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  • == EASTERN EMPIRE MADE EASY == ...help those who seek to conquer the ancient world using the mighty Eastern Empire.
    1 KB (215 words) - 05:18, 4 June 2017
  • #REDIRECT [[Eastern Roman Empire (RTW:BI Faction)]]
    51 bytes (7 words) - 07:49, 31 May 2017
  • #REDIRECT [[Talk:Eastern Roman Empire (RTW:BI Faction)]]
    56 bytes (8 words) - 07:49, 31 May 2017
  • ...Roman Empire|Game=[[Barbarian Invasion]]|Religion=Christian/Pagan|Culture=Roman}} '''The Eastern Roman Empire''' is one of the playable factions in [[Rome: Total War]]'s expansion [[Bar
    6 KB (978 words) - 14:03, 27 October 2023
  • ...ppreciate it if someone could find and add a bigger version of the Eastern Roman faction symbol. :) [[User:Astaroth|Astaroth]] 19:29, 26 June 2009 (UTC)
    1 KB (183 words) - 07:49, 31 May 2017

Page text matches

  • ...astern Roman Rebels|Game=[[Barbarian Invasion]]|Religion=Christian|Culture=Roman}} ...Roman Rebels''' are the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]'s shadow faction in the [[Barbarian Invasion]] expansion for [[Rome: Tota
    2 KB (240 words) - 07:18, 5 May 2020
  • ...ts" section since neither the [[Eastern Roman Empire]] nor [[Western Roman Empire]] pages had them. Finally, please keep in mind that all the sections which
    566 bytes (86 words) - 07:50, 31 May 2017
  • ![[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]] ![[Western Roman Empire (BI Faction)|Western Roman Empire]]
    2 KB (275 words) - 07:47, 31 May 2017
  • This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW, to improve historical accuracy, and to improv ...ans have been integrated into a single faction. The Scipii have become the Roman Rebels, and the Brutii, the Independent Greek Cities. There are 16 playable
    3 KB (456 words) - 01:56, 19 February 2021
  • ...Roman Empire|Game=[[Barbarian Invasion]]|Religion=Christian/Pagan|Culture=Roman}} '''The Eastern Roman Empire''' is one of the playable factions in [[Rome: Total War]]'s expansion [[Bar
    6 KB (978 words) - 14:03, 27 October 2023
  • ...hat are only available in certain cultures, such as Race Tracks for Middle Eastern factions. *[[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
    3 KB (388 words) - 02:49, 23 January 2021
  • ...divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders. .... Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts.
    5 KB (720 words) - 07:40, 2 June 2021
  • Timur Empire Eastern Roman Empire
    719 bytes (110 words) - 06:31, 10 November 2018
  • ===Roman=== ===Eastern===
    2 KB (257 words) - 03:21, 4 September 2017
  • =====Roman Factions===== =====Eastern Factions=====
    3 KB (488 words) - 01:55, 19 February 2021
  • |Name= Eastern Empires |Cultural Group= Eastern
    3 KB (501 words) - 09:12, 11 August 2020
  • ...]]|Name=Sassanids|Game=[[Barbarian Invasion]]|Religion=Zoroastrian|Culture=Eastern}} ...ons in the [[Barbarian Invasion]] for [[Rome: Total War]]. They are in the Eastern culture group.
    5 KB (754 words) - 08:56, 11 September 2020
  • ...Roman Empire|Game=[[Barbarian Invasion]]|Religion=Christian/Pagan|Culture=Roman}} The '''Western Roman Empire''' is one of the playable factions in [[Barbarian Invasion]].
    5 KB (809 words) - 16:47, 16 November 2023
  • The Burgundii have to invade the eastern regions of Gaul. ...ntually absorbed by the Visigoths, Franks and the fragmented Western Roman Empire.
    1 KB (193 words) - 07:51, 31 May 2017
  • ...n as '''Rio'S IBFD BRG II''' is based on the desperate situation the Roman Empire had to face from the barbarian invasions and their newly established kingdo ...With the addition of Beyond Roman Glory their are incentives to recapture Roman Glory and to even go Beyond. I have added new ancillaries, buildings and ha
    4 KB (637 words) - 01:44, 19 February 2021
  • |Era=Late Roman Empire ...in almost as much trouble, locked in a dire battle with the vast Sassanid Empire, the outcome of which might ultimately be decided by the Lakhmid Arabs choi
    4 KB (716 words) - 01:43, 19 February 2021
  • |Era=Roman Republic and High Roman Empire ...features to the game. The mod covers the Roman Republic and the High Roman Empire periods; the normal imperial campaign, named ''Rome Casus Belli'', begins i
    5 KB (783 words) - 01:54, 19 February 2021
  • |Era=Post-Roman Era Rome has fallen many years ago. However, the Roman Empire in the east is well prepared, its economy is still strong and the army is p
    5 KB (862 words) - 01:51, 19 February 2021
  • ...The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a *The Holy Roman Empire
    4 KB (698 words) - 13:38, 18 February 2021
  • ...ction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name='''Seleucid Empire'''|Game=[[Rome: Total War]]|Culture=[[Greek]]}} ...by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr
    3 KB (483 words) - 16:43, 25 March 2023
  • ...s part of one of four broad Cultural Groups. Roman, Hellenic, Barbarian or Eastern. =Roman=
    15 KB (2,208 words) - 10:35, 20 August 2020
  • ...inus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire. ...members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome,
    5 KB (649 words) - 12:15, 18 February 2021
  • * Persian Empire * Chaldean Empire
    2 KB (348 words) - 12:49, 10 February 2020
  • |Era=Late Roman Era ...ding up to a final grand campaign set during the fall of the Western Roman Empire.
    4 KB (556 words) - 13:36, 18 February 2021
  • ...game, [[Rome: Total War]] , players would initially play one of the three Roman Factions. These were the Julii (red) , who were positioned north of Rome an The Senate is a non-playable (except custom battles) Roman faction which loosely represents the autonomy of the Senate and holds the p
    8 KB (1,225 words) - 18:17, 15 October 2023
  • ...but lacks good early infantry and missile troops. Has strong control over eastern areas of the map. *[[The Holy Roman Empire (M2TW Kingdoms)|The Holy Roman Empire]]: Starts in from the west, has good all round unit roster.
    2 KB (375 words) - 21:54, 30 July 2012
  • ...the relatively obscure back water that they were at the fall of the Roman Empire to the world dominating powers that they eventually became. :*Rampante-Cid - Eastern Faction Research
    3 KB (466 words) - 12:09, 18 February 2021
  • ...with the Holy Roman Empire which will almost entirely cover the potential eastern threats you can get. After that you can march on the Moors and southward e ...hnology. Strong starting standing armed forces. Starts with a medium sized empire with easily conquerable territories 1 or 2 turns journey from the nearest a
    5 KB (899 words) - 12:30, 30 May 2017
  • ...="text-align:left;"|'''Western European''': Burgundy | France | Holy Roman Empire |style="text-align:left"|'''Eastern European''': Bulgarian Empire | Croatia | Hungary | Poland | Serbia
    24 KB (3,314 words) - 13:29, 18 February 2021
  • Hungary is one of two central European Roman catholic powers in M2TW. ...n power during the late period, though, not to the extent of the Byzantine empire.
    4 KB (676 words) - 12:30, 30 May 2017
  • Vlad: Total War is a compilation of 2 overhauls; the first being "Roman Expansion", for [[Rome: Total War]], and the other (simply called "Barbaria The first mod came into existence when Vlad (the creator) released the Roman Expansion mod onto the TWCenter Forums in 2005. While the original version
    6 KB (937 words) - 01:48, 19 February 2021
  • European Peasants have far better stats than Middle Eastern Peasants, but are still very weak. *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
    3 KB (464 words) - 16:39, 27 April 2020
  • ...n_Symbol-Vanilla.png]]|Name='''Parthia'''|Game=[[Rome: Total War]]|Culture=Eastern}} ...al War]]. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on w
    6 KB (991 words) - 12:18, 23 June 2023
  • ...re. They are likely to be caught between the Hunnic hammer and the Eastern Roman anvil. They have the ability to horde, which is vital if the Goths are to s ...l and cities like Massilia, Augusta Trevororum and the Roman cities on the eastern tier of Gaul. If you can sack these cities first, it leaves less for the V
    5 KB (761 words) - 05:21, 4 June 2017
  • ...ltural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other. The mod will explore the repercussions an ...he years 872-1071, primarily the struggles between Roman and the Bulgarian Empire. TGC adds numerous new factions as well. TGC includes new religions for the
    7 KB (1,034 words) - 13:42, 18 February 2021
  • ...rthage which would one day become Tunis. From Carthage, they attacked many Roman-controlled Mediterranean locations, even taking part in the Sack of Rome al ...As Rome was desperate and rapidly shrinking, they were given lands by the Empire. The Visigoths (West Goths) had a plan to invade, however, and they fought
    10 KB (1,695 words) - 13:25, 17 January 2018
  • ...tury, this modification will attempt to portray the migration period/ late Roman era as authentically as is possible within the confines of the computer gam ===Eastern Roman Empire===
    16 KB (2,697 words) - 06:41, 4 November 2018
  • ...elatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west. Its weakness then is the other It ''Eastern Offensive''
    6 KB (1,105 words) - 12:30, 30 May 2017
  • *[[Drtad]] (European/Middle Eastern researcher) *Holy Roman Empire
    6 KB (886 words) - 11:52, 10 February 2020
  • ...at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and mor Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity. At
    15 KB (2,287 words) - 18:48, 15 October 2023
  • |Era=Roman Republic ...e data directory. Extended Cultures sports nine culture specific barracks: Roman, Hellenic, Persian, Arabic, Punic, Nomadic, Thracian, Iberian, and Celto-Ge
    11 KB (1,790 words) - 01:56, 19 February 2021
  • == Some Seleucid Empire Details == ...pire, i.e. a successor state of Alexander the Great's empire. The Seleucid Empire was centered in the near East and at the height of its power included centr
    6 KB (1,020 words) - 12:32, 30 May 2017
  • ...of Late Antiquity, and especially, though not exclusively, the late Roman Empire centred on its capital at Constantinople. ...e's Empire in the previous century, nothing seemed to have "fallen"- still Roman aristocrats taxed flourishing towns and cities to support their luxurious l
    15 KB (2,423 words) - 13:29, 18 February 2021
  • ...s Spartacus a thracian soldier that deserted from a auxiliary force of the roman army, was captured, sold as a slave, and then made a gladiator due to his s ...ey have been defeated, some of them are always prompt to rebel against the Roman oppressor.
    18 KB (2,991 words) - 00:41, 15 May 2019
  • ...t in Britain, Ireland and northern Gaul during the "Dark Ages" of the Post-Roman 5th-7th centuries AD. The mod derives its name and inspiration from the Art ...sed by the Germanic Franks and remnants of the old Roman order. Beyond the Roman frontier, the Picts of Caledonia stir once more, and the introduction of Ch
    11 KB (1,696 words) - 01:43, 19 February 2021
  • ...l War]]. They can be played after successfully completing a campaign as a Roman faction or by simple modifications to the game files (more information on w Egypt is located in North-Eastern Africa, as well as holding some settlements around the Mediterranean, in Ju
    4 KB (549 words) - 05:18, 7 May 2023
  • ...ke control of the Roman Republic and, if they choose, transform it into an empire. ...mpire and its environs, features new territories stretching further to the eastern edge of the map.
    9 KB (1,243 words) - 10:43, 14 November 2021
  • ...f Hungary |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Eastern European]]}} *Short Campaign: Hold 15 provinces and outlast/destroy The Holy Roman Empire and Poland.
    3 KB (468 words) - 14:50, 17 March 2022
  • ...imate double goal of both becoming Emperor and establishing the Holy Roman Empire as Europe's hegemonial power. This will be no easy task, as you have to wea ...Kingdoms focuses on a much more realistic representation of the Holy Roman Empire:
    8 KB (1,329 words) - 13:24, 18 February 2021
  • ...and an AOR (Area Of Recruitment) system . It is centered around the Middle Eastern warfare during the period between 1174 and 1400 AD. *The Roman Empire
    5 KB (787 words) - 13:17, 18 February 2021
  • ...appens to have no walls. From there as your homeland, you may start your empire, and spread death across Europe. You can also choose to keep the rest of yo ...ctions except the Goths. That leaves you free to take on the Western Roman Empire.
    14 KB (2,568 words) - 17:27, 28 October 2023
  • ...l is necessary to be able to initiate a civil war against one of the other Roman factions. ...ions:''' The House of Julii, The House of Brutii, The House of Scipii, The Roman Senate
    9 KB (1,381 words) - 06:16, 13 June 2021
  • ...story '''AD USQUE FIDELIS'''. It is a story of a veteran of Eastern Roman Empire army - Uliaris is a man whose past seems to be catching up not only with hi
    3 KB (546 words) - 07:06, 5 April 2017
  • ...ification for [[BI]] with a series of campaigns focusing on the late Roman Empire. Sub mods include [[Rio's IBFD]] and [[Imperium Julianorum]]. The aim of th |Era=Late Roman Empire
    16 KB (2,490 words) - 01:43, 19 February 2021
  • Have a look at the main [[Byzantine Empire]] page for general information and facts regarding this faction. ...er it. In fact, it is their reverence of the old ways that has brought the empire to a point of stagnation, in a world that has gradually kept moving on. The
    13 KB (2,142 words) - 12:30, 30 May 2017
  • ...ke control of the Roman Republic and, if they choose, transform it into an empire. ...mpire and its environs, features new territories stretching further to the eastern edge of the map.
    12 KB (1,911 words) - 19:34, 13 November 2023
  • Roman Republic to Empire covers the years 241 B.C. to 117 A.D. * The Roman Republic to Empire campaign features the following factions:
    9 KB (1,373 words) - 01:58, 19 February 2021
  • ...d eerge as one of them. Start with an alliance with the Franks and Western Empire. The WRE always gives you like two settlements for an alliance and attackin ...out easily) and taking over all of Western Europe, while keeping a strong Eastern front because of hordes, after all of West Europe was taken I followed the
    8 KB (1,286 words) - 16:54, 27 October 2023
  • ...and from Apulia to Dalmatia that help to trigger the conflicts between the Roman Republic and its neighbors, Carthage and Illyria. ...sisting of five nations: Bithynia, Atropatene, Nabataea, Saba, and Mauryan Empire. Each of these subfactions has specific buildings and units which can be bu
    10 KB (1,542 words) - 00:41, 15 May 2019
  • ...he late Roman period. This new expansion will start with a base late Roman Empire military and economic system I am creating for the 356 AD update and which ...rn Roman Empire, Eastern Roman Empire and the Roman Expedition of The last Roman DLC. With optional AOR version.]] || Add-on || Units || Original || [[Swiss
    17 KB (2,412 words) - 10:49, 22 April 2020
  • ...an factions in the game. To the south of you is the other, the [[Byzantine Empire]]. To the south west, there are the Catholic [[Poland| Polish]] and the [[H ...Smolensk and Helsinki. Once this is achieved, sights can then be turned to Eastern Europe. The Poles and Hungarians to the Southwest are the main rivals to ex
    5 KB (937 words) - 12:31, 30 May 2017
  • ...player to defend and bring back the former glory the once mighty Byzantine Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various Eur *[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]
    19 KB (3,013 words) - 16:48, 10 July 2014
  • ...through long stretches of hostile waters unlike the navies of [[Byzantine Empire (M2TW Faction)|Byzantium]], [[Venice (M2TW Faction)|Venice]] or [[Portugal ...es and severely backward in development. A strong and well developed trade empire and maritime power will take time to construct and significant manpower and
    7 KB (1,223 words) - 12:30, 30 May 2017
  • ...[Empire: Total War]]|Religion=[[Image:Roman_catholic.png]][[Catholicism in Empire: Total War|Catholic]]|Culture=European}} '''Austria''' is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
    14 KB (1,876 words) - 13:41, 13 July 2020
  • *'''Seleucid Empire''' ...after the Samnite Wars broke out; they won an important battle against the Roman army in 321 BC, and their imperium reached its peak in 316 BC after further
    23 KB (3,609 words) - 01:52, 19 February 2021
  • ...eria to Himalayas || <span style="display:none">33</span>Roman Republic to Empire || [[ahowl11]] || || [https://www.twcenter.net/forums/showthread.php?7817 ...Iberia to Anatolia||<span style="display:none">33</span>Roman Republic to Empire|| [[Marcus Cornelius Marcellus]] || [https://www.twcenter.net/forums/showth
    55 KB (7,970 words) - 03:48, 17 October 2023
  • This is a project to bring to life the Iron Age of pre-Roman Britain, aiming to provide a rich roster of units and faction diversity to allow players to build vast kingdoms before the inevitable arrival of the Roman legions.
    45 KB (6,857 words) - 13:37, 13 February 2021
  • *Downfall of the Empire review by Junius *The Pontic Expedition - A Roman AAR Review by Juvenal
    31 KB (4,749 words) - 11:56, 10 February 2020
  • ...M2TW Kingdoms)|New Spain]]''', '''[[The Aztec Empire (M2TW Kingdoms)|Aztec Empire]]''', '''[[The Mayans (M2TW Kingdoms)|Mayans]]''', '''[[The Apachean Tribes ...Baron's Alliance]] - similar in gameplay terms to the Eastern and Western Roman Rebels from the game [[Barbarian Invasion|Rome Total War: Barbarian Invasio
    20 KB (3,120 words) - 12:36, 15 March 2020
  • |Game=[[Empire: Total War]] Prussia is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
    13 KB (1,852 words) - 13:19, 13 July 2020
  • '''Rome''' is bound for a united and Roman Italy driving out Gauls and greeks alike. Rome has lots of money, a large p ...' dominions stretch from the Aegean to Media and beyond, it is a difficult empire to control but they have plenty of money and resources but many areas are p
    7 KB (1,154 words) - 07:47, 15 February 2020
  • * '''Classical Greek''' (Will be divided between Western Greek and Eastern Greek) * '''Arche Seleukeia''' (Seleucid Empire - Persian Hellenic successor empire)
    15 KB (2,150 words) - 13:29, 18 February 2021
  • ...agETW.png|250px]]|Name=Portugal|Game=[[Empire: Total War]]|Religion=[[File:Roman catholic.png|ETW Symbol of Catholicism]][[Catholicism (ETW Religion)|Cathol '''Portugal''' is an unplayable minor faction in ''Empire: Total War''.
    16 KB (2,609 words) - 10:11, 3 February 2023
  • ...he player to defeat one or two enemy factions (for example, the Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least ...ch faction can only construct one Master Guild Hall of each guild in their empire. It is possible however, to capture a city with an existing Master Guild Ha
    22 KB (3,546 words) - 18:43, 15 October 2023
  • ...ncient "barbarian" cultures are often viewed through the paradigm of Greco-Roman bias. The true nature of these civilizations, says EB, is better revealed t * Baktria, the central asian Hellenic empire
    23 KB (3,756 words) - 01:56, 19 February 2021
  • A modification for Medieval II: Total War focusing on the Middle-Eastern warfare of 1175-1400 AD. ...the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming
    20 KB (3,207 words) - 13:36, 18 February 2021
  • #(Holy Roman Empire) Sacrum Imperium (+Teutonic Order State) #(Eastern Roman Empire) Basilía ton Romaion (Byzantine Empire, Empire of Nicaea)
    23 KB (3,872 words) - 00:57, 3 May 2024
  • ...ulation of the battle of Thermopylae, I sent an entire horde of 8 Parthian eastern infantry with: +8 experience, +2 armor, and +3 attack toward 1 unit of Spar ...that fight Rome early on ([[Gaul]], [[Macedon]]) you are forced to fight 2 Roman houses at the same time. You'll be forced to fight on at least two fronts.
    25 KB (4,477 words) - 12:32, 30 May 2017
  • ...ncorporates a new playable faction - the Achaean League - and new Polybian Roman General variants. ...www.twcenter.net/forums/showthread.php?787627-Alii-Colores-Romae-Totus-for-Empire-Divided Release]'''
    62 KB (9,677 words) - 04:26, 18 February 2020
  • ...rio. Having been defeated and nearly annihilated by the Huns in 273BC, Far Eastern Celt have migrated to a new home, almost completely deprived of their menfo ...e less fantasy nature of the mod. With the fourth faction relocated to the eastern shore of Azov Sea.
    20 KB (3,125 words) - 01:42, 19 February 2021