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  • ==Use in RTW== ...ever unlike the [[descr_vegetation.db]] if you delete geography.db it will not re-generate from the text file. The text file is therefore only useful for
    848 bytes (142 words) - 08:42, 19 June 2017
  • '''Swords do not permit insolence.''' ...t requires considerable space, even for practice. However, the men who can use the swords command considerable respect among their peers.
    2 KB (285 words) - 03:49, 19 January 2013
  • ...om other web-sites, including from Wikipedia (this Wiki does not currently use the license necessary to allow that). -[[User:Makanyane|Makanyane]] 02:20,
    450 bytes (77 words) - 16:38, 12 December 2009
  • ==Conditions which could use together== ...ir names with a space. You must use the internal name of a region as using in [[descr_regions.txt]] which that campaign using. This can be used together
    4 KB (528 words) - 11:28, 16 March 2021
  • ...of the game. Community attempts to create one failed as the files are just not packed, they are also encrypted. CA says this helps game performance. ...included a pack extractor with their first patch (v1.1) which can be found in tools/unpacker after the patch has been installed.
    947 bytes (159 words) - 08:51, 15 February 2020
  • ...in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can have if desired have a different me This applies to RTW and BI, further enhancements are available in the other games see topics below.
    3 KB (490 words) - 11:33, 16 March 2021
  • Available category to use in for "BANK: ADVICE" text { AdviceThread's Item as defined in [[export_descr_advice.txt]] }
    2 KB (371 words) - 13:01, 18 March 2021
  • <li>-1 to bow samurai recruitment times in this province.</li> <li>+2 experience to bow units recruited in this province</li>
    2 KB (306 words) - 02:41, 7 November 2012
  • This file is only exist in M2TW and use as delegation of some narration events as method to organized the work duri folder { base path , in case files have different location}
    2 KB (363 words) - 12:11, 31 December 2020
  • ...ng is the list of attributes available for use with traits and ancillaries in [[Rome: Total War]] and its two expansions. * Not all of the attributes listed above are usable in both RTW and BI, at least without some modification of the game files
    1 KB (173 words) - 13:07, 16 March 2021
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
    2 KB (398 words) - 10:42, 30 May 2017
  • ...aign folder - if map files are not included in those folders the map files in the base folder are used. The available options in the advanced conditions menu selection in BI are:<br>
    2 KB (245 words) - 13:09, 16 March 2021
  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    3 KB (473 words) - 13:04, 18 March 2021
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (308 words) - 11:50, 30 May 2017
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (312 words) - 11:49, 30 May 2017
  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...region must be unique and the correct RGB colour reference for it included in [[descr_regions.txt]].
    4 KB (763 words) - 09:26, 20 June 2017
  • ...as since pulled together a team of like-minded developers. It has seen use in major mods such as Elder Scrolls Total War and Warcraft Total War, among ot ...ge of its abilities. Without understanding exactly what has changed it may not be ideal to keep M2TWEOP on the latest version; for example certain mods wi
    3 KB (482 words) - 11:14, 1 April 2023
  • <li>Can hide in forests</li> }} ...so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been
    3 KB (547 words) - 22:34, 19 August 2020
  • The unit cards for the [[Barbarian Invasion]] game can be found in RTW/BI/data/UI/units/''faction'' and RTW/BI/data/UI/unit_info/''faction'' ...r [[Rome: Total War]] you need to unpack the .pak files in RTW/data/packs, use this tool to unpack them:
    4 KB (630 words) - 12:31, 18 March 2021
  • ...mall (max 100MB) mods, tools and resources for the Total War games, or for use elsewhere on TWC. It is recommended over the using forum attachment system Members can also create a page in the downloads section which links to a larger file hosted externally, the p
    2 KB (322 words) - 03:04, 14 April 2024
  • ...ds.txt]] for manage some sound events related to strategy map's animation. In M2TW, events it managed are part of [[descr_sounds_generic.txt]] ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
    3 KB (449 words) - 14:10, 13 March 2021
  • ...sterix Loincloth also provides a violet name now. Some of the images still use the old badge design. 17:07, 30 March 2015 (BST) ...t them in a section on their own at the bottom, and make a note about them not being ranks, but still having a specific color. [[User:Meneth|~Meneth]] 13:
    474 bytes (73 words) - 08:28, 28 November 2018
  • Sound banks in this file share the similar category organization as describe below... "type" is engine entry as declared and listed in [[descr_engines.txt]].
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  • ...an enemy, as that is more the role of cavalry, but if they are successful in manouvering around an enemy, they can be extremely effective. ...be researched in the game is the fire by rank drill. Once researched, the use of infantry greatly increase. They go from only having the first rank firin
    3 KB (533 words) - 14:08, 30 May 2017
  • <li>Allowing foreigners to use Japan's sacred soil decreases your daimyo's honour by -1</li> '''The foreigners offer wealth, and all they ask is the use of a little piece of land.'''
    2 KB (290 words) - 01:57, 19 January 2013
  • ...please correct it! Likewise, if there's a useful tool that generally helps in modding Total War, feel free to suggest/add it. You may also be interested in a list of [[Upload Sites]].
    3 KB (402 words) - 02:48, 3 April 2023
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    3 KB (467 words) - 14:10, 13 March 2021
  • ...text which is displayed in the game for the Trait Levels which are defined in [[export_descr_character_traits.txt]]. If a trait level does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (420 words) - 12:41, 16 March 2021
  • '''To join TWC's Official Discord Server please use [https://discord.gg/w6GRHFp this invite].''' ...enient way to coordinate staff and grew into a nifty extra for the site to use if TWC itself was down or for general discussion for those who prefer Disco
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  • <li>-1 to spear samurai recruitment times in this province</li> <li>+1 morale for all land units recruited in this province</li>
    2 KB (316 words) - 04:12, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. folder { base path , in case files have different location}
    3 KB (447 words) - 14:00, 13 March 2021
  • ...vestigation of the problem of [[CTD]]'s occurring during loyalist revolt's in [http://forums.totalwar.org/vb/showthread.php?t=71772 this thread] ...olt must be a "Loyalist Revolt" - eg to previous owner or faction creator (not rebels)
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  • ...tribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big> ...the later patches you could simply delete the descr_geography.db file and use<br>
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (249 words) - 10:58, 30 May 2017
  • ...s are expected to approach the subject with the deepest reverence. This is not unsurprising, given that a katana, or long sword, can easily sever a limb i ...in dangerous times. The emphasis in all teaching, however, was on combat, not on sport or fun. Style mattered, but only as long as it aided the serious b
    2 KB (275 words) - 03:47, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • :What links in particular? The bottom ones some are external linking to the article in question because internals wouldn't work. I don't know if that changes anyt
    1 KB (179 words) - 03:21, 4 September 2017
  • ...le is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so tro ...] in settlements. The .worldpathfinding file name and location are stored in the relevant .world file.
    2 KB (391 words) - 10:00, 1 July 2020
  • ...text which is displayed in the game for the Ancillaries which are defined in [[export_descr_ancillaries.txt]]. If an ancillary does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (305 words) - 11:26, 16 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (374 words) - 14:11, 13 March 2021
  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (367 words) - 10:49, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...ly, they are not outstanding warriors, but as a group they have their uses in holding off light cavalry; even medium and heavier troops will be unwilling ...morale. If they are flanked while fighting they are as good as dead. Do ''not'' think that because they are spearmen they can fight a generals bodyguard,
    3 KB (441 words) - 09:22, 6 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • '''"A field is useless until the peasants come. Without a field, what use peasants?"''' ...terous demands, Uke-Mochi pulled food from her own mouth, nose and bottom. In a rage, Susano-Wo killed her, and from her corpse sprang all the basic food
    2 KB (290 words) - 21:42, 4 January 2012
  • ...stand all of the steps I need to do. Can you help me? Or at least point me in the right direction? ...s not been around lately. Otherwise you could ask for help more generally in the Mod Workshop section of the forums. [[User:Makanyane|Makanyane]] 00:57,
    1 KB (258 words) - 00:57, 30 May 2014
  • ...ear in the Grand Campaign without modding. They appear in the Tutorial and in the historical Battle of Hastings. ...rmans]] against the Saxons for control of England. The Saxons are isolated in their strongholds, and can be easily picked off relatively quickly by compl
    2 KB (323 words) - 15:00, 17 March 2022
  • ...art of the file control the wave and bounce effects applied to the banners in-game which give the appearance of animation. ...hich the moving parts move. Frequency also affects the extent of movement in the plane specified. X seems to produce a more left to right movement, whe
    3 KB (481 words) - 04:07, 12 August 2020
  • <li>+1 to repression in this province</li> ...e, but they also understand that they must keep to their allotted stations in life. It also allows the province to develop further with new building.
    2 KB (357 words) - 19:52, 17 February 2013
  • ...rong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it. ...n use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
    7 KB (1,003 words) - 04:26, 18 February 2020
  • ...icle is not applicable to M2TW - the problem appears to have been resolved in that game.'' ...amount of land and sea. Subsequent experimentation has shown that this is not the case.
    3 KB (558 words) - 12:50, 18 November 2022
  • Available category to use in for "BANK: battle_events" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    6 KB (954 words) - 13:04, 18 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    10 KB (1,410 words) - 14:12, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (353 words) - 13:55, 13 March 2021
  • '''Hellfire confined is not hellfire tamed.''' ...ze are particularly dangerous. One spark will spell disaster, particularly in Japan where so many buildings are made of wood!
    2 KB (279 words) - 02:38, 19 January 2013
  • ...es spartanies being trainable only in Sparte itself, but being able to win in any straight 1 on 1 fight. ...ry and Kyrptera, groups of Spartan youths armed with javlins that can hide in long grass.
    970 bytes (158 words) - 11:36, 6 October 2011
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
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  • the type - ballista in that example is the name that needs to be used in [[descr_engines.txt]] at: ...xisting ones for different points in the engines fire cycle. You can also use it to add unique sounds for one particular unit using the new skeleton.
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  • |Attributes=Can hide in Forests ...shield pikemen are the best of the Seleucid pikemen, well disciplined and not likely to tire quickly.
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  • ...good and the general maturity and intelligence of the community there was not very high (although this was allready something he was thinking about). He no longer posts at the Org and probably will not do so again until the community either changes or he finds a significantly
    2 KB (282 words) - 12:06, 10 February 2020
  • <li>+1 experience levels for monks recruited in this province</li> '''To withdraw from the world is not to forget the world.'''
    2 KB (259 words) - 04:54, 19 January 2013
  • |Attributes=<li>Can Hide in Woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (366 words) - 10:50, 30 May 2017
  • |Attributes=Can hide in forests ...taphracts from nearby Armenia, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen. Cappadocia is a reg
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  • *Abilities: Can hide in long grass, Can Swim, Long Range Missiles, Can use flaming Missiles, Good stamina, Fast moving ...essive or particularly clean - but this doesn't detract from their utility in battle. They should be seen as good all-round fighters, and as a result are
    1 KB (170 words) - 09:36, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...bat, and their slow reload times leave them vulnerable to cavalry attacks. In ranged combat they will be outmatched by units with more modern firearms. ...pean armies had been strangely reluctant to abandon the familiar flintlock in favour of the new-fangled percussion cap.
    3 KB (390 words) - 20:52, 24 May 2022
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (253 words) - 11:51, 30 May 2017
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (254 words) - 11:49, 30 May 2017
  • ...e edge of the Black Sea, these well trained archers wear padded armour and use a composite bow. ...gainst light infantry and when grouped in large numbers can become a thorn in the side of any opponent.
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  • |Attributes=Can hide in forests ...are good heavy infantry once seasoned, but poor training means they cannot use the famous tortoise (testudo) formation. That said, they can still give a n
    2 KB (354 words) - 08:49, 14 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (257 words) - 11:48, 30 May 2017
  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (382 words) - 10:59, 30 May 2017
  • Page has been temporarily blocked from IP editing - please use your wiki log-in to edit. Please refrain from posting insults. Please confine yourselves t .... Even in this article they claim victory over OTD when they clearly have not meet the standards of a victory that they outlined earlier.
    1 KB (241 words) - 02:50, 4 January 2011
  • == Basic guide to using the -show_err function in RTW and BI == ...is the basic error reporting system for RTW and BI (''it is not available in M2TW''), to activate it do the following:
    5 KB (992 words) - 08:50, 19 June 2017
  • ...ith heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suite ...into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually usef
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  • The equivalent of this file in M2TW is [[battle_models.modeldb]]. '''skeleton''':which animation the Unit will use
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  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
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  • |Attributes=<li>Can hide in woodland</li> ...er into a single needle-sharp point. The lance has retained its popularity in India, a center of excellence with the weapon.
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  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
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  • ...[[descr_terrain.txt]] which is given as 7511.272. If a map_heights.tga is not used and the descr_terrain.txt retains that setting the game will interpret The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.
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  • ...e sound bank: "fall" "animal_fall" "war_horn" and other sound events which not part of any sound bank. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • <li>Can hide in woodland</li> ...because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
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  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (397 words) - 11:00, 30 May 2017
  • ...than most to eastern influence. These men wear European style armour, but use a powerful Asian style composite bow. They also have swords to deal with en ...on the enemy. Overall, the Venetian Archers are a missile unit, which does not need as much care as other missile units due to its increased armour and me
    2 KB (284 words) - 08:04, 30 May 2017
  • <li>+850 to wealth from farms in this province</li> ...the wealth and potential tax income of a province. Eventually farmers will use every square inch of level land available, at which point they must make mo
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  • ....png]]Heavy cavalry are the main fighting cavalry of the renaissance. They use their weight and momentum to charge and crush enemy infantry. ...as a reserve by a wise general, so that they can be used to batter a hole in a critically weakened part of an enemy line.
    3 KB (439 words) - 11:07, 30 May 2017
  • ...ot_fx will appear in custom and campaign map battles, but are not rendered in the settlement view option launched from campaign without a battle. ...he effect to be called. If you need two versions of the same effect you'd use 'smoke00' and 'smoke01' etc.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • The use of Licensing text in your "splash screen" is believed to be optional by many and has yet to be c ...talic'' is an addition that TWC and modders alike endorse, (so please also use it).
    4 KB (591 words) - 10:23, 18 September 2018
  • ...sia]] is the first time the faction has had a 3d representation of it made in any game. This gives them the opportunities for growth in all directions and the potential to have a very effective economy.
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  • <li>Can Hide in Woodland</li> <li>Can Hide in Lightscrub</li>
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  • ==Common Features in all 3 Engines== Modder could use these features which considered as free updated for RTW in all latest updated.
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (722 words) - 14:14, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • |Attributes=<li> Can hide in forests</li><li>2 Hit points</li><li>Fast Moving</li><li>Good Morale</li> ...an-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any Thracian commander: they
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (373 words) - 10:59, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...y musketeers thumbnail.png]]The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows. ...ve the best armour and equipment, and are the first in the Turkish army to use the newly invented musket. This heavy gun has a respectable range and can p
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  • This article is about '''ground_types''' that are used inside settlements in Rome Total War and Rome Total War: Remastered. ...288 288'' is the positioning of this file and the scale. You can use this in your 3d editor and create a plane with length and width being 576, and appl
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  • ...h Alexandria are the best settlement's in the East, and these will be used in attacking the Sassanids. ...archers and this makes your Liminati spearmen excellent against them, our use you vastly superior cavalry to annihilate theirs.
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  • {{DISPLAYTITLE:model_flexi_m in RTW}} ...pically on shoulder sections. The older cas loading scripts for 3dsMax do not handle these sections and simply omit them from the model.
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  • ==Corrected Regions in RTW and BI== ...nd in the [[RTW|Rome - Total War]] folder; the same one the .exe files are in.
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+10% to the replenishment rate in this province</li>
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  • ; sunrise - from 67.5 degrees to 90 degrees (likely not yet peeking over the hills) ...of the lines. This means the order of the entries is hard coded, you can not for instance change the time (degrees of elevation of sun) that the mid mor
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  • [[Image:Janissary heavy inf thumbnail.png]] Trained in many weapons, these Janissaries, fight with a halberd and are protected by ...to Islam. These elite heavy infantry are armed with a halberd and armoured in mail. They are expected to lead the infantry charge into battle with courag
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  • ...ttles are fought in real time instead of being automatically resolved like in previous games before Empire. ...l battles, including more than 5 ships on each side are unlikely to happen in late game.
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...s not available (with respect to the original content and poster). Members in good standing can volunteer and will be added if approved by a general vote ...access and can equally respond to questions and issues, and can point you in the right direction if they can't resolve it themselves. The department is
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  • ...online, as well as in the Play Battle Selection in the main menu. They are not a Major Faction
    2 KB (222 words) - 09:04, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...desktop shortcut, select properties, and after the last <big>'''"'''</big> in the target line type a space and the function you require. More than one f ...or ''most'' problems. Anyone modifying game files or playing a mod should use it.
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  • ...munity a mod team member may be referred to as a 'developer'. A developer in that context being a person who helps to or is the leader of a modification ...t thing, because a person with infinite knowledge who is not determined to use it, has wasted it.
    770 bytes (135 words) - 20:11, 28 December 2010
  • ...njas, more escaped and sought protection from Tokugawa Ieyasu (1543-1616). In return for asylum, they worked exclusively for the Tokugawas from then on.<
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  • ...e 'Papal Faction' by using this line in [[descr_sm_factions.txt]]. It does not have to be the [[Papal States (M2TW Faction)|papal_states]] faction: Any faction using this line must also use this line to disable the family tree, otherwise, the faction will be destro
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...Huge City in Italy, but can also happen if the Romans conquer a Huge City in Italy held by a non-Roman faction. Note that although rebels are technicall Which units are available pre and post reform are determined by the use of
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>+2 experience levels for monks recruited in this province</li> <li>+5 morale for all units recruited in this province</li>
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  • <li>+1 experience levels for monks recruited in this province</li> ...us significance. By developing this site, better monks can be produced for use on the battlefield as fanatical warriors. Alternatively, the site can be de
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  • '''Note:''' Sound bank "fauna" is only using in RTW. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • <li>+1 experience levels for monks recruited in this province</li> ...us significance. By developing this site, better monks can be produced for use on the battlefield as fanatical warriors. Alternatively, the site can be de
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  • ...factions in-game, such as whether they are available in custom battles or not, what faction symbol to show on the loading screen and several other things ===Other Options for Faction line in BI===
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  • <li>+2 experience levels for monks recruited in this province</li> <li>+3 morale for all units recruited in this province</li>
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  • ...e wrote that Invincibility lies in the defence; the possibility of victory in the attack.</p>
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  • |Attributes=<li>Can hide in Woodland</li> <li>Can Hide in Light Scrub</li>
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  • |Attributes=<li>Can Hide in Woodland</li> ...ken enemies. They should not be thrown away attacking disciplined infantry in square: they require luck to break such a target.
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Long Grass</li>
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  • '''"The arrow does not care where it flies, only that the flight is glorious!"''' ...at this was a weapon that required tremendous skill, strength and grace to use effectively.</p>
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  • ...attles much more enjoyable because you can see what it happening and it is not over as quickly. * Armies are now comprised mostly of Ashigaru units and not elite samuarai to reflect the Sengoku jidai period. This makes you value yo
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  • ...of Comic Sans MS font face in all of his posts Freddie is regular fixture in the Basement and Circus Maximus forums due to his passion for all things te ...to right he has been labelled as a 'voice of reason' which he latter used in custom rank title. His debating skills caught the eye of TWC veteran Last
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+4 to the melee attack of all units recruited in this province</li>
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  • ...ers. Sabre cavalry can be used to overrun artillery units, but they should not be needlessly exposed to artillery fire. Like many dashing horsemen, sabre ...se of the sabre and even the British authorities had ordered cavalrymen to use their sabres against civilians on more than one occasion. On the battlefiel
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  • ...e particular problems due to the multi-weighted rope which is not possible in the Rome engines. ...siege_engine and re-naming it and a copy of its skeleton, check that works in game before proceeding to convert the required parts from M2TW.
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  • <li>Can hide in woodland</li> ...ons_icon_cavs.png]]These German Dragoons are heavy cavalry, skilled in the use of Sword and Carbine.
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  • ...sometimes favoured it for mounted combat. A competent horseman could stand in the stirrups, whirling a naginata and striking at enemies to left and right
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  • ...owerful bow and a dagger for defence, but they are not armoured and should not be expected to fight other than to escape. Horse archers rely on the maxim ...eakened. While this is seldom a problem in their home provinces, it can be in wetter climes.
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  • ...on research of Medieval II Total War. It has not been confirmed whether or not Rome Total War uses the exact same system. ...in the following tables is hardcoded and can not be modified (without the use of external programs).
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  • ...[[RTW]], unit animations in [[M2TW]], and strat map models and animations in both games. Cas is a proprietary format used by CA to export 3d models an ...haracter models actually accept limited weighting across two bones if they use the model_flexi_m setting. Cas animations can also include bone movement a
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • Units in Rome Remastered use the same skeleton, animations and .cas type format as the original game. ...esigned to work with [[Blender]] but the .fbx and .dae formats can be used in other programs such as 3dsMax.
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  • <li>+360 to wealth generated by trade in this province</li> <li>+1 to happiness in this province</li>
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  • ...arities between the mechanism used to do this and the way the Slavs emerge in Barbarian Invasion - see [[Hording_and_Emergent_Factions_-_RTW/BI#Horde_Fac ...the map, simply use it's internal region name in the emergence trigger. (In BI only regions that bordered the edge of the map could be used)
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  • ...we have the Greek cavalry. Compared to the barbarians to the North we are not horsemen, but the men are willing and with a good general they are deadly. ...our formations from the flanks or the rear will result in heavy casualties in Greek lives. Plan the disposition of your forces carefully to avoid this ha
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  • Which settlement, techtree or ambient turns up in the game for each specific use is controlled by a '''.worldpkgdesc''' file. Each [[.worldpkgdesc]] file c ...ead when M2TW loads (prior to reaching the menu). The .worldpkgdesc files in the /packs folders will also be read meaning you cannot effectively delete
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  • In an effort to bring these successful mods more into the public eye, MMS has *works from within its own "mod folder" so will not overwrite any of your original game files
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  • |Attributes=Can hide in woods ...homelands, Numidian cavalry have great stamina, and they are also experts in their form of the Cantabrian circle attack.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...al_order" which could be use as command when player selects group of units in battle. Different from [[descr_formations_ai.txt]], descr_formations.txt does not using purpose flag and priority but using '''general_order''' instead.
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...ed if a project lost all download links and recovery from the creators was not possible. File operations were manual and retrievals would be done manually ...sulted in the Vault being inaccessible. It was placed on indefinite hiatus in 2017.
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  • ...as the original game. The mod is contained in its own mod-folder and does not affect the original game. ===Factions in Download===
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  • ...el gets too close and a boarding attack looks likely, a matchlock ship can use speed to move out of trouble and continue its harassing attacks.</p> ...s if everyone was ashore. The arrival of firearms in the Sengoku Jidai did not change these tactics. Instead, the arquebus simply replaced the bow.</p>
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...sometimes favoured it for mounted combat. A competent horseman could stand in the stirrups, whirling a naginata and striking at enemies to left and right
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  • ...steps by which these sacrilegious wretches have climbed so insolently; do not grumble if they have reached the top. Why, by now they would have undoubte
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  • '''These katana-armed warriors are exceptionally brave, and deadly in close combat.''' ...e enemy, they will do fearful slaughter, as they are deadly when attacking in melee and have very good morale; they think less of defence, and so need so
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  • ...ears in the European Campaign (or Campaigns of the Coalition), and emerges in the Southern Netherlands region. ...have a trading port at Antwerp which you can use for gaining extra gold.Do not underestimate the importance of Gent.
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  • |Basic Building Statistics=<li>+150 to wealth from commerce in this province</li><li>+6 tonnes of high-quality timber</li><li>-10% to the ...rd and sawmill are developed, the costs of ships will be greatly lessened. Not all timber taken from a forest will be suitable for shipbuilding: for some
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  • '''Death hides in the rustling of leaves.''' ...an be overwhelmed by numbers in close combat if badly handled. They should not be hurled into an attack just because they are at hand!
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...ting about games, life, traveling, sport or whatnot, if you are interested in knowing what they have to tell you, please head directly to the [https://ww ...e/request for use of the system is an agreement to respect this guideline. Use is offered, moderated by and if necessary revoked by the site's administrat
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even le ...will tolerate being arrow fodder for awhile if they are not also in melee. In melee they will do almost no damage, and even missile troops will beat them
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  • {{Not in use}} ...thod. The mods listed here are for the basic Rome - Total War game and do not require Barbarian Invasion or Alexander expansions, though some may have op
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland</li> ...ive a commander in their use more than makes up for this lack. They should not be used as shock cavalry, but can prove useful as pursuit forces, or for ri
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland <li>Can hide in light scrub
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Long Grass</li>
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  • Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War. Modifications to the map will involve files in <br>
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  • ...d he could not spare more time and anointed two administrators to help out in daily operation. The owner was [[Paul]], and the administrators were [[Sibl ...r maintenance on the host without good notice from the owner that resulted in panic and a more permanent breakdown between the two consistent members of
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  • <li>Can hide in woodland</li> ...ge:Tatars_cav_icon.png]]These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
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  • {{Not in use}}{{Template:Mod Listing}} ''The following mods are installed in their own separate folder within the Total War installation, so the vanilla
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  • |Basic Building Statistics=<li>+250 to wealth from commerce in this province</li><li>+12 tonnes of high-quality timber</li><li>-20% to the ...rd and sawmill are developed, the costs of ships will be greatly lessened. Not all timber taken from a forest will be suitable for shipbuilding: for some
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  • ...can also be used with '''3ds Max''', however, max users absolutely have to use the [https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools ''' ...working on RTW and M2TW Units or Characters in Blender see [[IWTE - Units in Blender]]
    9 KB (1,530 words) - 12:15, 22 July 2021
  • .... In RTW, this file is also act as primary header file for all sound files in descr_sounds_units_*.txt. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • ...from horseback. Able to relentlessly pepper their enemies with arrows and use their mobility to stay out of trouble. ...wever, equal the missile cavalry that the Mongols can field and so, should not enter a missile standoff against them. Overall, an excellent missile cavalr
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  • * '''custom_location''' is the internal name referenced in menu_english.txt; in the above example the game would look for an entry like this: {UI_LOCATION_BRITISH_GRASSLAND} This is the name shown in the menu
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    3 KB (415 words) - 11:05, 30 May 2017
  • <li>Can hide in woodland</li> ...ge:Tatars cav icon.png]]These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
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  • ...shutting the country off from pernicious outside influences. History need not turn out that way: another Tokugawa could quite easily become shogun.
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  • The Phalanx is a formation used by pikemen and long spear units in [[RTW]]. ...spears or pikes. The men stand shoulder to shoulder and hold their shield in front of them creating a layer of them.
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  • |Attributes=<li>Can hide in woodland ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
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  • |Attributes=<li>Can hide in woods</li><li>cantabrian circle</li> ...Scythian nobles are armoured horse archers who are also well able to fight in melee.
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  • ...: Kingdoms]], and most of the mods for this game. Several of the mods that use XAI are: ...he AI now actively defends its settlements, having armies react on enemies in and close to the owned regions more aggressively.
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  • ...rols the placing of the rivers, volcanoes and cliffs on the campaign map. In Medieval II - Total War it also controls the placing of land-bridges. ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file
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  • <li>+560 to wealth generated by industrial buildings in this province</li> ...d in close cooperation with merchants and traders. Their goods can be sold in many places, even though each man may only make a few items.
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  • |Attributes=Expert at hiding in forests ...tasts advance at speed to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised.
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  • |Attributes=<li>Can hide in woodland</li> ...lly adept at fighting on foot. They are personally brave, even headstrong, in the presence of enemies, something that can make them too eager to get into
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  • |Attributes=<li>Can Hide in Woodland</li> ...boyars attacking formed infantry in square, but they are extremely useful in pursuing already-broken enemies. They can also be used to ride down disorga
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  • |Attributes=Can hide in woods ...armed with spears and swords and well armoured to boot. They are an elite in Carthaginian warfare and society.
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  • ...the recent [[Total War]] series to give the option to develop settlements in two distinctly different ways. Each settlement is either a Castle or a Cit ...w a major aspect of game-play. Too many castles can mean your economy can not support the necessary army. Too many cities can leave you vulnerable to at
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  • '''"The wise man draws his sword only in the certainty of using it."''' ...ji or smiths in attendance to the emperor. He became a talented swordsmith in his own right, but never signed his swords. Instead the 24-leaf chrysanthem
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • |Attributes=Can hide in forests, can form Cantabrian Circle ...ut slow, horse-archers that are almost impervious to attacks and can fight in close combat.
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  • == EDB in M2TW == in M2TW, some extra capabilities and some things that no-longer work so the di
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  • Available category to use in for "BANK: character_vocal" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
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  • <li>+700 to wealth generated by mines in this province</li> ...kinds of mining, either from the tailings or because silver is often found in the same rock strata. This can make silver mining or recovery a hazardous b
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  • ...in battle maps. Both the visual appearance and the effectiveness of units in battle can be modified. ''This article is 'work in progress' anyone else please feel free to add info. links etc to sub-sectio
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  • |Attributes=<li>Can Hide in Woodland</li> ...tle to make artillery work well with the informal tactics that many tribes use.
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  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
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  • ...er-created tutorials and internet resources which members can view and use in order to enhance their skills; the Help Section, an area for where those wh ...other sub-forums, spam, flames, and other breaches of Terms of Service are not tolerated.
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  • |Attributes=<li> Can hide in forests</li><li>2 Hit points</li><li>Fast Moving</li><li>Good Morale</li> ...an-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any Thracian commander: they
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  • • Can hide in forests}} ...rs and peasants given enough training to defend their homes and keep order in the streets.
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  • ..., and will be quickly ridden down if they are mishandled. They should also not be sent into close combat with any expectation of victory. ...airly, or attack the enemy's main strength: they attack where the enemy is not; they cause fear out of all proportion to their numbers; and they play a lo
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  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
    2 KB (308 words) - 11:49, 30 May 2017
  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
    2 KB (308 words) - 11:51, 30 May 2017
  • ...levant - those not thought to be relevant have been removed and are listed in the spoiler below for information: DEFINITELY NOT IN:
    10 KB (1,565 words) - 01:13, 12 May 2020
  • ...their former state and so nothing is permanent, so don't hesitate to jump in and start editing!''' ...e in charge of monitoring content to ensure that it is of high quality and in line with the [[ToS]].
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  • Vanilla is the term modders use to refer to a completely unaltered original installation of the game, or to ...installation. Mods that are installed to their own [[mod folder]] should not damage your original installation. However it is always sensible to keep
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • Git is a version control tool used in both professional and hobby environments. It tracks changes made, has power ...what, and even allow unrelated people to offer suggestions and report bugs in the same interface.
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  • '''Q: Will I need to be on-line in order to play Single-Player on ETW?''' ...eed to be on the internet once during installation and from then on you do not; unless you want to play Multi-player of course, which will again require y
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  • ...hem from a distance. Even their uniforms are a subdued colour to help them in their role as hunters and snipers. They are, however, not invulnerable. Like all skirmishers, they can be cut down by a carefully tim
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  • <li>+750 to wealth from farms in this province</li> '''Empty bellies are never found in loyal men.'''
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  • |Attributes=<li>Can hide in woodland</li> ...atter of pointing the loud end at the enemy and pulling the trigger. It is in God's hands as to what happens next!
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  • ...some terms may seem alien. Here follows a basic overview of common terms in alphabetical order. If you are new to 3D, then it would be useful to famil :Correctly refers to the number of triangles in a model.
    2 KB (386 words) - 10:49, 18 April 2017
  • The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two bei ...sions from the Senate, and will be forced to deal with the consequences of not completing them.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ..., the Scots to the North, The French to the South and already have castles in place on either side of the Channel (Nottingham and Caen). ...land, Caen is located in Northern France or Normandy and London is located in what now is South East England.
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  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...For instance if an island exists in map_heights.tga but is marked as sea in map_ground_types.tga it will still appear on the campaign map but with a de
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  • * Roman Legions: +2 recruitment slot in all your provinces ==In game:==
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  • 2. Spears of units are sized to fit the scale, this means that hoplites are not able to form a phalanx (phalangites still are) ...ism|Rome Total Realism VII]], however a large number of sub-mods remain in use or development for RTR PE.
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  • '''Zhao Yun''' is a unique character in the [[Total War: Three Kingdoms]] grand campaign. ...'s funeral, and did not meet Liu Bei again until they were both sheltering in the city of Ye.
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  • <li>+2250 to wealth generated by trade in this province</li> <li>+2 to happiness in this province</li>
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  • <li>Can hide in woodland</li> ...r carbines to fire upon the enemy, although they are relatively vulnerable in close-combat.
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  • ...ssembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. The information ...rebel faction. Fewer factions than 21 are possible, but two must be listed in descr_strat.txt or game will KTM with error message. Fewer then 5 will also
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+2 to the morale of all land units recruited in this province</li>
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  • Minor states mod as the clue in the name attempts to represent all the states in the revolutionary/napoleonic era. Along with adding these units the mod als This mod aims to improve TGW for use of the minor states. Very simple but not allot has been done.
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  • ..." (both RTW and M2TW) and "gate" (RTW only). This file operate differently in RTW and M2TW. This part is only exist in RTW version of file, M2TW skips this part completely. Part's structure foll
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  • ...ism in M2TW where buildings such as barracks and churches that are defined in '''[[export_descr_buildings.txt]]''' appear within the 3d models of settlem ...ses of the .worldpkgdesc files the game can sometimes be over-enthusiastic in trying to fill slots and you may get vanilla slot_fillers appearing that sh
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  • <li>Can hide in forests </li> ...nt - the backbone - of an early Roman Legion. They can be a decisive force in battle.
    3 KB (502 words) - 13:49, 14 February 2021
  • ...tting for sound of unit's voices for orders and grunts but sound banks are not assigned here but delegated to [[export_descr_sounds_units_voice.txt]] and ...cr_sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".
    2 KB (220 words) - 14:25, 13 March 2021
  • ...rmies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern provinces (namely Sarkel, Bulgar, Tibilsi, Yera ...ar north or south of Caspian Sea, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies.
    2 KB (338 words) - 17:41, 11 July 2013
  • |Attributes=<li>Can hide in woodland</li> ...– has ossified the old ways of battle. The streltsy are reliable, however, in defence of their homeland.
    2 KB (372 words) - 10:51, 30 May 2017
  • ...arallax is one. The development of the methods is not quite iterative and not at all linear. Its confusing, actually. I'll give a quick run-down of all ...y cheap. Also, there was a somewhat linear development of the techniques, in contrast to the later "Occlusion" techniques.''
    5 KB (856 words) - 12:08, 11 June 2013
  • ...infrastructure within this province</li><li>+10% to the replenishment rate in this province</li><li>Movement speed is increased by 60% on imperial roads< ...and agents, economic growth in a province, and the replenishment of losses in distant units. The post stations monitor all travellers, so that line of si
    2 KB (287 words) - 11:16, 23 December 2011
  • <li>+5% increase in resistance to naval bombardment</li> <li>Recruitment capacity (units in training): +1</li>
    2 KB (288 words) - 04:59, 6 January 2018
  • '''Note:''' Files which load from inside .pak file would not show loading in process monitor individually due to those files would upload to memory as b ...stom_portraits" folder (hardcoded place for custom portraits, only support in Alexander: Total War"
    23 KB (3,685 words) - 20:45, 30 December 2020
  • ...esn't create particular strain on TWC, but avoid heavy use. Weekly at most in a perfect world, I will personally take longer depending how many updates h ...to where you put the script ([https://www.lifewire.com/change-directories-in-command-prompt-5185508 lifewire guide] if this sounds like magic). Then run
    2 KB (267 words) - 09:22, 10 April 2024
  • ...tribution and settlement pathfinding, it requires any 3d models used to be in ms3d ([[Milkshape]]) format.''' Early discussion and research into battlemap buildings took place in the [https://www.twcenter.net/forums/showthread.php?t=166329 World Modified
    10 KB (1,549 words) - 10:01, 1 July 2020
  • ...available for most factions as they appear as auxiliaries and mercenaries in their respective regions. ...eaking of morale, moral has been changed so units will rout quicker if put in a difficult position. One cavalry charge into the flank and that could be e
    4 KB (607 words) - 01:57, 19 February 2021
  • Available category to use in for "BANK: prebattle_speech" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    26 KB (3,581 words) - 13:02, 18 March 2021
  • ...g with revisions including the rename of the guidelines for the wiki. It's in need of a minor facelift but I haven't gotten far and it's been drifting be ...ontent and ban accounts at will. In addition to this, violation of the ToS in the Wiki will be reported to the Moderation Branch and offending members ma
    9 KB (1,496 words) - 09:54, 8 November 2023
  • In siege battles in [[Medieval II: Total War]] infantry can stand and fight on the flat wall su In game when you deploy or give move orders to troops on a wall you will see s
    7 KB (1,284 words) - 08:50, 17 March 2021

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