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Difference between revisions of "Great Britain (ETW Faction)"

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(Starting Position)
(Overview)
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*France - Britain's traditional enemy
 
*France - Britain's traditional enemy
 
*Spain - even though weakened, could put up a good fight.
 
*Spain - even though weakened, could put up a good fight.
 
===Overview===
 
 
On land, Britain possesses superior line infantry, above average light infantry, average artillery, and average cavalry. Although they have access to the same roster of naval units as most other European nations, they begin their campaign with an unusually high number of ports, navies, and three very good admirals. This early strength can allow Britain to dominate the seas before other nations could marshal their navies, should it choose to.
 
  
 
==Units==
 
==Units==

Revision as of 10:05, 7 September 2011

Great Britain (ETW Faction)
Britain flag.jpg
Name: Great Britain
From Game: Empire: Total War
Religion:Protestant.pngProtestant
Culture: European
Playable:


Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also one of the major factions in the game.

Game Description

Britian Monarchy Flag.jpg Britian Republic Flag.jpg

The Kingdom of Great Britain is a proud faction with a long and admittedly proud history, its constituent countries of England, Wales and Scotland playing major roles in European politics throughout the Middle Ages and beyond. The situation is no different in the 18th century, when the British Faction is stronger than it ever was. The British have united the islands of Ireland and Great Britain under their rule and the kingdom is currently going through a period of stability and prosperity. The sea poses an ideal defense against European land forces while the fabled Royal Navy ensures that no foreign ship gets too close to the British realm. Over the past few centuries, Great Britain has expanded considerably, establishing colonies all over the world. In the Caribbean, the British have conquered several islands while the 13 colonies in North America will prove to be a strong base for possible future conquests. Given the dominance and power of the British navy, even India doesn't seem too far away and could serve as a target for future expansions.

In conclusion, the kingdom of Great Britain is definitely a very powerful state which doesn't have to fear any other nation in the known world. However, the British have many enemies. Although the Spanish kingdom is currently in a decline, Spain still controls a huge colonial empire in the Americas which stands in the way of future British conquests. Spain might be weakened but it's still a powerful faction, with a multitude of strong alliances. On top of that, Great Britain's old rival France is at the height of its power. Continental Europe is dominated by the French and the Catholic kingdom doesn't hesitate to expand in North America as well. While the British navy is clearly superior to the French one, France's land army is powerful and might pose a serious threat to Britain. Even a French invasion of the British Isles might be in order in the future. Will the rising Britain be able to face its strong enemies and come out on top? Or have the British extended their lines too thinly?

Starting Position

Great Britain starts off with the British Isles and various colonies in America: Rupert's Land, the Bahamas and Jamaica. The 13 colonies are a British protectorate, but are not directly controlled. They will join the British Empire by completing a mission given by them; that of defeating the Cherokees, and controlling Georgia and New France. Hannover, Austria, the United Provinces and Portugal are all allies of Great Britain, with France and Spain being potential enemies.

King William III is currently sitting the British throne.

Overview

The British have a stable situation in the European theatre since the AI rarely, if ever, stage naval invasions. The British have great opportunities to expand in the Americas if it can manage to transport armies there (it only has Rupert's land for recruitment in the beginning). Given its strong starting navy and abundance of ports, the British can take a majority of the trading positions if it begins constructing indiamen as soon as possible. Its navy can also be used to transport troops to India, which is rich in resources and ripe for the taking. Aside from all these, the British should attempt to complete its mission assigned by the Thirteen Colonies as soon as possible; it will provide a huge boost of income, which will make a large difference especially in the early game.

When controlled by the AI, Britain tends to be very passive in the European theatre other than the occasional raiding of trade routes. It also tends to take control of the thirteen colonies within the first few turns.

Victory Conditions

Short Campaign

Capture and hold 25 regions by the end of the year 1750, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, and England.

Long Campaign

Capture and hold 35 regions by the end of the year 1799, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, England, Egypt, Malta, Bijapur, and Bengal.

World Domination

Capture and hold 50 regions by the end of the year 1799, including: England.

Basics at start

  • ProtectoratesThirteen Colonies
  • AlliesAustria, Hannover, United Provinces, Portugal
  • Trade PartnersUnited Provinces, Thirteen Colonies, Sweden, Portugal
  • EnemiesBarbary States, Pirates
  • Religion – Protestant
  • Government – Constitutional Monarchy
  • Ruler – William III (King)
  • Population – 9,179,510
  • Prosperity – Spectacular
  • Prestige – Sublime
  • Treasury – 7500
  • Technology - Seasoning
  • Missionaries – Robert Watson (Rupert’s Land)
  • Rakes – James Whitston (England)
  • Gentlemen - Isaac Newton (England)
  • Generals - John Churchill (England), Henri de Massue (Ireland), Kevin Mcdowell (Port Royal)
  • Admirals - Edward Russell (Irish Sea), George Rooke (English Channel), John Leake (Northwestern Atlantic Ocean)

Europe Theatre

London, England
  • Starting Buildings – Barracks, Parliament Chamber, Conservatorium, Admiralty, Cannon Foundry
  • Infrastructure - Basic Roads
  • Population – 5,153,143
  • Wealth – 6775
  • Religion – Protestantism 75.0%, Catholicism 25.0%
  • Starting Towns/PortsDevon Farmland (Peasant Farms), Bristol (Trading Port), Portsmouth (Dockyard), Oxford (Church School), Coalbrookdale (Iron Mine), Birmingham (Craft Workshop Smiths), York (Craft Workshops Weavers), Lincolnshire Farmland (No Building), Cambridge (School), East Anglia Farmland (Peasant Farms), Greenwich (Commercial Port)
  • Later Villages/PortsLiverpool (Port), Manchester (Village), Newcastle (Port), Swansea (Village)
Edinburgh, Scotland
  • Starting Buildings – Army Encampment, Governor’s Residence, Settlement Fortification
  • Infrastructure - Basic Roads
  • Population – 831,761
  • Wealth – 2725
  • Religion – Protestantism 70.0%, Catholicism 30.0%
  • Starting Towns/PortsSpeyside Farmland (Peasant Farms), Glasgow (Trading Port)
  • Later Villages/PortsDundee (Village), Inverness (Village)
Dublin, Ireland
  • Starting Building – Magistrate
  • Infrastructure - Basic Roads
  • Population – 3,065,477
  • Wealth – 2875
  • Religion – Protestantism 30.0%, Catholicism 70.0%
  • Starting Towns/PortsShannon Farmland (Peasant Farms), Cork (Craft Workshops Smith), Waterford (Trading Ports)
  • Later Villages/PortsBelfast (Port), Galway (Village)

America Theatre

Port Royal, Jamaica
  • Starting Building – Military Governor’s Barracks
  • Infrastructure - Not Developed
  • Population – 124,054
  • Wealth – 522
  • Religion – Protestantism 80.0%, Animism 20.0%
  • Starting Towns/PortsKingston (Trading Port)
  • Later Villages/Ports – None
  • Commodity Towns – None
  • PlantationsMarchmont (Small Sugar)
Nassau, Bahamas
  • Starting Building – Magistrate
  • Infrastructure - Not Developed
  • Population – 2,044
  • Wealth – 200
  • Religion – Protestantism 90.0%, Animism 10.0%
  • Starting Towns/PortsGrand Bahama (Trading Port)
  • Later Villages/Ports – None
  • PlantationsAndros (Not Developed) (Sugar or Coffee)
Moose Factory, Rupert’s Land
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 3,031
  • Wealth – 254
  • Religion – Protestantism 20.0%, Animism 80.0%
  • Starting Towns/PortsAbitibi Farmland (Not Developed), Fort Albany (Trading Port), Ogoki Trapper Post (Fur Trader), Misstani Trapper Post (Not Developed)
  • Later Villages/PortsFort Rupert (Village)
  • Plantations – None

Enemies

Britain's enemies are the more powerful nations, mostly Catholic nations. Britain's enemies compete with it directly for colonies, trade, and naval power. Removal or pacification of these enemies is necessary for the British Empire to continue to expand.

  • France - Britain's traditional enemy
  • Spain - even though weakened, could put up a good fight.

Units

Artillery

Cavalry

Infantry

Navy

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy