| Cazadores]]
 +
*[[Pandours (ETW Unit)| Pandours]]
 +
*[[Ghoorkas (ETW Unit)| Ghoorkas]]
 +
*[[Sepoys (ETW Unit)| Sepoys]]
 +
*[[African Native Infantry (ETW Unit)| African Native Infantry]]
 +
*[[Native Musketmen Auxiliary (ETW Unit)| Native Musketmen Auxiliary]]
 +
*[[Native Warrior Auxiliary (ETW Unit)| Native Warrior Auxiliary]]
 +
*[[Native Bowmen Auxiliary (ETW Unit)| Native Bowmen Auxiliary]]
 +
*[[Dahomey Amazons (ETW Unit)| Dahomey Amazons]]
 +
 
 +
===Cavalry===
 +
*[[Cuirassiers (ETW Unit)| Cuirassiers]]
 +
*[[Guardias de Corps (ETW Unit)| Guardias de Corps]]
 +
*[[Colonial Light Cavalry (ETW Unit)| Colonial Light Cavalry]]
 +
*[[Carabineers (ETW Unit)| Carabineers]]
 +
*[[Provincial Cavalry (ETW Unit)|Provincial Cavalry]]
 +
*[[Company Cavalry (ETW Unit)| Company Cavalry]]
 +
*[[Regiment of Horse (ETW Unit)|Regiment of Horse]]
 +
*[[General's Bodyguard (ETW Unit)| General's Bodyguard]]
 +
*[[Colonial Dragoons (ETW Unit)| Colonial Dragoons]]
 +
*[[Light Dragoons (ETW Unit)| Light Dragoons]]
 +
*[[Mounted Tribal Auxiliary (ETW Unit)| Mounted Tribal Auxiliary]]
 +
 
 +
===Navy===
 +
*[[Brig (ETW Unit)| Brig]]
 +
*[[Sloop (ETW Unit)| Sloop]]
 +
*[[Admiral's Flagship, 5th Rate (ETW Unit)| Admiral's Flagship, 5th Rate]]
 +
*[[Fifth Rate (ETW Unit)| Fifth Rate]]
 +
*[[Razee (ETW Unit)| Razee]]
 +
*[[Sixth Rate (ETW Unit)| Sixth Rate]]
 +
*[[Carronade Frigate (ETW Unit)| Carronade Frigate]]
 +
*[[Steamship (ETW Unit)| Steamship]]
 +
*[[Light Galley (ETW Unit)| Light Galley]]
 +
*[[Galley (ETW Unit)| Galley]]
 +
*[[Admiral's Flagship, 3rd Rate (ETW Unit)| Admiral's Flagship, 3rd Rate]]
 +
*[[Admiral's Flagship, 1st Rate (ETW Unit)| Admiral's Flagship, 1st Rate]]
 +
*[[First Rate Ship of the Line (ETW Unit)| First Rate Ship of the Line]]
 +
*[[Heavy First Rate (ETW Unit)| Heavy First Rate]]
 +
*[[Second Rate Ship of the Line (ETW Unit)| Second Rate Ship of the Line]]
 +
*[[Third Rate Ship of the Line (ETW Unit)| Third Rate Ship of the Line]]
 +
*[[Fourth Rate Ship of the Line (ETW Unit)| Fourth Rate Ship of the Line]]
 +
*[[Indiaman (ETW Unit)| Indiaman]]
 +
*[[Bomb Ketch (ETW Unit)| Bomb Ketch]]
 +
*[[Rocket Ship (ETW Unit)| Rocket Ship]]
 +
*[[Galleon (ETW Unit)|Galleon]]
  
Spain fields an army which is similar to that of most other European nations. The kingdom's army consists of units such as line infantry, light infantry, hussars, militia and several standard artillery units. Later on, Spain gets access to stronger units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Spain will be capable of training weak conscript units as well. The Spanish army is nothing special and generally rather average. This is shown well by its line infantry which is clearly jack of all trades but master of none. The Spanish can also train a limited amount of elite guerrilla infantry.
+
Spain fields an army which is similar to that of most other European nations. The kingdom's army consists of units such as line infantry, light infantry, hussars, militia and several standard artillery units. Later on, Spain gets access to stronger units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Spain will be capable of training weak conscript units as well. The Spanish can also train a limited amount of elite guerrilla infantry.
  
Spain's navy has had its days but it is still rather big and on a level which is compareable to that of most other nations. It consists of the standard lineup which most other factions share. The Spanish fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate frigates.  
+
Spain's navy has had its days but it is still rather big and on a level which is compareable to that of most other nations. It consists of the standard lineup which most other factions share. The Spanish fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate.  
  
 
===Special Units===
 
===Special Units===
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Spain has access to several special units, such as Cazadores, Frontiersmen, the Irish Brigade and "Corso Terrestre" Guerillas, as well as the very powerful galleon trade ships - their power is comparable to a fourth rate ship of the line. While Spain's neighbor Portugal shares some of these units, they can still be considered unique.
 
Spain has access to several special units, such as Cazadores, Frontiersmen, the Irish Brigade and "Corso Terrestre" Guerillas, as well as the very powerful galleon trade ships - their power is comparable to a fourth rate ship of the line. While Spain's neighbor Portugal shares some of these units, they can still be considered unique.
  
[[Category: Empire Total War Factions]]
 
 
{{ETW Factions}}
 
{{ETW Factions}}
 +
 +
[[Category:ETW Factions]]

Latest revision as of 12:36, 13 July 2020

Spain (ETW Faction)
Spain flag.jpg
Name: Spain
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


Spain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

Monarchy Republic

The Spanish have long been conquerors and colonisers in distant parts. Indeed, the Spanish and Portuguese signed a treaty in 1494 that neatly divided the world between themselves. The Spanish went conquering “for God, Spain and to get rich”. They succeeded, to a great degree, in all three aims.

Spain is a staunchly Catholic country, and the Church and the fearsome Spanish Inquisition still have their hold over men’s hearts. This partly explains why, for all its wealth, Spain is economically backward: the Church sees usury (money lending) as sinful. This may be so, but this lack of credit does not help the merchant classes. Economic growth is also not helped when it is beneath the dignity of any hidalgo gentleman to earn money or work. But a gentleman’s honour is worth defending and a nation’s glory is worth winning, so courage is not in short supply. Indeed, Spain is blessed with courageous men on both land and sea.

That Spain will need defending, and soon, is self-evident to many. Charles II, “El Hechizado” or “the Bewitched” is a feeble-minded and pathetic figure, a shadow of his Hapsburg ancestors, and childless. Spain has suffered from his weakness of mind and government, but Charles cannot live forever. When he dies, what forces will shape the destiny of the Empire? Will Spain once again face its Protestant rivals down? Will there be a new generation of conquistadores to plant the Spanish flag on distant shores? His successor will have much to ponder, but a brave nation to lead back to greatness!

Details

Spain has access to superior light infantry, such as guerrillas. Spain also begins the game with light infantry, although they cannot yet utilize light infantry behavior which makes them quite inferior to the final version. Spain also have access to galleons, expensive but superior trade ships.

Starting Position

Spain starts with the provinces Spain, Gibraltar, Lombardy, Belgium, Naples & Sicily and Sardinia in the European theatre, New Spain, Guatamala, Panama, New Granada, New Andalucia, Florida, Cuba and Hispaniola in the American theatre and no possessions in the Indian theatre. At the beginning of the game, the Spanish are allied to the French. Furthermore, the Spanish have a protecterate in New Spain, which can be made to join the Spanish Empire by completing the mission of taking Texas, Curaçao and Trinidad & Tobago. This is similar to the British and French missions that cause the Thirteen Colonies and Louisiana to join each of them respectively. On top of that, they have with trade agreements with New Spain, their protectorate, and their ally France.

The Spanish lands are widespread, and its protectorate, New Spain, is the richest in the Americas. Unfortunately, Spain is hampered by a poor monarch and ministers, and its disconnected lands can prove challenging to protect. In particular, the Dutch often attack Flanders, while the various nations that occupy the Italian peninsula can attack Spanish lands there with impunity. Spain itself has troublesome neighbors, the Portuguese and the Moroccans.

Spain's situation in America is also tenuous at best. The Pueblo Nations, Pirates, Cherokee, and the British all stand in the way of Spanish expansion. In order to succeed, Spain must defeat its opponents soundly in both arenas.

Politically speaking, the Spanish have few friends. Protestant nations disdain it for its Catholicism, while many Catholic nations, such as Austria, are historically unfriendly. Those few Catholic nations that are friendly towards Spain, the Italian States and Genoa, inexplicably almost always declare war on Spain within the first few turns. All Muslim nations are hostile towards Spain due to historical grievances. Fortunately, Spain has one very powerful and reliable ally: France. With a little Spanish help, the French can defeat nearly any opponent vying for entry into the Iberian peninsula from the North. In addition, the French navy is very active, and will prove a useful ally in dealing with British, Pirate, and Barbary ships.

Victory Conditions

Short Campaign

Capture and hold 25 regions by the end of the year 1750, including: Trinidad & Tobago, Austria, Spain, Texas, the Netherlands, Curaçao, Flanders, Lombardy, Naples, and Gibraltar.

Long Campaign

Capture and hold 35 regions by the end of the year 1799, including: Trinidad & Tobago, Austria, Spain, Texas, the Netherlands, Curaçao, Flanders, Lombardy, Naples, Gibraltar, Morocco, and Portugal.

World Domination

Capture and hold 50 regions by the end of the year 1799, including: Spain.

Basics at start

  • ProtectoratesNew Spain
  • AlliesFrance, Bavaria
  • Trade PartnersNew Spain, France, Venice
  • EnemiesCherokee Nations, Plains Nations, Barbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Carlos II (King)
  • Population – 17,218,596
  • Prosperity – Affluent
  • Prestige – Sublime
  • Treasury – 7000
  • Technology - None
  • Missionaries – Gaspar Jimenez (Florida), Urbano Larino (Spain)
  • Rakes – Bartolome Barleus (Flanders)
  • Gentlemen – Juan Nunez de la Pena (Spain)

Europe Theatre

Madrid, Spain
  • Starting Buildings – Barracks, Royal Palace, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 7,122,636
  • Wealth – 3325
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsNavarra Farmland (Peasant Farms), Andalusia Farmland (Not Developed), Leon Mines (Iron Mine), La Mancha Vineyards (Vineyards), Barcelona (Coaching Inn), Salamanca (School), Granada (Craft Workshops Weavers), Cadiz (Shipyard), Cordoba (Craft Workshops Smiths), Sevilla (Church School), Cartagena (Trading Port)
  • Later Villages/PortsAndorra (Village), Bilbao (Port), Palma (Port)
Gibraltar, Gibraltar
  • Starting Buildings – Magistrate
  • Infrastructure - Basic Roads
  • Population – 85,569
  • Wealth – 150
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsSandy Bay (Shipyard)
  • Later Villages/Ports – None
Brussels, Flanders
  • Starting Building – Governor’s Residence
  • Infrastructure – Not Developed
  • Population – 2,070,712
  • Wealth – 2262
  • Religion –Catholicism 55.0%, Protestantism 45.0%
  • Starting Towns/PortsMaas Farmland (Peasant Farms), Antwerp (Shipyard), Luxemburg (Craft Workshop Weavers), Ghent (Weaver’s Cottage)
  • Later Villages/Ports – None
Milan, Lombardy
  • Starting Building – Governor’s Residence
  • Infrastructure – Not Developed
  • Population – 2,065,724
  • Wealth – 850
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsCremona (Craft Workshop Smiths)
  • Later Villages/Ports – None
Naples, Naples
  • Starting Building – Magistrate
  • Infrastructure – Basic Roads
  • Population – 5,347,551
  • Wealth – 2350
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsCalabria Vineyards (Vineyards), Apulia Farmland (Not Developed), Calinassetta Farmland (Peasant Farms), Marsala Vineyards (Vineyards), L’Aquila (Craft Workshops Smiths), Palermo (Church School)
  • Later Villages/PortsPotenza (Village), Taranto (Port), Siracusa (Port)
Cagliari, Sardinia
  • Starting Building – Magistrate
  • Infrastructure – Basic Roads
  • Population – 318,520
  • Wealth – 1625
  • Religion –Catholicism 100.0%
  • Starting Towns/PortsOlbia Vineyards (Vineyards), Iglesias Mines (Silver Mine)
  • Later Villages/PortsAlghera (Port)

America Theatre

La Habana, Cuba
  • Starting Building – Military Governor’s Encampment, Settlement Fortifications
  • Infrastructure - Not Developed
  • Population – 52,170
  • Wealth – 594
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsSan Cristobal Farmland (Peasant Farms), Santiago de Cuba (Trading Port)
  • Later Villages/PortsPuerto Principe (Village), Holguin (Port)
  • Commodity Towns – None
  • PlantationsCalaiguan Plantation (Small Tobacco), Ciego de Avilla (Small Sugar), San Nicolas (Small Tobacco Plantation)
St. Augustine, Florida
  • Starting Building – Military Governor’s Barracks, Settlement Fortification
  • Infrastructure - Not Developed
  • Population – 3,228
  • Wealth – 52
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsWewahitchka Farmland (Not Developed)
  • Later Villages/PortsSt Marks (Village), Tequesta Mission (Village)
  • PlantationsImmokalee Plantation (Small Sugar Plantation)
Santo Domingo, Hispaniola
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 152,485
  • Wealth – 352
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsManiche Farmland (Peasant Farms), Port-de-Paix (Trading Port)
  • Later Villages/PortsLeogane (Port), Santiago de los Caballeros (Village), San Juan (Port)
  • PlantationsSan Pedro Plantation (Small Sugar Plantation), Pignon Plantation (Tobacco Not Developed), Puerto Rico Plantation (Coffee or Sugar; Not Developed)

Units

Artillery

Infantry

Cavalry

Navy

Spain fields an army which is similar to that of most other European nations. The kingdom's army consists of units such as line infantry, light infantry, hussars, militia and several standard artillery units. Later on, Spain gets access to stronger units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Spain will be capable of training weak conscript units as well. The Spanish can also train a limited amount of elite guerrilla infantry.

Spain's navy has had its days but it is still rather big and on a level which is compareable to that of most other nations. It consists of the standard lineup which most other factions share. The Spanish fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate.

Special Units

Spain has access to several special units, such as Cazadores, Frontiersmen, the Irish Brigade and "Corso Terrestre" Guerillas, as well as the very powerful galleon trade ships - their power is comparable to a fourth rate ship of the line. While Spain's neighbor Portugal shares some of these units, they can still be considered unique.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy