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  • A '''[[Faction]]''' in the context of the [[Total War]] series of games refers to one of the various competing forces in the game ...epending on the faction you play as - for example [[Scotland]] in Medieval 2 find themselves unable to construct the necessary buildings to train gunpow
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  • ...is a quick guide to how to Unlock all the Factions in [[Medieval 2: Total War]]. However there are some stability issues when playing as the [[Mongols]], 1. Go to your "Medieval II Total War" folder.
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  • ...tably in ''[[Medieval 2: Total War]]'', where they take the place of minor factions.
    410 bytes (59 words) - 12:03, 12 March 2017
  • ...ames is rather simple. Note that in the original [[Shogun: Total War]] all factions are playable from the beginning. == Rome: Total War ==
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  • ...ligion in Medieval 2|religions]] in [[Medieval 2: Total War]]. The Islamic factions (the [[Moors]], [[Turks]], and [[Egypt]]ians) can start [[Jihad]]s against ...ers may find still their cities designated crusade targets by [[Catholic]] factions. Muslim players do have the option to initiate a [[Jihad]] against enemy ci
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  • The livonian rebels are a faction that start in Livonia on Medieval 2 total war: Kingdoms. They are surrounded by Danes, Novgorod and the Teutonic Order. T [[Category:M2TW Factions]]
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  • ...] are followers of this religion. Unlike [[Catholic]] or [[Islam|Islamic]] factions, the followers of the Orthodox faith can not unite in a [[crusade]] or [[ji One advantage for factions that are Orthodox is that they never get a Crusade called on them no matter
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  • Each faction in [[Medieval II: Total War]] belongs to one of six cultures. The culture a faction belongs to in the [[Total War]] games determines a number of things about its appearance in the game. Fo
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  • |Platform=[[Medieval 2: Total War]] |Era=Medieval
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  • == Excommunication in Medieval 2: Total War == ...tely waste a great deal of resources that have already been committed to a war.
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  • ...gon: Rebirth of the Hellenes''' is a modification for [[Medieval II: Total War]]: [[Kingdoms]]. Its progress is very fast and it contains gorgeous additio ...ere will be reform/s (in the same style as the Romans had in [[Rome: Total War]]) to simulate the large changes in warfare. There will also be several inv
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Mod Type=Total Conversion
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  • |Platform=[[Medieval II: Total War Kingdoms]] |Mod Type=Total Conversion
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  • ...of the [[Papal States]]. Well over half the factions in Medieval 2 Total War are Catholic. ...tholics who are not excommunicated hurts relations with the Pope. Catholic factions have the opportunity to have their own Cardinals elected to the position of
    3 KB (449 words) - 17:08, 12 December 2023
  • |Platform=[[Medieval 2: Total War]]. |Mod Type=Total conversion.
    3 KB (437 words) - 12:50, 18 February 2021
  • |Platform=[[Medieval 2: Total War]]. |Mod Type=Total conversion.
    3 KB (411 words) - 13:40, 18 February 2021
  • #REDIRECT [[HowTo:Unlock All Factions]] There is also another way how to make all the factions playable. Follow all the directions CAREFULLY!!!
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  • ...of at least 4 can call a Jihad. Once a Jihad has been called, all Islamic factions can decide to join it with one or multiple armies. Jihading armies have inc
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  • |Platform=[[Medieval 2: Total War]] ===Factions===
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  • |Platform=[[Medieval II: Total War]] |Era=Medieval
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  • =Welcome to Medieval II: Total War on the TWC Wiki= <big>[[Medieval II: Total War]] is a game in the [[Total War]] Series. Developed by the [[Creative Assembly]].
    11 KB (1,438 words) - 08:33, 15 February 2020
  • The Mongols are a non-playable emergent faction in Medieval 2: Total War. Several Mongol armies consisting mainly of elite units lead by experienced ..._mongols.jpg|Faction Symbol]]|Name=Mongol Empire|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
    2 KB (338 words) - 17:41, 11 July 2013
  • ...In [[Shogun 2: Total War|Shogun 2]] and [[Medieval 2: Total War|Medieval 2]] the results of missions are shown in short movies depicting the assassin' ...sinating victims. Sometimes ''hero'' Assassins are created (Medieval:Total War only as far as I know) that already have a lot of valour.
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  • |Platform=[[Medieval 2: Total War]] [[Kingdoms]] |Era=Medieval
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  • World Total War is a major mod project for Medieval Total War 2.<br> It will be for World War 2 ambientation.<br>
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  • ...which they belong to establish alliances, trade rights and more with rival factions. The main actions a diplomat may perform are listed below: .... In Rome Total War they virtually always end eventually while in Medieval 2 they are somewhat more likely to last in the right conditions.
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  • ...ser similarity with the non-playable [[Senate]] faction from [[Rome: Total War]]. ...ls missions, if it declares war and remains at war with other [[Catholic]] factions, or if its regions have too high a level of heresy.
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  • ...aves.png|The Rebels' faction symbol]]|Name=Rebels|Game=[[Medieval 2: Total War]]|Religion=Heritic|Culture=Variable}} ...olt. Another possibility for the Rebels to gain new provinces is for other Factions to be destroyed by losing all their family members. In this case, if a fact
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  • [[Medieval 2: Total War]] is the first game in the recent [[Total War]] series to give the option to develop settlements in two distinctly differ ...development of the settlements you control is the major influence on your factions success in the game. Expansion in the game is achieved by taking control
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Era=Medieval Era
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  • |Platform=[[Rome: Total War]] ...age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great armies to glory.
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  • {{Total War}} ...cts. Creative Assembly has published through [[SEGA]] since the release of Medieval II.
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  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
    3 KB (441 words) - 05:43, 15 May 2019
  • |Platform=[[Empire: Total War]] ...an be either the early infantry or the elite units, or indeed a particular war.
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  • ...odification for [[Rome: Total War]]. It is not to be confused with [[Total War: Warhammer]], a game developed by The Creative Assembly.'' |Platform=[[Rome: Total War]]
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  • ...ting, some compromises may have been made to balance good game play versus total historical realism. In some cases the reasons why the game would not be designed for total historic accuracy can be easily imagined, for example:
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  • |Platform=[[Medieval II: Total War]] ...Across Europe]] by [[Zephrelial]] and brand new AI for CAE's '''six''' new factions. It incorporates the following modifications into a single, user friendly f
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  • |Platform=[[Medieval II: Total War: Kingdoms]] ...of Ishtar] is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Mod Type=Total Conversion
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Mod Type=Total Conversion, Lord of the Rings, Mod Foldered
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  • ...ations] forum at TWC. <!-- Except in respect of some mods (e.g. Troy Total War) which are hosted in wrong section for the platform eventually used by the ===Amazon Total War ===
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Mod Type=Total conversion
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  • '''Modifications for [[Medieval II: Total War Portal|Medieval II: Total War]].'''<br> ...ter.net/forums/showthread.php?659303 Registry Catalogue - Medieval 2 Total War ]
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  • ...s are the rough Polish counterpart to the Mailed Knights of other European factions, but these men have unique distinctions. They throw javelins and are better ...ts; in fact Polish Nobles are the best Javelin-Cavalry in Medieval 2 Total War. This can be very useful against other cavalry and high value targets, and
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  • |Platform=[[Rome: Total War]] |Mod Type=Total conversion
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  • |Platform=[[Medieval II: Total War]] |Era=Medieval
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  • - 1 unit of Highland Nobles with 2 copper experience stripes and 1 copper weapon upgrade - 2 units of Highland Nobles with 3 copper experience stripes and 1 copper weap
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  • {{Total War}} ...as '''RTW''') is a strategy game in the [[:Category:Total War Series|Total War Series]] which combines a turn-based campaign map with real time battles. T
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  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
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  • ...a non playable emergent faction in [[Medieval 2: Total War]] and Medieval 2 Kingdoms. ...ristian nation it can also be effective to bring the Papal States into the war against the Mongolians by donating captured Saracen holy lands to the Pope.
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  • Religion has been a factor in most Total War games so far. However, its importance has changed over time. Whereas it ser ==Medieval Total War==
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  • <u>[[File:New shogun 2 banner.png|center]]</u> {{Total War}}
    11 KB (1,775 words) - 18:24, 15 October 2023
  • ...between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the pl ..." has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these
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  • |Platform=[[Medieval II Total War: Kingdoms]] |Era=Medieval
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  • The Timurids are one of the two nomad factions that appear near the start of late period, near 1365. They will appear jus ....jpg|Faction Symbol for Timurids]]|Name=Timurids|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
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  • In the vanilla Medieval II - Total War game, two factions (the Mongols and the Timurids) emerge after the start of the game. There a if I_EventCounter mongols_invasion_warn == 2
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  • |Platform=[[Medieval II: Total War]] Xenophonia is a mod for M2TW. It replaces several factions' speech with their native languages, making them speak e.g. German, French
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  • ...imits for [[Medieval II: Total War]] appear to be similar to [[Rome: Total War]] though some are slightly raised. See also [[Hardcoded Limits - RTW|Hardc * Hidden_resources list Min: 2 Max: 64
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  • |Platform=[[Medieval II: Total War Kingdoms]] Isandlwana - The Thin Red Line, is a modification for [[Medieval II: Total War Kingdoms]]. It is a Battle Map only mod which gives the player the opportun
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  • ...ion Symbol for Byzantium]]|Name=Byzantine Empire|Game=[[Medieval II: Total War]]|Religion=[[Orthodox Christianity]]|Culture=[[Greek]]}} '''The Byzantine Empire''' are a faction found in Medieval 2 Total War. The Byzantine Empire can be made playable be either defeating the faction
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  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
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  • |Platform=[[Medieval II: Total War: Kingdoms]] Bulgaria: Total War adds a new Bulgarian faction to the game, extends the campaign map, provide
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  • ...makes them one of the most important units available to any of the Italian factions. Their strategic value lies in their availability, cost and strength. ...r these reasons this unit perhaps is the best Infantry in Medieval 2 Total War until Dismounted Feudal Knights start appearing in the campaign.
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  • ='''Rome: Total War'''= ...BI or M2'') description of a region. The changes of Barbarian Invasion and Medieval II will be explained below.
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  • Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powe ...ike (make sure you have deployed spies in order to keep track of the other factions). When you finally see a weak, unguarded, region that would be easy to defe
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  • '''Modifications for [[Total War: Attila Portal|Total War: Attila]].'''<br> *[http://www.twcenter.net/forums/forumdisplay.php?2231 Total War: Attila Mod Register]
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  • ...spain.jpg|Faction Symbol for Spain]]|Name=Spain |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}} Spain starts with 2 settlements:
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  • <big><big><big>Welcome to Empire: Total War on the TWC Wiki</big></big></big> <big>'''[[Empire: Total War]] is the 5th major game in the [[Total War Series]] developed by the [[Creative Assembly]].'''
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  • ...val 2. One person will play their turn, end it, save the game on the next factions turn and then send the file to the appropriate player. This goes on and on ...fighting battles. As an example, if an English and a French player are at war, and on Englands turn he attacks a French army and chooses to fight it on t
    10 KB (1,552 words) - 13:52, 11 December 2023
  • ==Total War: Rome II== |+! style="background:#ff3333;" |'''Total War: Rome II Mods'''
    73 KB (7,910 words) - 08:13, 15 February 2020
  • |Platform=[[Medieval II: Total War: Kingdoms]] This Mod for Medieval 2: Total War - Kingdoms focuses on a much more realistic representation of the Holy Roma
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  • ...e Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]]. The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic camp
    9 KB (1,363 words) - 04:09, 29 January 2019
  • ...e Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]]. http://i185.photobucket.com/albums/x228/Dordor333/0025-2.jpg
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  • ...play.php?211-Medieval-II-Total-War-Hosted-Modifications Medieval II: Total War Hosted Modifications] and [https://www.twcenter.net/forums/forumdisplay.php A modification for Medieval II: Total War focusing on the Middle-Eastern warfare of 1175-1400 AD.
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  • ...r off depending on initial state. Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to ...ile, under the buildings where you would normally recruit them. See also [[Medieval II Unit IDs]].
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  • |Platform=[[Medieval II: Total War]] |Era=Late Medieval Era
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  • In Medieval 2: Total War there are five different religions, namely [[Catholic]] and [[Orthodox Chri Christian Factions can be either [[Catholic]] or [[Orthodox Christianity|Orthodox Christians]]
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  • |Platform=[[Empire: Total War]] .... This Series includes Empire Total Factions, Surm und Drang 2, The Civil War, Greek Mod and Early American Colonization mini campaigns for Americas map.
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Era=Medieval
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  • ...ile in Medieval 2 total war, it determines various features of the various factions in-game, such as whether they are available in custom battles or not, what [[Descr sm factions.txt#faction|faction]] portugal
    8 KB (1,155 words) - 11:40, 16 March 2021
  • ...matic terms they wish. It is also used to simply control multiple (or all) factions as one player, or test game functions when modding. ...like Retrofit to work properly) and can be hacked together in Rome 1 Total War. How well it works in mods depends on the mods not using scripts that break
    13 KB (2,159 words) - 07:25, 17 April 2020
  • ...nter.net/forums/showthread.php?t=412456 Be a Modder: Doctoring of Medieval 2 units] ...owthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps]
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  • |Mod Type=Total Conversion |Era=Medieval
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  • ...is a number ranging from -1.0 to 1.0, with 0 being neutral reputation. All factions start with neutral reputation, or "mixed" as it is called in-game (although ...asing prisoners is the best way to counter the drop in global reputation a war gives (more on that further down).
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  • ...campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ==Factions==
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  • ...access to new units. The army of Denmark is identical to in Medieval Total War II unless they become the union of Kalmar, in which case they gain the new ...ebel city. I had the option to build this structure after controlling only 2 cities : Hamburg and Visby. No other guild should be present in the city wh
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  • {{Total War}} ...st of the Americas. Medieval II is built on the code base of [[Rome: Total War]].
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  • ==[[Total War Saga: Troy]]== ==[[Total War Saga: Thrones of Britannia]]==
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  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
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  • ...be found in the data folder of the game's directory (for Medieval 2: Total War the game must be unpacked using the unpacker provided with patch 1.1, other :formation 1.2, 1.2, 2.4, 2.4, 4, square
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  • {{Total War}} ...r Kingdoms''' is the expansion to the 2006 PC game, ''[[Medieval II: Total War]]''. The expansion was released on August 28, 2007 in the United States and
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Mod Type=Total Conversion
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  • The Total War games load files in a pre-set order, so for loading crashes exactly when th ==Rome: Total War Possible Causes of Error==
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  • |Platform=[[Medieval 2: Total War|M2TW]] and [[Kingdoms]] |Mod Type=Total Conversion
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  • ...campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ==Factions==
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  • ==Total War Saga: Thrones of Britannia== === 25 Playable Factions ===
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  • |Platform=[[Napoleon: Total War]] NTW3 is the latest of the Lordz Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA).
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  • '''Modifications for [[Rome: Total War Portal|Rome: Total War]].'''<br> ....net/forums/showthread.php?659309 TWC Mod Registry Catalogue - Rome: Total War]
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  • ==[[Total War: Three Kingdoms]]== Enhanced Battles 1.5 for Total War: Three Kingdoms
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  • |Release Status=v0.2.4 *INVASIO BARBARORVM: VLTIMVS ROMANORVM II: Medieval II Total War (Planned)
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  • |Platform=[[Empire: Total War]] |Mod Type=Total Conversion
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  • |Platform=[[Medieval II: Total War]] |Era=Medieval
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  • Portugal are one of the factions in [[Medieval II: Total War]] that can be unlocked by either defeating them individually during the cam ...of spear militia to hold your line in battle. Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismount
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  • [https://www.twcenter.net/forums/showthread.php?t=92549 Patch 1.2 Docudemons] dead download<br> ...center.net/forums/showthread.php?t=106265 Adding existing units into other factions in battle_models.modeldb made easy] this actually looks hugely complicated
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  • |Platform=[[Medieval II: Total War: Kingdoms]] '''East of Rome''' is a modification for Medieval 2: Total War Kingdoms concerned with the world of Late Antiquity, and especially, though
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Release Status=Version 2.3
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  • .../showthread.php?748601 Creating a World - Steam Install for TATW 3.0 and 3.2 ] *[https://www.twcenter.net/forums/showthread.php?677656 Creating a World - 29 Factions on selection display]
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  • |Platform=[[Medieval II: Total War: Kingdoms]] |Era=Medieval
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  • ...campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...lim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holy lands. [[The Byzan
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  • ...ee [http://www.twcenter.net/forums/showthread.php?666328-Reconquista-Total-War-(Spanish-Project) this thread] - No viable Download found as of October 201 |Mod Type=Total conversion
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  • |Platform=[[Rome: Total War]] SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with add
    24 KB (4,451 words) - 01:59, 19 February 2021
  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
    26 KB (4,094 words) - 13:42, 18 February 2021
  • ...a total conversion mod for the Creative Assembly game [[Medieval II: Total War]].<br> 26 factions are currently planned; the majority of these will be playable.<br>
    16 KB (2,697 words) - 06:41, 4 November 2018
  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
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  • <big>[[Total War: Rome Remastered]] offers modding opportunities similar to the original gam With patch 2.0.4 beta hard-coded limits for factions, cultures, religions, buildings and units have been removed. See [https:/
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  • ...od in the spotlight -- [[User:Leonidas The Lion|Leonidas The Lion]] 13:50, 2 June 2007 (CDT) ...ny case, I've always liked [[Blood Broads & Bastards]], a mod for Medieval 2. Its a fairly new article so it's quite small, but the point of the spotlig
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  • [[File:Medieval II Modding.png|center|Medieval II: Total War Modding Banner]]<br> <center><big>Tutorials, resources and tools for modding [[Medieval II: Total War]]:'''</big>
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  • Medieval II: Total War has a total of 11 Characters. Each character has its own set of skills and abilities. A family member can start off with between 0-2 stars in command and can earn more by fighting and winning battles.
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  • ...accurate game experience, without sacrificing fun. Europa Barbarorum is a total conversion&mdash;replacing all unit and building stats, for instance, and a ...names --> following the game's development became concerned that barbarian factions such as [[Gaul]] and [[Germania]] were being portrayed as stereotypical hor
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  • ...ole from March 2015 through to September 2015. He is best known on [[Total War Center]] for his creative writing and [[Content Staff|Content]] work, as we ...AAR [https://www.twcenter.net/forums/showthread.php?483412-Takeda-A-Shogun-2-AAR-(Completed) ''Takeda'']. He quickly came to make himself at home in the
    40 KB (5,737 words) - 02:41, 7 November 2020
  • ...in [[Total War: Rome Remastered]] as compared to the original Rome: Total War, from initial comparison carried out by Suppanut. <big>'''For general information see [[Total War: Rome Remastered - Modding]].'''</big>
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  • ...a certain game I would hope you are all very familiar with. Medieval Total War. ...played this game all the way through, several times, with all the European factions, and with the Byzantines, except for the French, I couldn’t seem to work
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