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  • ==Use in RTW== ...ever unlike the [[descr_vegetation.db]] if you delete geography.db it will not re-generate from the text file. The text file is therefore only useful for
    848 bytes (142 words) - 08:42, 19 June 2017
  • '''Swords do not permit insolence.''' ...t requires considerable space, even for practice. However, the men who can use the swords command considerable respect among their peers.
    2 KB (285 words) - 03:49, 19 January 2013
  • ...om other web-sites, including from Wikipedia (this Wiki does not currently use the license necessary to allow that). -[[User:Makanyane|Makanyane]] 02:20,
    450 bytes (77 words) - 16:38, 12 December 2009
  • ==Conditions which could use together== ...ir names with a space. You must use the internal name of a region as using in [[descr_regions.txt]] which that campaign using. This can be used together
    4 KB (528 words) - 11:28, 16 March 2021
  • ...of the game. Community attempts to create one failed as the files are just not packed, they are also encrypted. CA says this helps game performance. ...included a pack extractor with their first patch (v1.1) which can be found in tools/unpacker after the patch has been installed.
    947 bytes (159 words) - 08:51, 15 February 2020
  • ...in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can have if desired have a different me This applies to RTW and BI, further enhancements are available in the other games see topics below.
    3 KB (490 words) - 11:33, 16 March 2021
  • Available category to use in for "BANK: ADVICE" text { AdviceThread's Item as defined in [[export_descr_advice.txt]] }
    2 KB (371 words) - 13:01, 18 March 2021
  • <li>-1 to bow samurai recruitment times in this province.</li> <li>+2 experience to bow units recruited in this province</li>
    2 KB (306 words) - 02:41, 7 November 2012
  • This file is only exist in M2TW and use as delegation of some narration events as method to organized the work duri folder { base path , in case files have different location}
    2 KB (363 words) - 12:11, 31 December 2020
  • ...ng is the list of attributes available for use with traits and ancillaries in [[Rome: Total War]] and its two expansions. * Not all of the attributes listed above are usable in both RTW and BI, at least without some modification of the game files
    1 KB (173 words) - 13:07, 16 March 2021
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
    2 KB (398 words) - 10:42, 30 May 2017
  • ...aign folder - if map files are not included in those folders the map files in the base folder are used. The available options in the advanced conditions menu selection in BI are:<br>
    2 KB (245 words) - 13:09, 16 March 2021
  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    3 KB (473 words) - 13:04, 18 March 2021
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (308 words) - 11:50, 30 May 2017
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (312 words) - 11:49, 30 May 2017
  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...region must be unique and the correct RGB colour reference for it included in [[descr_regions.txt]].
    4 KB (763 words) - 09:26, 20 June 2017
  • ...as since pulled together a team of like-minded developers. It has seen use in major mods such as Elder Scrolls Total War and Warcraft Total War, among ot ...ge of its abilities. Without understanding exactly what has changed it may not be ideal to keep M2TWEOP on the latest version; for example certain mods wi
    3 KB (482 words) - 11:14, 1 April 2023
  • <li>Can hide in forests</li> }} ...so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been
    3 KB (547 words) - 22:34, 19 August 2020
  • The unit cards for the [[Barbarian Invasion]] game can be found in RTW/BI/data/UI/units/''faction'' and RTW/BI/data/UI/unit_info/''faction'' ...r [[Rome: Total War]] you need to unpack the .pak files in RTW/data/packs, use this tool to unpack them:
    4 KB (630 words) - 12:31, 18 March 2021
  • ...mall (max 100MB) mods, tools and resources for the Total War games, or for use elsewhere on TWC. It is recommended over the using forum attachment system Members can also create a page in the downloads section which links to a larger file hosted externally, the p
    2 KB (322 words) - 03:04, 14 April 2024
  • ...ds.txt]] for manage some sound events related to strategy map's animation. In M2TW, events it managed are part of [[descr_sounds_generic.txt]] ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
    3 KB (449 words) - 14:10, 13 March 2021
  • ...sterix Loincloth also provides a violet name now. Some of the images still use the old badge design. 17:07, 30 March 2015 (BST) ...t them in a section on their own at the bottom, and make a note about them not being ranks, but still having a specific color. [[User:Meneth|~Meneth]] 13:
    474 bytes (73 words) - 08:28, 28 November 2018
  • Sound banks in this file share the similar category organization as describe below... "type" is engine entry as declared and listed in [[descr_engines.txt]].
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  • ...an enemy, as that is more the role of cavalry, but if they are successful in manouvering around an enemy, they can be extremely effective. ...be researched in the game is the fire by rank drill. Once researched, the use of infantry greatly increase. They go from only having the first rank firin
    3 KB (533 words) - 14:08, 30 May 2017
  • <li>Allowing foreigners to use Japan's sacred soil decreases your daimyo's honour by -1</li> '''The foreigners offer wealth, and all they ask is the use of a little piece of land.'''
    2 KB (290 words) - 01:57, 19 January 2013
  • ...please correct it! Likewise, if there's a useful tool that generally helps in modding Total War, feel free to suggest/add it. You may also be interested in a list of [[Upload Sites]].
    3 KB (402 words) - 02:48, 3 April 2023
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    3 KB (467 words) - 14:10, 13 March 2021
  • ...text which is displayed in the game for the Trait Levels which are defined in [[export_descr_character_traits.txt]]. If a trait level does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (420 words) - 12:41, 16 March 2021
  • '''To join TWC's Official Discord Server please use [https://discord.gg/w6GRHFp this invite].''' ...enient way to coordinate staff and grew into a nifty extra for the site to use if TWC itself was down or for general discussion for those who prefer Disco
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  • <li>-1 to spear samurai recruitment times in this province</li> <li>+1 morale for all land units recruited in this province</li>
    2 KB (316 words) - 04:12, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. folder { base path , in case files have different location}
    3 KB (447 words) - 14:00, 13 March 2021
  • ...vestigation of the problem of [[CTD]]'s occurring during loyalist revolt's in [http://forums.totalwar.org/vb/showthread.php?t=71772 this thread] ...olt must be a "Loyalist Revolt" - eg to previous owner or faction creator (not rebels)
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  • ...tribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big> ...the later patches you could simply delete the descr_geography.db file and use<br>
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (249 words) - 10:58, 30 May 2017
  • ...s are expected to approach the subject with the deepest reverence. This is not unsurprising, given that a katana, or long sword, can easily sever a limb i ...in dangerous times. The emphasis in all teaching, however, was on combat, not on sport or fun. Style mattered, but only as long as it aided the serious b
    2 KB (275 words) - 03:47, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • :What links in particular? The bottom ones some are external linking to the article in question because internals wouldn't work. I don't know if that changes anyt
    1 KB (179 words) - 03:21, 4 September 2017
  • ...le is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so tro ...] in settlements. The .worldpathfinding file name and location are stored in the relevant .world file.
    2 KB (391 words) - 10:00, 1 July 2020
  • ...text which is displayed in the game for the Ancillaries which are defined in [[export_descr_ancillaries.txt]]. If an ancillary does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (305 words) - 11:26, 16 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (374 words) - 14:11, 13 March 2021
  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (367 words) - 10:49, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...ly, they are not outstanding warriors, but as a group they have their uses in holding off light cavalry; even medium and heavier troops will be unwilling ...morale. If they are flanked while fighting they are as good as dead. Do ''not'' think that because they are spearmen they can fight a generals bodyguard,
    3 KB (441 words) - 09:22, 6 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • '''"A field is useless until the peasants come. Without a field, what use peasants?"''' ...terous demands, Uke-Mochi pulled food from her own mouth, nose and bottom. In a rage, Susano-Wo killed her, and from her corpse sprang all the basic food
    2 KB (290 words) - 21:42, 4 January 2012
  • ...stand all of the steps I need to do. Can you help me? Or at least point me in the right direction? ...s not been around lately. Otherwise you could ask for help more generally in the Mod Workshop section of the forums. [[User:Makanyane|Makanyane]] 00:57,
    1 KB (258 words) - 00:57, 30 May 2014
  • ...ear in the Grand Campaign without modding. They appear in the Tutorial and in the historical Battle of Hastings. ...rmans]] against the Saxons for control of England. The Saxons are isolated in their strongholds, and can be easily picked off relatively quickly by compl
    2 KB (323 words) - 15:00, 17 March 2022
  • ...art of the file control the wave and bounce effects applied to the banners in-game which give the appearance of animation. ...hich the moving parts move. Frequency also affects the extent of movement in the plane specified. X seems to produce a more left to right movement, whe
    3 KB (481 words) - 04:07, 12 August 2020
  • <li>+1 to repression in this province</li> ...e, but they also understand that they must keep to their allotted stations in life. It also allows the province to develop further with new building.
    2 KB (357 words) - 19:52, 17 February 2013
  • ...rong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it. ...n use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
    7 KB (1,003 words) - 04:26, 18 February 2020
  • ...icle is not applicable to M2TW - the problem appears to have been resolved in that game.'' ...amount of land and sea. Subsequent experimentation has shown that this is not the case.
    3 KB (558 words) - 12:50, 18 November 2022
  • Available category to use in for "BANK: battle_events" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    6 KB (954 words) - 13:04, 18 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    10 KB (1,410 words) - 14:12, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (353 words) - 13:55, 13 March 2021
  • '''Hellfire confined is not hellfire tamed.''' ...ze are particularly dangerous. One spark will spell disaster, particularly in Japan where so many buildings are made of wood!
    2 KB (279 words) - 02:38, 19 January 2013
  • ...es spartanies being trainable only in Sparte itself, but being able to win in any straight 1 on 1 fight. ...ry and Kyrptera, groups of Spartan youths armed with javlins that can hide in long grass.
    970 bytes (158 words) - 11:36, 6 October 2011
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
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  • the type - ballista in that example is the name that needs to be used in [[descr_engines.txt]] at: ...xisting ones for different points in the engines fire cycle. You can also use it to add unique sounds for one particular unit using the new skeleton.
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  • |Attributes=Can hide in Forests ...shield pikemen are the best of the Seleucid pikemen, well disciplined and not likely to tire quickly.
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  • ...good and the general maturity and intelligence of the community there was not very high (although this was allready something he was thinking about). He no longer posts at the Org and probably will not do so again until the community either changes or he finds a significantly
    2 KB (282 words) - 12:06, 10 February 2020
  • <li>+1 experience levels for monks recruited in this province</li> '''To withdraw from the world is not to forget the world.'''
    2 KB (259 words) - 04:54, 19 January 2013
  • |Attributes=<li>Can Hide in Woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (366 words) - 10:50, 30 May 2017
  • |Attributes=Can hide in forests ...taphracts from nearby Armenia, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen. Cappadocia is a reg
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  • *Abilities: Can hide in long grass, Can Swim, Long Range Missiles, Can use flaming Missiles, Good stamina, Fast moving ...essive or particularly clean - but this doesn't detract from their utility in battle. They should be seen as good all-round fighters, and as a result are
    1 KB (170 words) - 09:36, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...bat, and their slow reload times leave them vulnerable to cavalry attacks. In ranged combat they will be outmatched by units with more modern firearms. ...pean armies had been strangely reluctant to abandon the familiar flintlock in favour of the new-fangled percussion cap.
    3 KB (390 words) - 20:52, 24 May 2022
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (253 words) - 11:51, 30 May 2017
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (254 words) - 11:49, 30 May 2017
  • ...e edge of the Black Sea, these well trained archers wear padded armour and use a composite bow. ...gainst light infantry and when grouped in large numbers can become a thorn in the side of any opponent.
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  • |Attributes=Can hide in forests ...are good heavy infantry once seasoned, but poor training means they cannot use the famous tortoise (testudo) formation. That said, they can still give a n
    2 KB (354 words) - 08:49, 14 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (257 words) - 11:48, 30 May 2017
  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (382 words) - 10:59, 30 May 2017
  • Page has been temporarily blocked from IP editing - please use your wiki log-in to edit. Please refrain from posting insults. Please confine yourselves t .... Even in this article they claim victory over OTD when they clearly have not meet the standards of a victory that they outlined earlier.
    1 KB (241 words) - 02:50, 4 January 2011
  • == Basic guide to using the -show_err function in RTW and BI == ...is the basic error reporting system for RTW and BI (''it is not available in M2TW''), to activate it do the following:
    5 KB (992 words) - 08:50, 19 June 2017
  • ...ith heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suite ...into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually usef
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  • The equivalent of this file in M2TW is [[battle_models.modeldb]]. '''skeleton''':which animation the Unit will use
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  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
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  • |Attributes=<li>Can hide in woodland</li> ...er into a single needle-sharp point. The lance has retained its popularity in India, a center of excellence with the weapon.
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  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
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  • ...[[descr_terrain.txt]] which is given as 7511.272. If a map_heights.tga is not used and the descr_terrain.txt retains that setting the game will interpret The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.
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  • ...e sound bank: "fall" "animal_fall" "war_horn" and other sound events which not part of any sound bank. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • <li>Can hide in woodland</li> ...because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
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  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (397 words) - 11:00, 30 May 2017
  • ...than most to eastern influence. These men wear European style armour, but use a powerful Asian style composite bow. They also have swords to deal with en ...on the enemy. Overall, the Venetian Archers are a missile unit, which does not need as much care as other missile units due to its increased armour and me
    2 KB (284 words) - 08:04, 30 May 2017
  • <li>+850 to wealth from farms in this province</li> ...the wealth and potential tax income of a province. Eventually farmers will use every square inch of level land available, at which point they must make mo
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  • ....png]]Heavy cavalry are the main fighting cavalry of the renaissance. They use their weight and momentum to charge and crush enemy infantry. ...as a reserve by a wise general, so that they can be used to batter a hole in a critically weakened part of an enemy line.
    3 KB (439 words) - 11:07, 30 May 2017
  • ...ot_fx will appear in custom and campaign map battles, but are not rendered in the settlement view option launched from campaign without a battle. ...he effect to be called. If you need two versions of the same effect you'd use 'smoke00' and 'smoke01' etc.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • The use of Licensing text in your "splash screen" is believed to be optional by many and has yet to be c ...talic'' is an addition that TWC and modders alike endorse, (so please also use it).
    4 KB (591 words) - 10:23, 18 September 2018
  • ...sia]] is the first time the faction has had a 3d representation of it made in any game. This gives them the opportunities for growth in all directions and the potential to have a very effective economy.
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  • <li>Can Hide in Woodland</li> <li>Can Hide in Lightscrub</li>
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  • ==Common Features in all 3 Engines== Modder could use these features which considered as free updated for RTW in all latest updated.
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (722 words) - 14:14, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • |Attributes=<li> Can hide in forests</li><li>2 Hit points</li><li>Fast Moving</li><li>Good Morale</li> ...an-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any Thracian commander: they
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (373 words) - 10:59, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...y musketeers thumbnail.png]]The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows. ...ve the best armour and equipment, and are the first in the Turkish army to use the newly invented musket. This heavy gun has a respectable range and can p
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  • This article is about '''ground_types''' that are used inside settlements in Rome Total War and Rome Total War: Remastered. ...288 288'' is the positioning of this file and the scale. You can use this in your 3d editor and create a plane with length and width being 576, and appl
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  • ...h Alexandria are the best settlement's in the East, and these will be used in attacking the Sassanids. ...archers and this makes your Liminati spearmen excellent against them, our use you vastly superior cavalry to annihilate theirs.
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  • {{DISPLAYTITLE:model_flexi_m in RTW}} ...pically on shoulder sections. The older cas loading scripts for 3dsMax do not handle these sections and simply omit them from the model.
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  • ==Corrected Regions in RTW and BI== ...nd in the [[RTW|Rome - Total War]] folder; the same one the .exe files are in.
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+10% to the replenishment rate in this province</li>
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  • ; sunrise - from 67.5 degrees to 90 degrees (likely not yet peeking over the hills) ...of the lines. This means the order of the entries is hard coded, you can not for instance change the time (degrees of elevation of sun) that the mid mor
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  • [[Image:Janissary heavy inf thumbnail.png]] Trained in many weapons, these Janissaries, fight with a halberd and are protected by ...to Islam. These elite heavy infantry are armed with a halberd and armoured in mail. They are expected to lead the infantry charge into battle with courag
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  • ...ttles are fought in real time instead of being automatically resolved like in previous games before Empire. ...l battles, including more than 5 ships on each side are unlikely to happen in late game.
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...s not available (with respect to the original content and poster). Members in good standing can volunteer and will be added if approved by a general vote ...access and can equally respond to questions and issues, and can point you in the right direction if they can't resolve it themselves. The department is
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  • ...online, as well as in the Play Battle Selection in the main menu. They are not a Major Faction
    2 KB (222 words) - 09:04, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...desktop shortcut, select properties, and after the last <big>'''"'''</big> in the target line type a space and the function you require. More than one f ...or ''most'' problems. Anyone modifying game files or playing a mod should use it.
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  • ...munity a mod team member may be referred to as a 'developer'. A developer in that context being a person who helps to or is the leader of a modification ...t thing, because a person with infinite knowledge who is not determined to use it, has wasted it.
    770 bytes (135 words) - 20:11, 28 December 2010
  • ...njas, more escaped and sought protection from Tokugawa Ieyasu (1543-1616). In return for asylum, they worked exclusively for the Tokugawas from then on.<
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  • ...e 'Papal Faction' by using this line in [[descr_sm_factions.txt]]. It does not have to be the [[Papal States (M2TW Faction)|papal_states]] faction: Any faction using this line must also use this line to disable the family tree, otherwise, the faction will be destro
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...Huge City in Italy, but can also happen if the Romans conquer a Huge City in Italy held by a non-Roman faction. Note that although rebels are technicall Which units are available pre and post reform are determined by the use of
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>+2 experience levels for monks recruited in this province</li> <li>+5 morale for all units recruited in this province</li>
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  • <li>+1 experience levels for monks recruited in this province</li> ...us significance. By developing this site, better monks can be produced for use on the battlefield as fanatical warriors. Alternatively, the site can be de
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  • '''Note:''' Sound bank "fauna" is only using in RTW. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • <li>+1 experience levels for monks recruited in this province</li> ...us significance. By developing this site, better monks can be produced for use on the battlefield as fanatical warriors. Alternatively, the site can be de
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  • ...factions in-game, such as whether they are available in custom battles or not, what faction symbol to show on the loading screen and several other things ===Other Options for Faction line in BI===
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  • <li>+2 experience levels for monks recruited in this province</li> <li>+3 morale for all units recruited in this province</li>
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  • ...e wrote that Invincibility lies in the defence; the possibility of victory in the attack.</p>
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  • |Attributes=<li>Can hide in Woodland</li> <li>Can Hide in Light Scrub</li>
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  • |Attributes=<li>Can Hide in Woodland</li> ...ken enemies. They should not be thrown away attacking disciplined infantry in square: they require luck to break such a target.
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Long Grass</li>
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  • '''"The arrow does not care where it flies, only that the flight is glorious!"''' ...at this was a weapon that required tremendous skill, strength and grace to use effectively.</p>
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  • ...attles much more enjoyable because you can see what it happening and it is not over as quickly. * Armies are now comprised mostly of Ashigaru units and not elite samuarai to reflect the Sengoku jidai period. This makes you value yo
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  • ...of Comic Sans MS font face in all of his posts Freddie is regular fixture in the Basement and Circus Maximus forums due to his passion for all things te ...to right he has been labelled as a 'voice of reason' which he latter used in custom rank title. His debating skills caught the eye of TWC veteran Last
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+4 to the melee attack of all units recruited in this province</li>
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  • ...ers. Sabre cavalry can be used to overrun artillery units, but they should not be needlessly exposed to artillery fire. Like many dashing horsemen, sabre ...se of the sabre and even the British authorities had ordered cavalrymen to use their sabres against civilians on more than one occasion. On the battlefiel
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  • ...e particular problems due to the multi-weighted rope which is not possible in the Rome engines. ...siege_engine and re-naming it and a copy of its skeleton, check that works in game before proceeding to convert the required parts from M2TW.
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  • <li>Can hide in woodland</li> ...ons_icon_cavs.png]]These German Dragoons are heavy cavalry, skilled in the use of Sword and Carbine.
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  • ...sometimes favoured it for mounted combat. A competent horseman could stand in the stirrups, whirling a naginata and striking at enemies to left and right
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  • ...owerful bow and a dagger for defence, but they are not armoured and should not be expected to fight other than to escape. Horse archers rely on the maxim ...eakened. While this is seldom a problem in their home provinces, it can be in wetter climes.
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  • ...on research of Medieval II Total War. It has not been confirmed whether or not Rome Total War uses the exact same system. ...in the following tables is hardcoded and can not be modified (without the use of external programs).
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  • ...[[RTW]], unit animations in [[M2TW]], and strat map models and animations in both games. Cas is a proprietary format used by CA to export 3d models an ...haracter models actually accept limited weighting across two bones if they use the model_flexi_m setting. Cas animations can also include bone movement a
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • Units in Rome Remastered use the same skeleton, animations and .cas type format as the original game. ...esigned to work with [[Blender]] but the .fbx and .dae formats can be used in other programs such as 3dsMax.
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  • <li>+360 to wealth generated by trade in this province</li> <li>+1 to happiness in this province</li>
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  • ...arities between the mechanism used to do this and the way the Slavs emerge in Barbarian Invasion - see [[Hording_and_Emergent_Factions_-_RTW/BI#Horde_Fac ...the map, simply use it's internal region name in the emergence trigger. (In BI only regions that bordered the edge of the map could be used)
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  • ...we have the Greek cavalry. Compared to the barbarians to the North we are not horsemen, but the men are willing and with a good general they are deadly. ...our formations from the flanks or the rear will result in heavy casualties in Greek lives. Plan the disposition of your forces carefully to avoid this ha
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  • Which settlement, techtree or ambient turns up in the game for each specific use is controlled by a '''.worldpkgdesc''' file. Each [[.worldpkgdesc]] file c ...ead when M2TW loads (prior to reaching the menu). The .worldpkgdesc files in the /packs folders will also be read meaning you cannot effectively delete
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  • In an effort to bring these successful mods more into the public eye, MMS has *works from within its own "mod folder" so will not overwrite any of your original game files
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  • |Attributes=Can hide in woods ...homelands, Numidian cavalry have great stamina, and they are also experts in their form of the Cantabrian circle attack.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...al_order" which could be use as command when player selects group of units in battle. Different from [[descr_formations_ai.txt]], descr_formations.txt does not using purpose flag and priority but using '''general_order''' instead.
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...ed if a project lost all download links and recovery from the creators was not possible. File operations were manual and retrievals would be done manually ...sulted in the Vault being inaccessible. It was placed on indefinite hiatus in 2017.
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  • ...as the original game. The mod is contained in its own mod-folder and does not affect the original game. ===Factions in Download===
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  • ...el gets too close and a boarding attack looks likely, a matchlock ship can use speed to move out of trouble and continue its harassing attacks.</p> ...s if everyone was ashore. The arrival of firearms in the Sengoku Jidai did not change these tactics. Instead, the arquebus simply replaced the bow.</p>
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...sometimes favoured it for mounted combat. A competent horseman could stand in the stirrups, whirling a naginata and striking at enemies to left and right
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  • ...steps by which these sacrilegious wretches have climbed so insolently; do not grumble if they have reached the top. Why, by now they would have undoubte
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  • '''These katana-armed warriors are exceptionally brave, and deadly in close combat.''' ...e enemy, they will do fearful slaughter, as they are deadly when attacking in melee and have very good morale; they think less of defence, and so need so
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  • ...ears in the European Campaign (or Campaigns of the Coalition), and emerges in the Southern Netherlands region. ...have a trading port at Antwerp which you can use for gaining extra gold.Do not underestimate the importance of Gent.
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  • |Basic Building Statistics=<li>+150 to wealth from commerce in this province</li><li>+6 tonnes of high-quality timber</li><li>-10% to the ...rd and sawmill are developed, the costs of ships will be greatly lessened. Not all timber taken from a forest will be suitable for shipbuilding: for some
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  • '''Death hides in the rustling of leaves.''' ...an be overwhelmed by numbers in close combat if badly handled. They should not be hurled into an attack just because they are at hand!
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...ting about games, life, traveling, sport or whatnot, if you are interested in knowing what they have to tell you, please head directly to the [https://ww ...e/request for use of the system is an agreement to respect this guideline. Use is offered, moderated by and if necessary revoked by the site's administrat
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...in all armies. Forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even le ...will tolerate being arrow fodder for awhile if they are not also in melee. In melee they will do almost no damage, and even missile troops will beat them
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  • {{Not in use}} ...thod. The mods listed here are for the basic Rome - Total War game and do not require Barbarian Invasion or Alexander expansions, though some may have op
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland</li> ...ive a commander in their use more than makes up for this lack. They should not be used as shock cavalry, but can prove useful as pursuit forces, or for ri
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland <li>Can hide in light scrub
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Long Grass</li>
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  • Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War. Modifications to the map will involve files in <br>
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  • ...d he could not spare more time and anointed two administrators to help out in daily operation. The owner was [[Paul]], and the administrators were [[Sibl ...r maintenance on the host without good notice from the owner that resulted in panic and a more permanent breakdown between the two consistent members of
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  • <li>Can hide in woodland</li> ...ge:Tatars_cav_icon.png]]These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
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  • {{Not in use}}{{Template:Mod Listing}} ''The following mods are installed in their own separate folder within the Total War installation, so the vanilla
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  • |Basic Building Statistics=<li>+250 to wealth from commerce in this province</li><li>+12 tonnes of high-quality timber</li><li>-20% to the ...rd and sawmill are developed, the costs of ships will be greatly lessened. Not all timber taken from a forest will be suitable for shipbuilding: for some
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  • ...can also be used with '''3ds Max''', however, max users absolutely have to use the [https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools ''' ...working on RTW and M2TW Units or Characters in Blender see [[IWTE - Units in Blender]]
    9 KB (1,530 words) - 12:15, 22 July 2021
  • .... In RTW, this file is also act as primary header file for all sound files in descr_sounds_units_*.txt. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
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  • ...from horseback. Able to relentlessly pepper their enemies with arrows and use their mobility to stay out of trouble. ...wever, equal the missile cavalry that the Mongols can field and so, should not enter a missile standoff against them. Overall, an excellent missile cavalr
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  • * '''custom_location''' is the internal name referenced in menu_english.txt; in the above example the game would look for an entry like this: {UI_LOCATION_BRITISH_GRASSLAND} This is the name shown in the menu
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    3 KB (415 words) - 11:05, 30 May 2017
  • <li>Can hide in woodland</li> ...ge:Tatars cav icon.png]]These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
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  • ...shutting the country off from pernicious outside influences. History need not turn out that way: another Tokugawa could quite easily become shogun.
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  • The Phalanx is a formation used by pikemen and long spear units in [[RTW]]. ...spears or pikes. The men stand shoulder to shoulder and hold their shield in front of them creating a layer of them.
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  • |Attributes=<li>Can hide in woodland ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
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  • |Attributes=<li>Can hide in woods</li><li>cantabrian circle</li> ...Scythian nobles are armoured horse archers who are also well able to fight in melee.
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  • ...: Kingdoms]], and most of the mods for this game. Several of the mods that use XAI are: ...he AI now actively defends its settlements, having armies react on enemies in and close to the owned regions more aggressively.
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  • ...rols the placing of the rivers, volcanoes and cliffs on the campaign map. In Medieval II - Total War it also controls the placing of land-bridges. ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file
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  • <li>+560 to wealth generated by industrial buildings in this province</li> ...d in close cooperation with merchants and traders. Their goods can be sold in many places, even though each man may only make a few items.
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  • |Attributes=Expert at hiding in forests ...tasts advance at speed to pepper an enemy with javelins, and then withdraw in good order before a counter-attack can be organised.
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  • |Attributes=<li>Can hide in woodland</li> ...lly adept at fighting on foot. They are personally brave, even headstrong, in the presence of enemies, something that can make them too eager to get into
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  • |Attributes=<li>Can Hide in Woodland</li> ...boyars attacking formed infantry in square, but they are extremely useful in pursuing already-broken enemies. They can also be used to ride down disorga
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  • |Attributes=Can hide in woods ...armed with spears and swords and well armoured to boot. They are an elite in Carthaginian warfare and society.
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  • ...the recent [[Total War]] series to give the option to develop settlements in two distinctly different ways. Each settlement is either a Castle or a Cit ...w a major aspect of game-play. Too many castles can mean your economy can not support the necessary army. Too many cities can leave you vulnerable to at
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  • '''"The wise man draws his sword only in the certainty of using it."''' ...ji or smiths in attendance to the emperor. He became a talented swordsmith in his own right, but never signed his swords. Instead the 24-leaf chrysanthem
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
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  • |Attributes=Can hide in forests, can form Cantabrian Circle ...ut slow, horse-archers that are almost impervious to attacks and can fight in close combat.
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  • == EDB in M2TW == in M2TW, some extra capabilities and some things that no-longer work so the di
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  • Available category to use in for "BANK: character_vocal" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
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  • <li>+700 to wealth generated by mines in this province</li> ...kinds of mining, either from the tailings or because silver is often found in the same rock strata. This can make silver mining or recovery a hazardous b
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  • ...in battle maps. Both the visual appearance and the effectiveness of units in battle can be modified. ''This article is 'work in progress' anyone else please feel free to add info. links etc to sub-sectio
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  • |Attributes=<li>Can Hide in Woodland</li> ...tle to make artillery work well with the informal tactics that many tribes use.
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  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
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  • ...er-created tutorials and internet resources which members can view and use in order to enhance their skills; the Help Section, an area for where those wh ...other sub-forums, spam, flames, and other breaches of Terms of Service are not tolerated.
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  • |Attributes=<li> Can hide in forests</li><li>2 Hit points</li><li>Fast Moving</li><li>Good Morale</li> ...an-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any Thracian commander: they
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  • • Can hide in forests}} ...rs and peasants given enough training to defend their homes and keep order in the streets.
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  • ..., and will be quickly ridden down if they are mishandled. They should also not be sent into close combat with any expectation of victory. ...airly, or attack the enemy's main strength: they attack where the enemy is not; they cause fear out of all proportion to their numbers; and they play a lo
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  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
    2 KB (308 words) - 11:49, 30 May 2017
  • <p>These ninja are virtually undetectable in battle, capable of carrying out deadly surprise attacks.</p> ...ly the product of a lifetime of intensive training, cunning and the clever use of misdirection. The ability to move about largely unseen on the battlefiel
    2 KB (308 words) - 11:51, 30 May 2017
  • ...levant - those not thought to be relevant have been removed and are listed in the spoiler below for information: DEFINITELY NOT IN:
    10 KB (1,565 words) - 01:13, 12 May 2020
  • ...their former state and so nothing is permanent, so don't hesitate to jump in and start editing!''' ...e in charge of monitoring content to ensure that it is of high quality and in line with the [[ToS]].
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  • Vanilla is the term modders use to refer to a completely unaltered original installation of the game, or to ...installation. Mods that are installed to their own [[mod folder]] should not damage your original installation. However it is always sensible to keep
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • Git is a version control tool used in both professional and hobby environments. It tracks changes made, has power ...what, and even allow unrelated people to offer suggestions and report bugs in the same interface.
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  • '''Q: Will I need to be on-line in order to play Single-Player on ETW?''' ...eed to be on the internet once during installation and from then on you do not; unless you want to play Multi-player of course, which will again require y
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  • ...hem from a distance. Even their uniforms are a subdued colour to help them in their role as hunters and snipers. They are, however, not invulnerable. Like all skirmishers, they can be cut down by a carefully tim
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  • <li>+750 to wealth from farms in this province</li> '''Empty bellies are never found in loyal men.'''
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  • |Attributes=<li>Can hide in woodland</li> ...atter of pointing the loud end at the enemy and pulling the trigger. It is in God's hands as to what happens next!
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  • ...some terms may seem alien. Here follows a basic overview of common terms in alphabetical order. If you are new to 3D, then it would be useful to famil :Correctly refers to the number of triangles in a model.
    2 KB (386 words) - 10:49, 18 April 2017
  • The Julii are one of the three playable factions in [[Rome: Total War]] that are playable from the beginning (the other two bei ...sions from the Senate, and will be forced to deal with the consequences of not completing them.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ..., the Scots to the North, The French to the South and already have castles in place on either side of the Channel (Nottingham and Caen). ...land, Caen is located in Northern France or Normandy and London is located in what now is South East England.
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  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...For instance if an island exists in map_heights.tga but is marked as sea in map_ground_types.tga it will still appear on the campaign map but with a de
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  • * Roman Legions: +2 recruitment slot in all your provinces ==In game:==
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  • 2. Spears of units are sized to fit the scale, this means that hoplites are not able to form a phalanx (phalangites still are) ...ism|Rome Total Realism VII]], however a large number of sub-mods remain in use or development for RTR PE.
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  • '''Zhao Yun''' is a unique character in the [[Total War: Three Kingdoms]] grand campaign. ...'s funeral, and did not meet Liu Bei again until they were both sheltering in the city of Ye.
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  • <li>+2250 to wealth generated by trade in this province</li> <li>+2 to happiness in this province</li>
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  • <li>Can hide in woodland</li> ...r carbines to fire upon the enemy, although they are relatively vulnerable in close-combat.
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  • ...ssembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. The information ...rebel faction. Fewer factions than 21 are possible, but two must be listed in descr_strat.txt or game will KTM with error message. Fewer then 5 will also
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  • <li>-10% to the cost of recruiting land units in this province</li> <li>+2 to the morale of all land units recruited in this province</li>
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  • Minor states mod as the clue in the name attempts to represent all the states in the revolutionary/napoleonic era. Along with adding these units the mod als This mod aims to improve TGW for use of the minor states. Very simple but not allot has been done.
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  • ..." (both RTW and M2TW) and "gate" (RTW only). This file operate differently in RTW and M2TW. This part is only exist in RTW version of file, M2TW skips this part completely. Part's structure foll
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  • ...ism in M2TW where buildings such as barracks and churches that are defined in '''[[export_descr_buildings.txt]]''' appear within the 3d models of settlem ...ses of the .worldpkgdesc files the game can sometimes be over-enthusiastic in trying to fill slots and you may get vanilla slot_fillers appearing that sh
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  • <li>Can hide in forests </li> ...nt - the backbone - of an early Roman Legion. They can be a decisive force in battle.
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  • ...tting for sound of unit's voices for orders and grunts but sound banks are not assigned here but delegated to [[export_descr_sounds_units_voice.txt]] and ...cr_sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".
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  • ...rmies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern provinces (namely Sarkel, Bulgar, Tibilsi, Yera ...ar north or south of Caspian Sea, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies.
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  • |Attributes=<li>Can hide in woodland</li> ...– has ossified the old ways of battle. The streltsy are reliable, however, in defence of their homeland.
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  • ...arallax is one. The development of the methods is not quite iterative and not at all linear. Its confusing, actually. I'll give a quick run-down of all ...y cheap. Also, there was a somewhat linear development of the techniques, in contrast to the later "Occlusion" techniques.''
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  • ...infrastructure within this province</li><li>+10% to the replenishment rate in this province</li><li>Movement speed is increased by 60% on imperial roads< ...and agents, economic growth in a province, and the replenishment of losses in distant units. The post stations monitor all travellers, so that line of si
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  • <li>+5% increase in resistance to naval bombardment</li> <li>Recruitment capacity (units in training): +1</li>
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  • '''Note:''' Files which load from inside .pak file would not show loading in process monitor individually due to those files would upload to memory as b ...stom_portraits" folder (hardcoded place for custom portraits, only support in Alexander: Total War"
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  • ...esn't create particular strain on TWC, but avoid heavy use. Weekly at most in a perfect world, I will personally take longer depending how many updates h ...to where you put the script ([https://www.lifewire.com/change-directories-in-command-prompt-5185508 lifewire guide] if this sounds like magic). Then run
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  • ...tribution and settlement pathfinding, it requires any 3d models used to be in ms3d ([[Milkshape]]) format.''' Early discussion and research into battlemap buildings took place in the [https://www.twcenter.net/forums/showthread.php?t=166329 World Modified
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  • ...available for most factions as they appear as auxiliaries and mercenaries in their respective regions. ...eaking of morale, moral has been changed so units will rout quicker if put in a difficult position. One cavalry charge into the flank and that could be e
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  • Available category to use in for "BANK: prebattle_speech" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
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  • ...g with revisions including the rename of the guidelines for the wiki. It's in need of a minor facelift but I haven't gotten far and it's been drifting be ...ontent and ban accounts at will. In addition to this, violation of the ToS in the Wiki will be reported to the Moderation Branch and offending members ma
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  • In siege battles in [[Medieval II: Total War]] infantry can stand and fight on the flat wall su In game when you deploy or give move orders to troops on a wall you will see s
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  • Parthia is one of the playable factions in [[Rome: Total War]]. They can be played after successfully completing a cam Parthia starts at the far eastern edge of the map in and around Asia Minor.
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  • This is an in-depth explanation of the [[export_descr_ancillaries.txt]] file, which is th ...er files and may not have the desired effect if these associated files are not modded.
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  • ==Land Battles in Napoleon== As in previous games of the series, land battles are one the most important parts
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  • ...findings by [http://www.twcenter.net/forums/member.php?u=35169 Argantonio] in the [http://www.twcenter.net/forums/showthread.php?t=166329 World Modified The program is provided in .exe format so does not require a Python install. [http://www.twcenter.net/forums/downloads.php?do
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  • <li>+900 to wealth generated by trade in this province</li> ...sells his goods can accumulate a surplus of wealth over many harvests, and use it as he wishes. His worth is separate from his labours, and can grow indep
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  • ...dependable and cheap. Levies have surprisingly decent morale, but they are not well-suited to close combat, and they will take casualties if cavalry are a ...riors, who made a living as soldiers. Although equipped, armed and drilled in European style, often by European mercenary officers and sergeants, the lev
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  • |Attributes=Can hide in woods ...rugged upbringing and harsh training makes them reliable and slow to tire in combat: a Numidian force can be sure that these men will do their duty.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...equipped spearmen, specialist archers and far heavier cavalry. But all is not lost, for a "Deconquista" is entirely feasible. You will start with several poor regions in Africa and a couple in Andalusia. The first moves you make and where you concentrate your forces
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  • You can make sprites for new units in M2TW, RTW and BI by using a function that is built into both games by CA. ...cript.txt''' in your RTW root level directory (same one the .exe files are in) with all the units that you want sprites for listed see example below:
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  • ...>Can hide in light scrub</li> <li>Can hide in long grass</li> <li>Can hide in buildings</li> <li>Remains hidden while walking</li> <li>Resistant to heat< ...tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loos
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  • ...>Can hide in light scrub</li> <li>Can hide in long grass</li> <li>Can hide in buildings</li> <li>Remains hidden while walking</li> <li>Resistant to heat< ...tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loos
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  • Unfortunately there has not been any activity since. ...s made for them in the current badge set as the user group is no longer in use.
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  • |Building Requirements=None(Cannot be used in campaign) ...ace, Gothic knights have little to fear on the battlefield. Well practiced in heavy cavalry tactics these knights make a fearsome addition to any Imperia
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  • '''The Americas Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...lory have arrived in the Americas. Some disgruntled native warriors stand in their way however...
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  • ...hey have the speed to keep up and the cannon range to do damage. They will not last long, however, against a larger vessel such as a ship-of-the-line: one ...er of modern navies use "corvette captain" (Korvettenkapitän, for example, in the Deutsche Marine) as a rank title, one step-up from lieutenant, indicati
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  • |Attributes=<li>Slow Moving</li> <li>Can Hide in Woodland</li> ...zone”, making life utterly miserable and very short for anyone within it. In close action, they can fire canister rounds directly into enemy formations,
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  • ...working on RTW and M2TW Units or Characters in Blender see [[IWTE - Units in Blender]].''' This page consists of more general tips which may be suited to use of Blender for other aspects of Total War Modding. Information given is fo
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  • ...ir decision-making through shock and disruption brought about by movement. In other words, belligerents attempt to gain a tactical advantage through grou ...form of maneuver warfare, and the term ''maneuver war'' refers to a stage in melee battles where belligerents must move to gain favorable ground or a po
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  • ...ve been why I had no qualms about getting myself suspended. But I cannot, in good conscious, let this debate about the future of the Curia, about the fu ...nce, and perhaps what gives TWC its character and charm, it is the TW side in general and the modders specifically that 'pay the bills' literally and fig
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  • ...unlike many Byzantine units consist purely of Greek troops. Skilled in the use of the composite bow, these troops issue a challenge to all Byzantium's ene ...siles. While not designed for melee, Byzantine Guard archers are competent in it, unless against heavy infantry or cavalry of any sorts.
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  • |Attributes=<li>Can hide in long grass</li><li>Good Stamina</li><li>Fast Moving</li> ...tely, something that makes them occasionally difficult to control. They do not see any need for military formalities!
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...support Total War Center and the wider Total War Community! We specialize in [[Modding Portal|modding information]] (including [[Total War Mods|mods you ...ed - you can still reach out. Requests for access on the forum can be made in [https://www.twcenter.net/forums/showthread.php?796550 this thread]. An acc
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  • '''"Simplicity is the greatest virtue in weapons."''' ...st to be awkward, there was an eighth spear, Ishikawa Heisuke, but he died in the battle. </p>
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  • This is an example of a vanilla '''Rome: Total War''' (''NOT BI or M2'') description of a region. The changes of Barbarian Invasion and ''The words written in in with '( )' around them are not included in the TXT file but are meant as guidelines and will be explained below.''
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • |Basic Building Statistics=<li>+350 to wealth from commerce in this province</li> ...rd and sawmill are developed, the costs of ships will be greatly lessened. Not all timber taken from a forest will be suitable for shipbuilding: for some
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • For everything you always wanted to know about the campaign map models in [[M2TW]]. The campaign map models in M2TW are based on .cas models for mesh and animations and .tga textures. A
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  • ...whilst all of the mods are fully compatible with each other, they are not in a single pack, and must all be individually installed. ...al of the Rise of the Samurai DLC, many of the mod packs have been updated in order to be compatible with that.
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  • ...at various stages of the animation of a siege or artillery engine are set in ...g sounds are set in [[descr_sounds_units_anims.txt]] and that file appears not to want to accept a 'unit' or 'type' line to restrict a sound to a certain
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in forests</li> }} ...selves into a frenzy by chanting, beating themselves and drinking heavily. In this state they make an unnerving sight on the battlefield! They are best s
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  • ...r to Staff did not want to lose his new office. He also has no idea how to use wiki templates :/ ...us articles on history and famous figures throughout it. You can find them in the Scriptorium.
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  • ...t be expected, heroes have very good morale, and can be relied on to fight in almost all circumstances. They are, however, only mortal when facing rifle ...t meant that attempting to do the right thing and dying in the process was not failure. Upholding honour was expected, and opponents with honour were resp
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  • ...y and technology in the [[Total War|Total War Series]] have been reflected in changes to military tactics. ...stem of tactics directly affects the Total War formula and the way battles in each game are fought.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...can sometimes enter buildings, whether they are able to or not is defined in the [[.worldpathfinding]] file. ...e .worldcollision file is not specified in any modifiable file so this can not be changed).'''
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  • After joining in February 2006, Perikles became a regular of the Political Mudpit where he w After the ensuing crisis of alleged widespread use of PM's to canvass for votes he was controversially appointed a [[:category
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...on that you can play repeatedly with different results everytime. This was not intended to be a major modification. It was however, created mainly for fun ...issions are now more realistic, more difficult and blitzkrieg tactics will not work
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...s a similar layout but only controls the formation of groups of units, and not entire armies. ...xport_descr_units.txt) which modder could influence AI decision in battle. In Medieval2: Total War, modder could also influence AI's battle decision thro
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...am to implement such changes to their mod where Lines of Battle is present in the mod [[Divide et Impera]]. Making Lines of Battle still a gameplay mecha ...e more balance throughout battles. This helps the battles last longer than in vanilla [[Total War: Rome II]].
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  • Suppiluliuma is one of the Hittite playable factions and faction leaders in Total War Pharaoh. ...units include Hittite slingers and archers (he has no slingers or archers in his faction roster), axemen, spear chariots and very well-armoured spearmen
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  • '''Lithuania''' are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]]. ...start with much land, however they start out hostile to the Teutonic order in an exposed position.
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  • ..., they are vulnerable to rifle fire and will suffer badly if they are ever in close combat against yari-armed troops. ...is was understood samurai bowmen were doomed, slain by gold (or its lack), not bullets.
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  • ...There may therefore be some problems getting the new buildings to appear in the battle map. Some modders have since managed to get buildings onto the Procedure was tested in 1.5, and should work in 1.3.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • [[File:WARBAND_HURLER_BRITON.png‎ ]]In battle, head hurlers throw the heads of fallen foes coated with quicklime. ...ead hurlers, however, also show little regard for their own danger and are not above rushing into combat without orders.
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  • ...not long before local makers were producing guns every bit as good as, and in some cases superior to, the European arquebuses.</p>
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  • ...torix IDX unpacker) events archive ''("Archive" refers to dat/idx files)'' in the data\sounds subfolder inside the M2TW install folder. As they cannot be ...ound banks in RTW support mp3 format, the rest have to use wav format. But in M2TW, all sound bank could support mp3.
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  • ...mmunity for things like music composition, sound, and web design. List is in alphabetical order by last name. ...ill. For example, you are expected to use what people compose; you should not contact 3 composers and have them all work separately and then you choose w
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  • Latinkon is the collective term for western European troops, in the Byzantine army. Despite fluctuating numbers, there are enough of them t ...a mored advanced stables though, meaning one can recruit Latinkon earlier in the campaign.
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  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Light scrub</li>
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  • ...the original name for the [[Constitution]] of [[TWC]]. Originally created in 2003, this document governed the creation and existence of the [[Curia]], [ This documented was drafted by Boris Pavlov Grozny in 2003 and enacted with the support of Siblesz and the grudging acceptance of
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  • ...s consisting of many men meeting on a large, 3D battle map that may or may not correspond with the unit(s)'s location on the campaign map. Many conflicts in the [[Total War| Total War series]] are decided in massed combat on land, and the outcome of such a battle may change the outc
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  • The underlying map structure in [[Total War: Rome Remastered]] is exactly the same as for the original game *Feral's tool for sectioning and converting a mesh created in Blender see [https://github.com/FeralInteractive/romeremastered/blob/main/t
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  • * Warrior People: +4 public order from the presence of an army in a province ==In game:==
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  • |Attributes=<li>Can sap</li><li>Can hide in forest</li><li>Can form phalanx</li>}} ...presenting a wall of spear points to the enemy. In phalanx formation, they use weight of numbers to batter into enemy formations.
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  • ...be stricken from the page as that is the leader's personal reputation and not the faction's reputation. Furthermore, the leader's personal reputation has ...e huge -0.15 point drop. In fact, when I again blitzed and destroyed Milan in one turn some time later, my faction got upgraded to "Reliable", probably b
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...to please the [[Papal States]]. You also, of course, will not be involved in [[Jihad]]s. ...ho are a good shock unit for breaching enemy lines. As nearly all Russians use axes they are useful against the armour of the dismounted European knights.
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  • |Attributes=<li>Can sap</li><li>Can hide in forest</li><li>Can form phalanx</li>}} ...who thinks nothing of danger, expects to win, and creates a sense of dread in his opponents.
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  • |Basic Building Statistics=<li>+1 experience levels for ninja recruited in this province</li><li>+1 experience for all kisho ninja recruits</li> <p>Death and profit are also found in darkness.</p>
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  • ...>Can hide in light scrub</li> <li>Can hide in long grass</li> <li>Can hide in buildings</li> <li>Remains hidden while walking</li> <li>Resistant to heat< ...tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loos
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  • ...the one you wanna replace your own with). These can now be found unpacked in "M2TW\data\sounds\data\sounds\music". #*Cut out the Music folder and paste it in "M2TW\data\sounds\data\sounds\", then delete the "music.dat". OR
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  • ...an, it would be nice if other members of the TWC modding community chipped in with their own contributions. if anyone does please keep images at 640x480 '''1.'''Use the Dodge tool to make some highlights above your shadows. Range;Highlights
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  • |Attributes=<li>Slow Moving</li> <li>Can Hide in Woodland</li> ...because it hurls a cannonball weighing 24 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
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  • ...or all) menus, most probably in larger mods, but perhaps also for personal use. ...defined. For a better understanding of the file, the guide will be written in reverse, starting with the 'layout' part of the rome.lnt file.
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Light scrub</li>
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  • ...e compatibility issues with that game. It is another huge patch, weighing in at 546MB! This patch includes online multiplayer fixes to allow owners o :Fixes some instances of floating settlements in Medieval II: TW and Medieval II: Kingdoms.
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  • ...el gets too close and a boarding attack looks likely, a matchlock ship can use speed to move out of trouble and continue its harassing attacks. ...s if everyone was ashore. The arrival of firearms in the Sengoku Jidai did not change these tactics. Instead, the arquebus simply replaced the bow.
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  • A hotseat, or hotseating, is in principle a mode of gaming where several players play on the same computer, ...es against rebels. However, the attacker still has a significant advantage in the ability to reload saves to get a satisfactory result.
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  • ...print of most lumbering ships and yet is quick enough to be able to escape in even the lightest of breezes. ...itions with a small crew. This may explain why the sailing rig is favoured in the Mediterranean, the Red Sea and around the Arabian peninsular rather tha
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>+200 to wealth from ports in this province</li> '''The sailor takes ship, eager to be away from a wife in this port.'''
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  • ...een the major tool used for modifying battlemap buildings and environments in [[M2TW]].''' IWTE is supplied as an executable only file so does not require a python installation.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...susceptible to enemy counterattacks: slugging it out with heavy forces is not sensible for these soldiers. Rather, these men should operate on the periph ...cers are good as a hammer to a Macedonian anvil, this is especially useful in the early game since most early units will rout after a charge or two from
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  • ==In game:== ...ruitment and upkeep cost of mercenary units, making mercenary heavy armies not just viable but recommended.
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  • ...compiled by [https://www.twcenter.net/forums/member.php?u=54956 husserlTW] in this TWC thread: https://www.twcenter.net/forums/showthread.php?t=369739 ...ve a working version of your mod, and you plan to extend upon it, place it in a zipped format with a clear name and a date. This way, if you break the mo
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  • ...ence when their men are on campaign. It should not, however, be considered in any way effeminate because of that!
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  • Seti is one of the Egyptian playable factions, and faction leaders in Total War Pharaoh. ...some units with two-handed weapons - effective melee attackers and useful in flank attacks.
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  • ...since April 2012, although a first version of the mod was already released in January that same year. The latest version, a pre-beta, was released on May ...models and weapons. Additionally, a campaign has been planned, but it has not yet been put together.
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  • ...016-2018 , and was voted as the most anticipated mod for Empire: Total War in the 2010 Modding Awards. The mod's goal is to have its own launcher, severa ...fference in weaponry and tactics in the late 19th Century from what it was in 1700.
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  • TWC is in maintenance mode. Nothing new here. ...updated forums, for a franchise that's struggled a lot and even when it's not controversial, leaves little room for TWC's old niches to thrive.
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  • '''Punjab''' is an unplayable minor emergent faction in ''Empire: Total War''. ...apital of which is Lahore. Punjab has many expansion opportunities; it can use the Mughal-Maratha conflict to its advantage, and take on either of them, o
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  • <li>+1200 to wealth generated by industrial buildings in this province</li> '''Tomorrow always comes in a stranger's garb.'''
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  • gamestop or bestbuy - 10% cheaper units in campaign mode oliphaunt - 40% bigger elephants in campaign mode
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  • |Attributes= ***Expert at hiding in forests ...ll, they will have been hunting with slings since boyhood. Slingers should not be allowed to get into melee combat, as their lack of armour and their rela
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  • The mod was started by Sebidee in April 23th 2014 with the aim of giving players more options for their army ...t 250 units into Total War:Rome II with several units having certain roles in battle; having a focus on historical accuracy and preserving the immersion
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  • |Attributes= <li>Can Hide in Woodland</li> <li>Diamond Formation</li> <li>Wedge Formation</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
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  • ..., galleys still have a place in naval warfare. The wind (or its lack) does not limit their movement and, if well handled, galleys can run rings around sai ...t would almost certainly sink in a full Atlantic seaway. It is most useful in relatively calm waters such as the Mediterranean or Baltic. These smaller s
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  • * Combat Bonus in Woods or Snow * Can Use Flaming Missiles
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  • ...upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it. In 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a co
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  • ...e are slightly raised. See also [[Hardcoded Limits - RTW|Hardcoded Limits in RTW]] which may also apply unless a higher value is mentioned here. * Max number of character types in descr_character.txt: 12 (already in use) - abilities are also hard-coded to type
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  • ...and [[Medieval 2: Total War|Medieval 2]] the results of missions are shown in short movies depicting the assassin's mission. These range from the comical ...n Medieval 2 the building is an Inn or greater. Assassins cannot take part in battles, or negotiate with other characters. Their purpose is to:<br>
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  • ...upon them. The vessel is vulnerable to fire and cannon attacks, but it can use its speed to take evasive action when boarding attacks are made against it. In 1590, Toyotomi Hideyoshi used tower bunes during his siege at Shimoda, a co
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  • <li>Can hide in woodland <li>Can hide in light scrub
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  • |Attributes=<li>Slow Moving</li> <li>Can Hide in Woodland</li> ...because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
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  • ...c. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tas *For M2TW first look up and use read-me in "\tools\unpacker" - to unpack relevant original files.
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  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Paths seldom trod</li> <li>Can Skirmish</li> <li>Can fire ...hey can also pursue fleeing enemies and keep them from regrouping.Can hide in woodland
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...esources, wood and stone respectively, which could be of considerable use. In keeping with the religious bent of the Uesugi, Kozuke province has a tradit
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  • {{Not in use}} *[https://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]
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  • The noble art of the bow should not be forgotten in more modern times of steam engines and machine guns. These men still have m ...Nara period the nine-headed dragon Kuzuryu took up residence in Lake Ashi in Hakone. The creature demanded sacrifice and the villagers had to devise a f
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • |Attributes=<li>Fire by Rank</li> <li>Fire and Advance</li> <li>Can hide in woodland</li> <li>Square Formation</li> [[Image:Chasseurs_Britannique_thumb.png‎]]These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any co
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  • ...a battering ram, hurled over short distances against close-formed enemies in the hope of producing a breakthrough and further confusion. These highly tr ...battle and so they were shown to the soldiers so they would be recognized in battle. Today, the ceremony is used to celebrate the official birthday of t
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  • |Attributes=<li>Can Guard</li> <li>Can Hide in Woodland</li> [[Image:Marines_icon.png‎]] These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any co
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  • [[Image:Norman knights thumbnail.png]] Sicilian Norman knights, equipped in typical feudal knightly fashion with lances and armor, but fighting excepti ...and lust for battle has led many to seek their fortune abroad, especially in Southern Italy. Here two adventurers, Robert and Roger Guiscard have establ
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  • ...wind, combined with the handiness of a fore-and-aft when changing course. In addition, sailing the ship only needs a small number of sailors, leaving mo In military and quasi-military use, a lugger carries only a small complement of light guns, but these are usua
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  • <li>Can hide in woodland <li>Can hide in light scrub
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  • ...f 2012 this mod was integrated into [[The American Revolution Mod]] and is not available as a separate download.''' ...for Portuguese marines, admirals, drummers and officers in naval-battles. In addition, the mod incorporates 3 historical Prestige buildings that increas
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  • ...ring sensitive information into forms. TWC takes no responsibility for the use of any of the websites listed below. ...TWC Download], available to all members for uploading content up to 100mb in size.
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  • ...several sound bank cursor_click which related to sound when clicking order in different situation. ...contain other interface sounds which outside sound bank too. These sounds in M2TW would be moved to [[descr_sounds_generic.txt]].
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  • |Attributes=<li>Can Hide in Woodland</li> <li>Can Hide in Long Grass</li>
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  • ...y on the Norwegian keyboards. Then you can enter any of the cheats listed in the sections below. ...e of a city, region, or country), then you must enter the character's name in the cheat like this, for example, <code>give_trait "Dietrich von_Saxony" <t
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • <li>Can hide in woodland</li> ...icornes and helmets. They carry swords, carbines and pistols, but they are not expected to charge home, merely harass and pursue enemies. Their horses are
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  • |Attributes=<li>Can sap</li> <li>Can hide in forests</li> <li>Can form testudo</li>}} ...flexibility. When approaching enemy fortifications, for example, they can use the turtle formation, or testudo, overlapping their shields for protection.
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  • |Attributes=<li>Can hide in woodland</li> ...are inaccurate weapons, effective only over 200 paces or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity
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  • This task will not be easy sence 4 factions are romans and are loyal brothers in arms to other romans. ...you have the best light cavalry in the world along with good heavy cavalry in the beginning.
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  • Whether a faction is a 'horde' faction or not is determined in descr_sm_factions.txt, the following is an example of the basics required f ...can be adjusted. A horde faction must have at least one horde unit listed in its army section, but may have more, the armies composition will reflect th
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  • ...in certain cases), and instead, bevel everything. The information here is not from my own investigations, but merely what I've heard, checked, and had co ...shader. A shader, at the minimum, will input a UV coordinate, a position (in object space), and a normal vector. It will run all its rendering calculat
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  • <li>-1 to sword samurai recruitment times in this province</li> <li>+2 charge bonus for all units recruited in this province</li>
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  • ...y is quite a powerful faction in all periods, lacking in true elite troops in any area but being good all rounders. ...tion to attack without crossing the Papal States, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason.
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  • ...13, which was eleven days after Rome II: Total War’s release. It remained in its state as a single thread until November 3, 2013, when it acquired a hos ...od attempts to improve the parts of Rome II that do not make as much sense in a gameplay perspective, or else the feature will be removed as best it reas
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...nfantry, they can be ridden down by cavalry if they are mishandled or left in an exposed, unsupported position. ...ticians did not consider it the proper business of government to interfere in mercantile matters, even when death was the commodity.
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  • |Attributes=<li>Can hide in woodland</li> ...tar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy
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  • Milan's military is primarily defensive, generally not having units designed for offense. ...ant cavalry militia units to the powerful broken lances. The main weakness in Milan's cavalry is that it completely lacks light cavalry.
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...ying fore-and-aft lateen sails, making them handy sailors and speedy, even in light winds. The lateen sails also allow the ship to sail close-hauled to t ...d the corsairs – the infamous Barbary Pirates – of the North African coast use them. They can also carry a good-sized crew of ruffians!
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...acedon''' is the host of many popular RTW online tournaments. He is famous in the community for his numerous commentary multiplayer battles on YouTube. ...ause in such a setup archers are still effective, unlike high money games. In almost all of his videos, he is shown winning the game, leading many to bel
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  • |Attributes=<li>Can hide in woodland</li> ...nasty temperament: it is not just the rider who fights in some cases! They use their weight to push enemies back, while slashing to kill and maim.
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  • ...castles and towns in the area such as, Tyre and Kerak. The KoJ is situated in modern day Israel, Palestine and Lebanon. To the South are the Egyptians, w ...es, But are limited by the fact that egypt gains a few units very early on in the initial jihad .
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  • {{Not in use}} ...riptions overly long. If you want to change an existing description please use the discussion unless you're the original author of the description or a me
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  • ...e file, like all ".txt" files can be opened with notepad. A standard entry in the file looks somewhat like this: ...slightly different, for instance eras and info pic lines are not included in RTW''
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  • ...nt''' is any urban center that serves as the control point for a province. In campaign, settlements serve as military training centers, as well as a sour == In Total War ==
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  • This is an in-depth explanation of the [[export_descr_character_traits.txt]] file, which ...er files and may not have the desired effect if these associated files are not modded.
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  • ...f age with several stars. An army without a general is more likely to rout in battle than an army that is led by a family member, even if he has 0 comman | Command ability is, at best, a yawning gap in this man's personality.
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  • ...far, two historical battles have been revealed, both of which are featured in the Empire demo as well. ...files are in .xml format and what use they have is unknown at this moment in time.
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  • <li>Recruitment capacity (units in training): +1</li> A military academy allows the recruitment of modern units in a province. Modern warfare is a highly technical business, and an officer n
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  • ...ogether in Rome 1 Total War. How well it works in mods depends on the mods not using scripts that break the mode. ...t work as reliably in the vanilla Grand Campaign and require special steps in Rome 1.
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  • |Attributes=<li>Resistant to Heat Fatigue</li> <li>Can Hide in Woodland</li> ...demi-cannon is a heavy artillery piece from the previous century, deployed in a fixed battlefield position.
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  • ...e several different sounds from different category, many of them not exist in RTW, and none of them are part of any sound bank. It could be divided into ==Engine sounds which use Sound Effects Section==
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  • ...triarii. These were deployed in maniples: compact blocks of men, laid out in a checkerboard formation. This allowed flexibility moving across a battlefi ...f the most experienced warriors. “Going to the triarii” was a Roman saying in all kind of situations, implying that everything else had been tried and fo
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  • <li>Can hide in forests</li> ...s, with long spears, large shields, breastplates and helmets, and they can use phalanx tactics. This is a style of warmaking that has proved its worth ove
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  • ...should retreat behind melee troops. They do not have the training to fight in close combat and have no defence against a cavalry charge.</p> ...i introduced the European arquebus, guns which required much less skill to use than the bow. The archery duel became an exchange of gunfire and, as the gu
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...year. Under the leadership of JaM Empire Realism Reloaded II was released in August 2011, with a great many additional benefits over previous versions o ===In Short===
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  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
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  • ...uces loads of new units in accordance with the time period, though that is not to say that historical accuracy has always been pursued. ...o the mod and put up with my demands for that little bit extra that makes, in my view, WoS one of the best mods ever to grace the RTW platform. Congrats
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  • <big>'''[[Total War: Three Kingdoms]]''' is the latest game in the esteemed and critically acclaimed [[Total War]] Series. Developed by th ...K Characters| Characters]]''' ''(includes historical details not available in game)''
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  • ...should retreat behind melee troops. They do not have the training to fight in close combat and have no defence against a cavalry charge.</p> ...i introduced the European arquebus, guns which required much less skill to use than the bow. The archery duel became an exchange of gunfire and, as the gu
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  • ...tance articles on history, geography and archaeology which might be useful in modding or understanding the games. Articles relating to useful software, l ...answer any questions you might have. Previous experience editing a Wiki is not required, but if you have some then that is fantastic!'''
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  • A '''Rush''' is an all-in fast attack or preemptive strike, often using all available military assets ===History in Total War===
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  • * Made a Global Moderator in late September of 2008 * Resigns from being Senior Moderator in late May, 2010.
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  • '''These hardy marines have learned their business in tough, colonial wars across the world.''' ...in most circumstances. Like all infantry, however, bravery and dash are no use when bombarded by artillery.
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  • In Rome 2 the player's faction includes a ruling party and one or more rival p ...iew of the ruling party and rival parties by selecting your faction symbol in the central lower part of the screen, then selecting the Politics tab.
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  • |Attributes=<li>Slow Moving</li> <li>Can Hide in Woodland</li> ...as loaded magazines are available for the piece, a puckle gun can be kept in rapid fire action!
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  • ...on. All factions start with neutral reputation, or "mixed" as it is called in-game (although they can be modified to start with a different reputation). ...value is then divides by the divisor to come up with either a drop or rise in reputation.
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  • ...Byzantine units were historically inaccurate, dull and not well presented in the vanilla version of Medieval 2: Total War. Now, thanks to the modding te ...n Armies) and from 1080 AD to 1453 AD (a.k.a. Komnenean Armies). CBUR does not work with the vanilla (default) version of Medieval 2: Total War. On the ot
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  • ...apons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line. |Attributes=<li>Can hide in forests</li><li>Can perform warcry</li><li>Hardy</li>}}
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  • ...Genoa, [[Milan]], Bologna) is probably the greatest single production area in the entire game. Converting Bologna and Florence to castles is expedient; v ...ry easy, though, if you want a nice challenge try leaving Sicily alone and not rushing them; as although they can easily be taken out with a swift rush by
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  • ...me . And starts better then most other settlements can aspire to only late in the game! ...istent and easy-to-get ranged foot unit and greek firethrowers are hard to use . Their cavalry is very good as well , usually the best Toe-to-Toe cavalry
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  • ...can also be used with '''3ds Max''', however, max users absolutely have to use the [https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools ''' ...p?do=file&id=2741 here] - please use the latest version, early versions do not have this functionality.
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  • ...es known as the Alliance Games. There are a wide variety of alliance games in existence, all falling under the particular main branches of Alliance Games ...ers in control of nations, which they role-play as they attempt to survive in a war driven world consisting of other player controlled nations. While the
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  • ...e factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. They are in the Eastern culture group. The Sassanids are one of the more diverse factions in the game. They have lightly armoured units, but also extremely heavy ones a
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  • ...ything, but for the sake of argument we're going to make a page for it and not even take it seriously. And write a lot because it's c o n t e n t. ...t that takes work, and we're here to ''comit lazi'', as I pretend they say in ancient latino. So for example purposes we won't even expect that much. We'
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  • ...sian Streltsy load their arquebuses. The swift Crimean cavalry are rolling in from the southern steppes like a storm. What will we see if they all meet in the battlefield? We will see…
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  • * Many new units (around 250 in v2.2) : All regular infantry units use volley fire (up to 2-3 ranks can fire), which is also more historical
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  • ...em. A lot of hard work has gone into this mod and from the feedback he got in his official TWC mod forum he knows it has been worth it for everyone. ...W that vanilla could have been". So whilst it is not the best mod for M2TW in terms of adding new content, it is a highly enjoyable mod and a good place
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  • ...form part of the main line in battle, charging forward to engage the enemy in close combat. Katanas are very effective weapons: The sharp blade easily cu ...excellent morale, but accepting death and foolishly risking your life are not the same thing. Katana Kachi must be wary of threats from cavalry and mode
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  • ...gs and such, then i was re-appointed, then I was an administrator, now I'm not. (12th aug 07) And now I am again...! and not again...And in again...And not again, for the last time..
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  • |Release Status=In development ...mall players of the Hellenistic World you may see what problems they faced in historic reality.
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  • ...e factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. They are in the Barbarian culture group. ...nd no major power close to them allowing the creation of a strong homeland in Northern Germany.
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  • * Horde: +3 army recruitment slots in home province * Tribal Ferocity: +15% morale during battles in own or allied territory
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  • ...action in Britannia due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry ...ly to get attacked by the AI, although there is always an inherent problem in competitive hotseat.
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  • |Attributes=<li>Can go berserk</li><li>Frighten Infantry</li><li>Can hide in forests</li>}} ...to any who stand against them. They may try to cut their enemies to pieces in this state, but will think nothing of trying to gouge, bite, head butt and
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  • <li>Can Hide in Woodland</li> ...because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
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  • ...of explosion is enough to age any captain prematurely, and rigging chains (not ropes) and wetted sails are standard features. ...t, the better, given that some are almost inevitably going to fly astray – not that this inaccuracy matters to those on the receiving end!
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  • ...the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia. Provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies
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  • .... Currently there is only one campaign being worked on, that being 272 BC, in which new features have been added to the R2 vanilla campaign. A new Beta w ...than their normal counterparts, as they are comprised mostly of veterans, not armed rabble.
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  • ...ding this. The following is a compact guide regarding the Armenian faction in the legendary game 'Rome: Total War'. It will handle some overal tactics an Armenia lies in a particularly good ''and'' bad position. Having the Caucasus mountains as
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  • ...get a message when you exit, fix what it is complaining about or you might not get new message when you have more serious error. ...ed for some aspects like moving armies around but it is much better to get in habit of doing it each time then forget when it is relevant.
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  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...ill associate 'snow' movement and unit penalties/bonuses with that climate in winter.
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  • '''Building animations are used in [[Battle Map Buildings - M2TW|M2TW battle-map buildings]] to represent gate ...://www.twcenter.net/forums/showthread.php?747279-Custom-settlement-problem-in-Linux&p=15856646&viewfull=1#post15856646 here]'''</big>
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  • The Holy Roman Empire (HRE) or "Heiliges Römisches Reich" in German is a very deceiving name, as it isn't "holy", isn't "Roman" and defi ...AD by pope Leo III, there is some argument that the word "holy" can appear in the empires name, at least during its early history.
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  • ...in the standard Grand Campaign whereas the United States are only playable in the Road To Independence campaign. Austria lies in central Europe. After 150 years of fighting between the Ottoman Empire and
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  • ...added a new project called WorldTotalWar, is a major modification for MTW2 in the ambientation of WW2. <br> ...retend to organize this mod in a community way, so i thinked better to put in a wiki.
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  • ...age in terms of troops available but has a very good opportunity to expand in all directions thanks to the large amount of nearby rebel settlements. ...o take all of these settlements quickly, due to France's mediocre infantry in the early period. On top of that, France is neighbors with quite a few fac
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  • ...at worthy opponents. Although much more practical, simply sinking an enemy in long-range combat lacked this virtue!</p>
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  • |Attributes=<li>Slow Moving</li> <li>Can Hide in Woodland</li> ...zone”, making life utterly miserable and very short for anyone within it. In close action, they can fire canister rounds directly into enemy formations,
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  • ...o 5.] The opposition was vocal and firm in their belief, though they could not stop the majority from passing it. For an in-depth look at the discussion around the proposal, the reaction, controversy
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  • ...They have very powerful melee untis but under average ranged ones (they do not need to be that powerful to cause damage anyway) .All are ''very very fast' ...on and capture Tenochitlan (mexico), but if they withstand them they shall not fear it.
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  • ...p?do=file&id=2741 here] - please use the latest version, early versions do not have this functionality.'''</big> ...//github.com/Microsoft/DirectXTex/wiki/Texconv here]''' and place the .exe in the same folder as IWTE.exe
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  • ...not really start until late summer 2005. The beta of the mod was released in summer 2006 and has spawned several releases including the gold edition of ...w animations. The mod also includes a new concept to Rome: Total War - the use of heroes.
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  • ...ents, they won't show up on the page when viewed. All comments are wrapped in these little arrow tags --> <!-- Feel free to keep this page updated in any way you see fit. -->
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  • 1) Delete the [[map.rwm]] file and the [[map_heights.hgt]] file in your Data/world/maps/base folder. ...you keep the current land form intact (don't put a province on the water, in other words). Put a black dot wherever you want the settlement to be, and a
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  • ...f a population to Buddhism takes place simply via the monk&apos;s presence in a province. The trusting nature of this man makes him highly susceptible to *Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
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  • Novgorod is mostly identical to Russia in the original game. It starts with some provinces around Novgorod and an exc ...either. Novgorod can snowball when controlled well. They start with 10000 in their treasury.
    3 KB (545 words) - 04:09, 19 May 2019
  • ...ical reference that makes this article feel more 'lived in'. I hope to get in screenshots and better organize the infodump later, but I'll start with the ...aders in rough chronological order. While I can include all administrators in early site history, I cannot give you a complete picture of the Hexagon Cou
    9 KB (1,475 words) - 19:06, 29 October 2023
  • ...le reason as it seemed to be the best and biggest forum for total war fans in these days and I never regretted my decision. ...then I had the strong feeling that this game desperately needed modding as in its current state it was somewhat imperfect, especially regarding the skins
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  • ...owerful ships while harassing them with arrows. The crew of this vessel is not expected to launch boarding attacks, only soften up a target for other frie ...boarding it. Archers would use fire arrows, or bombs would be thrown, all in the interests of making life as difficult as possible for the defenders. Ho
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  • ...owerful ships while harassing them with arrows. The crew of this vessel is not expected to launch boarding attacks, only soften up a target for other frie ...boarding it. Archers would use fire arrows, or bombs would be thrown, all in the interests of making life as difficult as possible for the defenders. Ho
    2 KB (330 words) - 01:37, 8 November 2019
  • The series of events which led up to the Sale of the Site detailed in this article lasted from January 16, 2007 until January 20, 2007. ...re pro-Curia, anti-ON or had been against him at some time. HG however did not remove the abilities of the staff to ban, moderate and administrate for sev
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  • ...they often had volcanic names! The fact that the ketch should be at anchor in order to fire accurately also makes them easy targets for any return fire. ...ns, making the ship handling qualities rather poor. With these limitations in mind, however, they are a powerful addition to any admiral’s firepower. T
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  • ...rmined by Steam and your library set-up, for example a mod's file could be in: Mods in development can be placed in the 'Mods' folder either in Local Mods or My Mods, the full path to these folders is normally:
    19 KB (3,224 words) - 05:40, 28 December 2023
  • ...cus. The name Chronicles of Arcus refer to the landmass known as ''Arcus'' in the fictional world for which the albums were made. If you are looking for ...nst the ruling class. The Chronicles of Arcus II and III can be found here in a bundle along with bonus tracks and other goodies: https://www.twcenter.ne
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  • ...n running since 2003. It is a place where users can be nominated and voted in for various [[Curial Awards]] and a legacy spot for members of the site to ...ull members. These citizens have voting power on discussions and decisions in the forum, and overall the forum is run by the [[Consul]] with occasional s
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  • ...org/vb/showthread.php?t=55112 THE COMPLETE GUIDE TO CREATING A NEW CULTURE IN R:TW-BARBARIAN INVASION (and Making All Your Modding Dreams Come True!)] th ...only 1 culture may be added it has been reported that this will also work in R:TW 1.5 (1.3 untested).'''
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  • <li>Can hide in forests</li> }} ...hese units, and Spanish settlements mostly start pretty small, so they are not early-game units. To compensate, Scutarii are cheap to recruit and maintai
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  • The mod started out as a companion mod for Ars Gratia Artis (AGA) in battle mechanics and unit textures, until the the team realized that it has ...ense campaign, realistic unit behaviour and an emphasis on strategy. It is not compatible with mods that change battle dynamics, campaign dynamics and ext
    13 KB (2,166 words) - 12:16, 18 February 2021
  • <li>Can hide in forests</li> }} ...cutting their enemies to pieces. Carrying only a sword and shield they do not look much of a threat, a mistaken assessment that enemies rarely get to mak
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  • 1861, while in North America troubles begins. But not only America is in conflict, in the whole world we can see what gives this game his name - TOTAL WAR!
    3 KB (508 words) - 12:19, 18 February 2021
  • ...d to ensure a successful male line. The mod is planned to have 27 factions in total including rebels. ...Roger Mortimer took Edward’s queen, Isabella, as his mistress and reigned in all but name until he too was brought down and executed by Edward III…. w
    10 KB (1,540 words) - 13:39, 18 February 2021
  • ...paign map covers the area illustrated in the official maps of Middle-earth in ''The Lord of the Rings'' novel. ...f Men'' is the presence of Landmark Features across the map that act as an in-game encyclopaedia of geographical features.
    9 KB (1,530 words) - 01:47, 19 February 2021
  • ...layer online battle arena (MOBA) mix game by [[Creative Assembly]]. It was in Open Beta phase since 22nd of February, 2018, until it was closed a year la ...eloped by [[Creative Assembly]], published by [[Wargaming]], and both were in an Alliance called [http://wargamingalliance.com/en/total-war-arena Wargami
    11 KB (1,697 words) - 15:52, 23 February 2019
  • '''The Teutonic Order''' are a playable faction in the Teutonic Campaign in the [[Kingdoms]] expansion for [[Medieval II: Total War]]. ...in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign.
    9 KB (1,363 words) - 04:09, 29 January 2019
  • '''The Huns''' are one of the playable factions in the [[Barbarian Invasion]] for [[Rome: Total War]]. ...rses. The Huns have some of the best cavalry in the game, but are lacking in infantry. Missile cavalry are a staple of the Hunnic armies, and can be use
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  • ...hard job filled with perils, traisons, lack of money and nasty neighbours. Not only the strongest can survive, but more often the most cunning. ...ey'll have all the provinces of Kievan Rus (it splitted starting from 1116 not 1080).
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  • ! Not included from forum list: ...conversion] instructions were on pictures - now missing - probably covered in others check at end ****************<br>
    19 KB (2,887 words) - 02:02, 20 September 2021
  • ...ys, ok good to know. It seemed that this wiki is very anonymus, but that's not the case apparently =) ...a wiki user, having a link to the persons forum profiles also seems useful in this context (if for instance you wanted to contact a modder about their mo
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  • ...should retreat behind melee troops. They do not have the training to fight in close combat and have no defence against a cavalry charge. ...i introduced the European arquebus, guns which required much less skill to use than the bow. The archery duel became an exchange of gunfire and, as the gu
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  • ...should retreat behind melee troops. They do not have the training to fight in close combat and have no defence against a cavalry charge. ...i introduced the European arquebus, guns which required much less skill to use than the bow. The archery duel became an exchange of gunfire and, as the gu
    3 KB (514 words) - 11:50, 30 May 2017
  • Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the ...attlefield gameplay and a depth to the roman faction that can only be seen in movies like Spartacus.
    24 KB (4,451 words) - 01:59, 19 February 2021
  • ...historic core, and is gives a good view of the viking age. It is released in a very playable beta. Their official forums are found here [http://www.twce ...second beta release and is a scripted battle representing the viking raids in britian at the time. This faction presents an interesting diplomatic and st
    6 KB (1,050 words) - 15:02, 30 May 2017
  • Portugal are one of the factions in [[Medieval II: Total War]] that can be unlocked by either defeating them in ...you first upgrade to a fortress you'll experience a massive shift upwards in your hand-to-hand fighting ability.
    9 KB (1,429 words) - 07:46, 15 February 2020
  • |Attributes=<li>Can Hide in Woodland</li> [[Image:African_infantry_icon.png‎]] These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any co
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  • ...by S.P.Q.R. and in extreme cases war may be declared on the Roman faction not completing the missions. ...money, despite controlling only one region and Rome's riches being largely in the negative.
    13 KB (2,287 words) - 12:32, 30 May 2017
  • |Attributes=<li>Can sap</li><li>Can form testudo</li><li>Can hide in forests</li>}} ...flexibility. When approaching enemy fortifications, for example, they can use the turtle formation, or testudo, overlapping their shields for protection.
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  • ...ar Game, but it's empire total war. I am no english motherspeaker, so i am not able to make a new sentence, because i know, i would make a mistake. Maybe ...link to the game developers. While that info and these links are a *MUST* in any self respecting Online Encyclopedia [aka Wikipedia] they are -B-O-R-I-N
    3 KB (475 words) - 10:29, 31 May 2017
  • ...nal release with such traits would be “MTW-Redux 1.0b”, which was released in October 2008. ...and polished game-experience in later releases. The latest release - made in 24th April 2012 - is the “RXB1003”.
    8 KB (1,256 words) - 08:00, 15 February 2020
  • |Attributes= <li>Can sap</li> <li>Can hide in forests</li> <li>Can form testudo</li> <li>Command</li>}} ...flexibility. When approaching enemy fortifications, for example, they can use the turtle formation, or testudo, overlapping their shields for protection.
    4 KB (644 words) - 17:27, 30 August 2020
  • |Attributes=<li>Can Guard</li> <li>Can Hide in Woodland</li> <li>Resistant to Morale Shocks</li> <li>Grappling Hooks</li> [[Image:Euro_line_infantry_icon.png‎]]These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any co
    5 KB (711 words) - 11:02, 30 May 2017
  • ...or state of Alexander the Great's empire. The Seleucid Empire was centered in the near East and at the height of its power included central Anatolia, the ...s you can. Diplomats are your friend, both for negotiating these alliances in the first place and thereafter for bribing off problem armies.
    6 KB (1,020 words) - 12:32, 30 May 2017
  • [[Scotland]] is a faction located in the north of Great Britain. Despite its position however, it has always bee In order for Scotland to win the normal campaign, it must take Jerusalem and 4
    8 KB (1,371 words) - 12:31, 30 May 2017
  • <big><center>'''[[Total War: Attila]] is the ninth game in the [[Total War]] Series. Developed by the [[Creative Assembly]].'''<br> Released in 2015, Attila is set in the late Roman era at 395 AD. The campaign allows the player to take contro
    15 KB (2,287 words) - 18:48, 15 October 2023
  • ...ig horses, and their primary task is to crash into enemy forces and engage in hand-to-hand combat. To this end, they wear back- and breastplates over lea ...nto the cuirass to “prove” that it worked as armour. A cuirass with a hole in it after this test would be thrown back into the furnace!
    5 KB (696 words) - 15:42, 13 July 2020
  • |Attributes=<li>Can Guard</li> <li>Can Hide in Woodland</li> <li>Resistant to Morale Shocks</li> <li>Grappling Hooks</li> [[Image:Euro_line_infantry_icon.png‎]]These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any co
    5 KB (705 words) - 15:21, 13 July 2020

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