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  • ...ms/member.php?27660 Swiss Halberdier] is the creator of the "'''Additional Units Mods'''" and the "'''Unit Pack Compatibility Projects'''". ...://www.twcenter.net/forums/showthread.php?t=250655 "Additional Units Mod - Empire (AUM-ETW)"]
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  • ...Roman Rebels''' are the [[Western Roman Empire (BI Faction)|Western Roman Empire]]'s shadow faction in the [[Barbarian Invasion]] expansion for [[Rome: Tota ...cities and armies of the [[Western Roman Empire (BI Faction)|Western Roman Empire]]. If a Western Roman settlement's population is very unhappy, it will rebe
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  • ...enter.net/forums/showthread.php?t=260024 Empire: Tactical Warfare] is an [[Empire: Total War]] game modification which is being developed by [https://www.twc ...boosting various units and their special abilities. On top of that, a few units have been reskinned. Generally, the mod attempts to make the game both more
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  • ...Roman Rebels''' are the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]'s shadow faction in the [[Barbarian Invasion]] expansion for [[Rome: Tota ...cities and armies of the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]. If a Western Roman settlement's population is very unhappy, it will rebe
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  • A deadly formation used by Hoplites, Pikemen and other spear units. ==Units==
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  • '''The Holy Roman Empire''' is an unlockable faction in the Teutonic Campaign in the [[Kingdoms]] ex ...map however, the regions included are more than enough for the Holy Roman Empire to expand and become a strong faction. Denmark borders them in the North, a
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  • ...ail.png]]Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped. ...red and equipped with a lance and a sword. Common throughout the Byzantine Empire, their training and discipline makes them very useful on the battlefield.
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  • ...mail, the Guard Archers can withstand more combat than many other missile units. ...e. They are superior to the other missile units available to the Byzantine Empire in both melee and missile stats. They have the special ability of fire arro
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  • [[Image:Greek militia cavalry.png]] Poorly trained, these units fight with a spear and sword. Used throughout the Byzantine Empire to protect merchants, provincial towns and roads, Militia Cavalry are armou
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  • |Platform=[[Empire: Total War]] ...d Marshalls''' and '''63 ORNAMENTUM units''' to ETW. There are other '''28 units''' from "vanilla" which can now be recruited by other factions too.
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  • ...ihanders are the more resistent counterpart to the Forlon Hope. While both units are capable of dealing high damage, the Zweihander has better defensive sta *[[Image: HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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  • ...aan. Later the land of Egypt was engulfed in the huge, evergrowing persian empire of darius whereby it was made a persian province. ...ng on to swallow the persian empire. Alexander died in babylon leaving the empire to his succesors, one of wich were the Ptolemaic dynasty of Egypt, Rome: to
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  • * [[The Empire (TWW Faction)|The Empire]] * The Empire (depending on playthrough.)
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  • ...ts" section since neither the [[Eastern Roman Empire]] nor [[Western Roman Empire]] pages had them. Finally, please keep in mind that all the sections which
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  • ...hese Infantry "made up of peoples from all lands", fight for the Byzantine Empire more for profit than any sense of loyalty. These soldiers are equipped with ...heavy infantry unit, though will not stand up to the most elite infantry units, especially later in the game. They are cheap though, and do have mail armo
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  • '''Militia''' may refer to one of several different units in the Total War series: As a '''unit in [[Empire: Total War]]''':
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  • [[Image:Skythikon thumbnail.png]]Asiatic Nomads, who serve the Byzantine Empire as horse archers, wearing little armour and armed with a composite bow. ...used to describe the mainly Cuman, Asiatic Nomads, who serve the Byzantine Empire exclusively as horse archers. Accustomed to being on horseback in the plain
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  • ...ng]] Well trained and disciplined troops and used throughout the Byzantine Empire, these Lancers are well armoured and equipped. ...sting of the aforementioned units. Dismounted Byzantine Lancers are decent units with adequate attack and good defence stats. They can deal with most infant
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  • ...ng the Byzantine army with a force of well trained and disciplined cavalry units. Exceptionally well protected and riding armoured horses, they are unworrie ...uld not be used to fight cavalry as per the reason above. Like all cavalry units, the Kataphractoi should keep away from spears at all cost.
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  • |Platform=[[Empire: Total War]] ...lt around a main theme, that can be either the early infantry or the elite units, or indeed a particular war.
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  • ...s they should not charge enemy units in Square Formation or wary artillery units. *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]
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  • ...est.png|The Western Roman Empire's faction symbol]]|Name=The Western Roman Empire|Game=[[Barbarian Invasion]]|Religion=Christian/Pagan|Culture=Roman}} The '''Western Roman Empire''' is one of the playable factions in [[Barbarian Invasion]].
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  • ...ction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name='''Seleucid Empire'''|Game=[[Rome: Total War]]|Culture=[[Greek]]}} The Seleucid Empire are one of the playable factions in [[Rome: Total War]]. They can be playe
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  • ...ess of the population. Faction capitals tend to have a large number of Mob units. *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • <li>Inspires nearby units</li> ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar
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  • Historically, the Ottoman Empire is seen as a cruel state, willing to kidnap and use children in its militar ...ve high melee statistics, meaning that they can defeat most other infantry units if supported, due to their relatively low numbers. They also have an except
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  • ...however persisted. The Palestinians were loyal to the idea of the Ottoman Empire and fought hard in its defence. Under Jezzar Pasha, the Palestinians were a ...able to form Square Formation. They should be used to combat other Militia units or to help out friendly lines.
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  • ...means that they can field an impressive amount of firepower against enemy units, making the Desert Warriors a useful unit to field. However as with most mi *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • Units of swordsmen are also easier to handle tactically on a battlefield. A gener ...ng down enemy units with ease. However they should not engage musket armed units head on as this will likely end in disaster. Furthermore they should also a
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  • {{Faction|image=[[File:Scotland_FlagETW.png‎|250px]]|Name=Scotland|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} '''Scotland''' is an unplayable minor emergent faction in ''Empire: Total War''.
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  • In the Teutonic Campaign, Poland is cornered between the Holy Roman Empire to the west, the Baltic Sea and the Danes to the north, and to the east the ===Units===
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  • |Era=Early Roman Empire ...nly focuses on Octavianus Caesar and Marcus Antonius as rules of the Roman Empire. Both start out with a reasonable amount of cities. Octavianus ruler of the
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  • ...the new naval battles are certainly the most significant new feature in [[Empire: Total War]], the real-time land battles were improved considerably as well In order to expand his empire, the player must face and beat his opponents on various battlefields. Land
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  • <li>Inspires nearby units</li> ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar
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  • <li>Inspires nearby units</li> ...ame a highly conservative group, determined to fight any reform within the Empire that reduced influence.
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  • The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Ca The early Turkish empire consists of four provinces
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  • ...divided Romans. Huge armies of Barbarian Horsemen threaten the once great Empire, as rivalry between the two weakens their borders. .... Paganism is still highly prevalent within the Barbarians and much of the Empire, especially in frontier towns and forts.
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  • ...mer, this unit's task is to protect the far flung outposts of the Venetian empire. ...these men are recruited to protect the far flung interests of the Venetian empire from many enemies, both at sea and on land. Their long hafted war hammers a
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  • Units of swordsmen are also easier to handle tactically on a battlefield. A gener ...ng down enemy units with ease. However they should not engage musket armed units head on as this will likely end in disaster. Furthermore they should also a
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  • ===Units=== ====Unique Units====
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  • <li>Inspires nearby units</li> ...section of the battlelines both as backup units and to inspiring wavering units, or to chase already routing enemies.
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  • <li>Inspires nearby units</li> ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar
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  • ...atinkon thumbnail.png]] Western European troops fighting for the Byzantine Empire, these experienced fighters are effective even on foot. .... Overall, a fantastic unit, which can stand up to the most elite infantry units.
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  • ====Unique Units==== Parthia has two completely unique units that no other faction has.
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  • ...poor melee and shooting skills and so should not be expected to rout enemy units in their own. However if used en masse then they are able to make more of a *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • |Platform=[[Empire: Total War]] IMPERIUM GLOBALE is a mod for Empire Total War about the global empires of the 18th century and theirs overseas
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  • ...on is more suited to battering down walls rather than targeting individual units. *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...n as '''Rio'S IBFD BRG II''' is based on the desperate situation the Roman Empire had to face from the barbarian invasions and their newly established kingdo ...and recently created for most factions client kingdoms and Sassanid saptry units. The mod had developed into a unique mod very different from the original I
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  • * Great Marksmen: +25% ammunition for all units * A Proud People: +20% morale for all units during battles in own territory
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  • ...tion|image=[[Image:Symbol_hre.jpg|Faction Symbol for HRE]]|Name=Holy Roman Empire|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern Eu ...its can be recruited. Because of the rebels and their weak garrisons, the Empire can take control of 15 regions in 10 turns.
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  • ...so should be used to support other line infantry and combat other militia units. Furthermore due to their relatively cheap recruitment cost, they are usefu *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • Units of swordsmen are also easier to handle tactically on a battlefield. A gener ...em to wreak havoc in the early days of the campaign against poorly trained units. Their effectiveness decreases as time goes on however. Once they become to
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  • ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar Beylik Janissaries are cancelled melee unit available only to the Ottoman Empire. At the start of the game the Beylik Janissaries are capable of defeating m
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  • In this demo, The Empire under the leadership of Emperor Karl Franz and Orcs under Grimgor Ironhide ...ith a devastating charge and fight on the ground as single model monstrous units.
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  • ...plite was the backbone of Hellenic warfare, just as the [[Legionaries (RTW Units)|Legionaries]] would become that of the Romans. ==Rome: Total War Units==
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  • ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar Sekban Janissaries are cancelled melee unit available only to the Ottoman Empire. At the start of the game the Sekban Janissaries are capable of defeating m
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  • ...all infantry they will encounter. This unit is deployed by the Holy Roman Empire and often forms the vanguard when assaulting enemy battlelines. ...ideal for charging into the enemies' front line or for for flanking enemy units. Their distinct advantage is their charge, so it would be wise not to let t
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  • ...equivalent of a highway. The Sassanids' main enemy is the [[Eastern Roman Empire]]. Controlling Egypt, Anatolia, Syria and Palestine it blocks further Sassa ...a Sassanids player, your main goal would be to eliminate the Eastern Roman Empire.
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  • ...ess of the population. Faction capitals tend to have a large number of Mob units. *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • The most famous of all Byzantine units, made up wholly of Scandinavians and Englishmen, The Varangian guard were i ...light. They can stand up to most cavalry except for the most elite cavalry units, and their armour and shield provides them with protection against missiles
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  • ...istian crusaders and Mongols, it was eventually overpowered by the Ottoman Empire in 1517. The Mamelukes so came into the service of the Sublime Porte. ...harass the enemy and to strike from the rear or to hunt down routing enemy units. As light horsemen they are also useful in disabling enemy cavalry.
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  • ...statistics, they can defeat other units in melee if supported by friendly units. *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • ...and east Asia Minor, north of the [[Seleucid Empire (RTW Faction)|Seleucid Empire]], and west of [[Armenia (RTW Faction)|Armenia]]. ===Units===
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  • |Attributes=<li>Inspires nearby units</li> Ahadis are a Heavy Cavalry unit available only to the Mughal Empire. Due to their strong armour and powerful charge, Ahadis make an excellent s
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  • Historically, such units of irregular musket men would arrive at a battlefield with all kinds of wea *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...games early stages. However when the European Nations are able to recruit units such as [[Light Infantry (ETW Unit)|Light Infantry]], then the Azzars will *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...ess of the population. Faction capitals tend to have a large number of Mob units. *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • These distinctive looking knights are the Holy Roman Empire's elite warriors. Their armour is in the distinctive fluted gothic style pr ...hed in armour from head to toe, Gothic Knights are one of the best cavalry units in the game. Even their horses are heavily armoured. They can deliver a dea
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  • ...ile:SwissConfederation_FlagETW.png|250px]]|Name=Swiss Confederation|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]] <small>''(most li The '''Swiss Confederation''' is a cancelled minor faction from ''Empire: Total War''.
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  • ...px|alt=Map of Tsardoms. Ottoman Empire is in red.|Map of Tsardoms. Ottoman Empire is in red.]] ...East, you'll be able to see units which was never done in any mod, unique units by their historical facts, cause of the influence of many cultures, and als
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • Historically, such units of irregular musket men would arrive at a battlefield with all kinds of wea Isarelys are the Ottoman Empire's early-game equivalents of line infantry. Isarelys have all of the same ab
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  • {{Faction|image=[[File:Norway_FlagETW.png|250 px]]|Name=Norway|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} '''Norway''' is an unplayable emergent faction in ''Empire: Total War''.
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  • Units of swordsmen are also easier to handle tactically on a battlefield. A gener ...s that they are not exceptional on the field but can defeat lesser trained units in combat. Once the Marathas are able to recruit decent line infantry then
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  • ...[Empire: Total War]]|Religion=[[Image:Roman catholic.png]][[Catholicism in Empire: Total War|Catholicism]]|Culture=European}} '''Wurttemberg''' is an unplayable minor faction in ''Empire: Total War''.
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  • |Platform=[[Empire: Total War]] ...its own launcher, several different campaign options, and a great many new units. On 27 August 2020 Tango12345, the mod leader announced that the team has d
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  • *[[Ottoman Empire (NTW Faction)|Ottoman Empire]] [[Category:NTW Units]]
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  • ...ns to cut down infantry. They are, however, somewhat uncontrollable: these units are not only so keen to attack the enemy that they will do so without order ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li>
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  • ...ast.png|The Eastern Roman Empire's faction symbol]]|Name=The Eastern Roman Empire|Game=[[Barbarian Invasion]]|Religion=Christian/Pagan|Culture=Roman}} '''The Eastern Roman Empire''' is one of the playable factions in [[Rome: Total War]]'s expansion [[Bar
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  • Hello! I'm a new fan to Empire Total War, and the Total War series in general. My favourite factions are G ...attles and GC in order to get more information to write about for said DLC units.
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  • ...ix of Roman legionary infantry and more Barbarian units. One of their best units are [[Graal Knights]], a powerful mounted unit, that is heavy armoured. Th ===Units===
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  • Ornamentum is a visual modification. Units, banners and user interface are improved, maps and game play remain as the ...shields: new shields for every country’s knights, spearman and some archer units
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  • {{Faction|image=[[File:Bavaria_FlagETW.png|250px]]|Name=Bavaria|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European} '''Bavaria''' is an unplayable minor faction in ''Empire: Total War''
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  • ...and shield, these units are useful in support roles for heavier and better units. ...rmor, as well as a low damage and charge bonus that are common among spear units, making its base damage the same of Town Militia. However they are decent a
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  • ...Ottoman Empire. Wallachian Boyars should be used to rout already wavering units and chase down routing infantry. Due to their speed they are also useful fo *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]
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  • ...ng and equipped with a short spear and shield, though little armour, these units are useful in defense, but cannot be expected to endure for long on an open *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
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  • * Empire of Mali * Maya Empire
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  • ...in Medieval 2: Total War. Several Mongol armies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern province {{Faction|image=[[Image:Symbol_mongols.jpg|Faction Symbol]]|Name=Mongol Empire|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern
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  • ...atinkon thumbnail.png]] Western European troops fighting for the Byzantine Empire, these experienced and well trained fighters are armed with lances and swor ...avy cavalry and are the best heavy cavalry unit available to the Byzantine Empire. They have a devastating charge as well as good melee stats. They are equip
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  • Bashi-Bazouks are melee infantry available only to the Ottoman Empire. They are invisible to the enemy when immobile or walking, allowing them to *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...that deals with the wars between various Balkan countries and the Ottoman Empire, between the years 1450 and 1600. Belgrade, the White City, is the very cen ...ttoman sultans faced: rebellions based on the different ethnicities in the empire, treacherous generals, weak and undetermined soldiers etc., while a weaker
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  • Units of swordsmen are also easier to handle tactically on a battlefield. A gener ...he game goes on, as soon as Line Infantry start getting Fire By Rank these units should all be disbanded to save upkeep costs. In regards to their stats the
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  • [[Empire: Total War]] is the first Total War game yet to have fully 3D real time nav ...ead. Since land troops obviously cannot attack trade theaters, using naval units ships is the only way to reach, conquer, and defend these Trade Theaters.
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  • Denmark is a Catholic faction north of the Holy Roman Empire. It starts with only one settlement, Arhus, and its three adjacent neighbor ...very skilled in defensive siege battles. Denmark also has two unique naval units, the Dragonboat and Longboat, alongside the normal complement of vessels.
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  • ...lated or vulnerable enemies. They are also superb at pursuing broken enemy units to prevent them reforming. *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]
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  • Historically, such units of irregular musket men would arrive at a battlefield with all kinds of wea ...ry in the Eastern armies. However compared to other European Line Infantry units they are outdated and inferior. As a result of this they will become quickl
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  • ...ding, which does not come cheaper. Overall, when playing as the Holy Roman Empire, this unit should be used in tandem with the Dismounted Feudal Knights to f *[[Image:HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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  • ...sher regiment recruitable only in Bosnia and available only to the Ottoman empire. Bosnian Panduks should be used as other skirmishers: they should harass th *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...epeatedly poor performance of the Ottoman armies against the Russians. The Empire’s inability to defend itself against a growing Slavic threat, and Europea ...all of the duties of regular Line Infantry and can outclass most European units of equal or inferior equipment. However they are only recruitable when the
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  • ...med himself "King of Italy", Julius Nepos running the remains of the Roman Empire in Pannonia, the Saxons, Jutes and Angles having landed on England, etc. [[ ...and regions. The mod is based on Rio's [[IBFD]], from which basically the units are taken from.
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  • ...n, a rather useful defensive formation, which removes any chance for enemy units to flank the unit in schiltrom. This can be handy when defending against ca *[[Image:The Byzantium Empire Thumbnail.png]] The Byzantine Empire
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  • ...orn Hope are heavily armoured and wield massive "zweihander" swords. These units are vicious assault troops who can chop a man into bloody pieces. *[[Image: HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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  • Historically, such units of irregular musket men would arrive at a battlefield with all kinds of wea ...become outclassed once Fire By Rank is researched. Once that happens these units can be assigned to garrison duty.
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  • ...er.net/forums/showthread.php?345699 Diverse Artillery Mod] || || Add-on || Units || Original || || [https://www.twcenter.net/forums/showthread.php?353430- .../forums/showthread.php?336939 See Mod Thread] || 2017-11-24|| [[Additional Units Mod]]
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  • ...ats and administrators, and this gave them too much power over the Ottoman Empire. Eventually, the janissaries’ entrenched position in government became ar Cemaat Janissaries are a good melee unit available only to the Ottoman Empire. At the start of the game the Cemaat Janissaries are capable of defeating m
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  • ...Venice. They are rivaled by the Holy Roman Empire, Milan and the Byzantine Empire. ==Units==
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  • ...e. Although in the early game, it is still stronger than the [[Holy Roman Empire]] and its worth mentioning that Lithuanian archers can deploy stakes to det ...the early and high periods. Has the tough Polish retainer and Polish noble units.
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  • ...uggles like the Reconquista, the Crusades, a campaign about the Byzanatine Empire, the 100 Years War adn the Italian Wars. It will also include contents from ...g. selenius4tsd is doing the map, while mel26 is offering help on creating units. he mod could use some more modders, skinners and modellers preferably...
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  • ...nd powerful units, including terrifying Ritterbrüder, lacks light and fast units. Their starting location is divided in two halves. *[[Lithuania (M2TW Kingdoms)|Lithuania:]] Has a very good choice of light units, especially excellent light cavalry. Lithuania is surrounded by catholic fa
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  • Musellims are mobs that can be recruited by the Ottoman Empire in desperate times. They possess the dubious distinction of having the wors [[Category:ETW Units]]
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  • <li>Inspires nearby units</li> ...section of the battlelines both as backup units and to inspiring wavering units, or to chase already routing enemies.
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  • Historically the armies of the Ottoman Empire and Russia employed the hand mortar. In the Russian military, hand mortar d ...ssary Hand Mortar Bölük are a grenade firing unit available to the Ottoman Empire. They are similar to the Hand Mortar Company available to Russia. Like it's
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  • Imperial Knights, are the best mounted unit available to the Holy Roman Empire. They have a devastating charge as well as an armour piercing mace for a se *[[Image: HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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  • *[[File:Ottoman_flag.jpg|25px]] [[Ottoman Empire (NTW Faction) |Ottoman Empire]] [[Category:NTW Units]]
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  • {{Faction|image=[[File:Hungary_FlagETW.png|250px]]|Name=Hungary|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European} '''Hungary''' is an unplayable minor emergent faction in ''Empire: Total War''.
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  • ...mage=[[Image:Byzantium 3.png|Faction Symbol for Byzantium]]|Name=Byzantine Empire|Game=[[Medieval II: Total War]]|Religion=[[Orthodox Christianity]]|Culture= ...ntine Empire''' are a faction found in Medieval 2 Total War. The Byzantine Empire can be made playable be either defeating the faction in a campaign or by co
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  • {{Faction|image=[[File:Ottoman flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Napoleon: Total War]]|Religion=[[Sunni Islam (NTW Religion)|Sunni Is ...well, and with poor starting units. All factors combined makes the Ottoman Empire a very hard faction to play as. Definately not a faction for new people, an
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  • ...vinces and outlast or destroy the [[Seleucid Empire (RTW Faction)|Seleucid Empire]] ===Units===
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  • ...on|image=[[File:UnitedStates_FlagETW.png|250px]]|Name=United States|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=American}} The '''United States''' is one of the playable factions in Empire: Total War and is available through completing the Road to Independence. Th
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  • |Platform=[[Empire: Total War]] ...ve incorporated it, including the Ultimate Commander version of [[DarthMod Empire]].
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  • Eastern Roman Empire, Western Roman Empire Huns,Goths, Sarmatians, Vandals, Frankish Tribes, Saxons, Celts, Sassanid Empire, Rhoxolani, Burgundii, Berbers, Allemanni Tribes, Lombardi
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  • ..., Vardariotai are the best missile cavalry unit available to the Byzantine Empire. They have no equal in terms of both missile and melee stats. While they d *[[Image: The Byzantium Empire Thumbnail.png]] The Byzantine Empire
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  • |Era=Late Roman Empire ...in almost as much trouble, locked in a dire battle with the vast Sassanid Empire, the outcome of which might ultimately be decided by the Lakhmid Arabs choi
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  • ...y,Richard can summon a tremendous call that rallies immediatly any routing units, Philip II can temporarily increase the attack and stamina of his troops ,
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  • ...gions and outlast or destroy [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]] ===Units===
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  • ...ing a completely new campaign for the Sudan war, new animations, music and units. The Khartum and Zulu mod gives you the most realistic experience of the Su * New models for Zulu and British units, these models are more historically accurate and remove the 'Napoleonic' fe
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  • ...arted to collect information. The new team had some problems getting maps, units etc. so the third Diadochi TW was also close to death. But then, with the h It is the year 309BC, Alexander the Great is dead, he has left a great Empire without a real successor.
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  • ...unit for long. Boosting nothing but sheer numbers this is one of the worst units in the game, but they are available right at the start of a campaign and ar *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
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  • .... High unity increases prestige gain. Unity can also be spent to annex Han Empire territory without a fight. ==Unique Units==
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  • ...Faction)|Macedon]] in Greece and [[Seleucid Empire (RTW Faction)|Seleucid Empire]] in Asia Minor. They are supposedly controlled by Sparta. This is becaus ===Units===
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  • ===Units=== ...cavalry, both melee and ranged. Access to both Tabardariyya and Hashishim units, also has access to the powerful Naffatun. Very wealthy regions with even w
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  • {{Faction|image=[[File:Pirates_FlagETW.png|250px]]|Name=Pirates|Game=[[Empire: Total War]]|Religion=[[File:Protestant.png]][[Protestant]]|Culture=Caribea The '''Pirates''' is an unplayable minor faction in ''Empire: Total War''.
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  • ...ese-units in Empire Total War. At the time of writing, the mod contains 43 units, as well as new models or skins for Portuguese marines, admirals, drummers ==New Units==
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  • ...The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a *The Holy Roman Empire
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  • Much like the Kingdom of Spain, France starts with weak units when compared to what other factions get at this time. However by the late ...ps, such as voulgiers and pikemen trainable from cities and castles. These units are exceptionally effective in the defense of settlements because of the na
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  • ...unit recruit able only from the Balkans and available only to the Ottoman Empire. Haydut Irregulars should be used like skirmishers: to harass the enemy lin *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...of charges and retreats would be wise strategy for maximum damage on enemy units. *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]
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  • Historically, such units of irregular musket men would arrive at a battlefield with all kinds of wea *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • |Era=Roman Republic and High Roman Empire ...features to the game. The mod covers the Roman Republic and the High Roman Empire periods; the normal imperial campaign, named ''Rome Casus Belli'', begins i
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  • ...uperior range and they are still very inexpensive to recruit. Having a few units of these guys along is a must. ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li>
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  • ...menia (RTW Faction)|Armenia]] and [[Seleucid Empire (RTW Faction)|Seleucid Empire]] ===Units===
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  • ...is continuing slowly. Another mod, named [[European Wars 2]], was made for Empire Total War by the same developer. ...together for the mod to be released for single player battles only are the units.
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • ==Unique Units== # Or do you bide your time while you build your empire?
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  • ...on]] in the game [[Medieval 2: Total War]]. [[Russia]] and the [[Byzantine Empire]] are followers of this religion. Unlike [[Catholic]] or [[Islam|Islamic]] ...ch make Religious Conversion easier. There are also a few Mercenary Knight units that only fight for Christians.
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  • ...rmor upgrades. Nevertheless they should be replaced with stronger infantry units if given the opportunity. *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
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  • But there is a limit how many units are shown in the recruitment queue. Please read this: [http://www.twcenter. Here is the link to the UPC of Empire [http://www.twcenter.net/forums/showthread.php?t=340442 Unit Pack Compatibi
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  • Selucid Empire Selucid Empire: Seleucus
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  • ...inus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire. ...members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome,
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...[[MTW]] times with his ZX mini-mod that reshuffled and changed MTW-[[VI]] units in the main campaign to give the game an Age of Empires' style of gameplay. ...[[RTW]] senate for Carthage and emerging rebel satrapies for the Seleucid Empire.
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • *[[Ottoman Empire (NTW Faction)|Ottoman Empire]] [[Category:NTW Units]]
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  • *[[New Spain (M2TW Kingdoms)|New Spain]]: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Spain mostly relies on halved 2 hit point melee units with excellent armor and attack but with relatively slow speeds, they have
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) |Mughal Empire]]
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  • ...ltural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other. The mod will explore the repercussions an ...he years 872-1071, primarily the struggles between Roman and the Bulgarian Empire. TGC adds numerous new factions as well. TGC includes new religions for the
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  • ...res a brand new and historically accurate campaign map, a multitude of new units and factions, accurate character names and royal family members, new buildi *The Western Roman Empire in Gaul
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  • ...new soldier in Greek are recruited by a levy of Christian boys within the empire, and trained from a young age. As an elite corps they have the best armour ...and frighten enemy units (especially elephants) and unlike earlier firearm units, their firearms can prove as deadly as bows or crossbows. Their scare facto
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  • ...(RTW Faction)|Armenia]], and the [[Seleucid Empire (RTW Faction)|Seleucid Empire]]. ...provinces and outlast or destroy [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and [[Armenia (RTW Faction)|Armenia]].
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  • Elephants are unique units. They are very easily hit by any sort of ranged weaponry, easily injured, a *[[Image:Mughal_Flag.png|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]
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  • ...e town at Naples. The kingdom is surrounded by Italians and the Holy Roman Empire to the North, the Byzantines to the East and the Moors to the South. ...ariety of units, similar to the other Italian factions, but they have many units of different faith (e.g Muslim Archers who are good at hand to hand as well
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  • Elephants are unique units available only to nations native to the Indian subcontinent. They are notew *[[Image:Mughal_Flag.png|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]
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  • ...la RTW, to improve historical accuracy, and to improve game-play. Many new units have been added to the Greek factions, and other factions, along with new b *Roman Republic/Empire
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  • Armenian Archers are an elite archer unit available only to the Ottoman Empire. Armenian Archers are skirmishers with good stealth capabilities. Their qui *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • [[Emperor Xian]] starts under their control, and so the [[Han Empire]] is their vassal. ==Unique Units==
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  • <h3>Welcome to Empire: Total War on the TWC</h3> <big>[[Empire: Total War]] is a game in the [[Total War]] series developed by the [[Creat
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  • ...oughest Infantry of other factions such as Sacred Band. They are late game units and pikes lose some of their edge in the late game as more enemies have eno ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li>
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  • ==Units== This DLC added the following units:
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  • |Platform=[[Empire: Total War]] ...the Irish Brigade, The Iron Brigade and many others. Use the new artillery units and fast firing weapons like the Gatling gun to gain victory. Lead them wit
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  • *[[Image:The Byzantium Empire Thumbnail.png]] The Byzantine Empire [[Category:M2TW Units]]
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  • <li>Inspires nearby units</li> *[[Image:Mughal_Flag.png|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]]
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  • Mounted Nizam-i-Cedit are an Elite Dragoon unit available only to the Ottoman Empire. Dragoons can act as a light cavalry force as well as quick-response firepo *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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  • ...s://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)] [https://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
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  • ...kirmishers or fleeing enemies. They are capable of defeating Light Cavalry units but will be outclassed by Heavy Cavalry. Due to the Camel's ability to scar *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]
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  • ===Units=== * Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, face
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  • ...new soldier in Greek are recruited by a levy of Christian boys within the empire. Drafted while young, these soldiers form a large part of the Turkish army ...at against enemy infantry, they may lose out to more well armoured missile units, as their robes offer little protection compared to metal plate.
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  • == Some Seleucid Empire Details == ...pire, i.e. a successor state of Alexander the Great's empire. The Seleucid Empire was centered in the near East and at the height of its power included centr
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  • ...ding up to a final grand campaign set during the fall of the Western Roman Empire. *[[Western Roman Empire]] (Imperium Romanum Occidentale)
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  • * E. Europe - Poland, Lithuania, Hungary and the Bulgarian Empire (new) ===New Units ===
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  • ...ave the same poor morale that is characteristic of militias and being pike units, they should never go unsupported lest they get flanked and routed. *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
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  • ...themselves unable to construct the necessary buildings to train gunpowder units. Thus each faction is designed to provide a unique challenge to the player *[[:Category:ETW Factions|Empire: Total War Factions]]
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  • ===Units=== ...tard Sword that will defeat most opposing infantry. They also get 2 unique units from their Temples, Druids, who inspire nearby troops, and Hounds of Culann
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  • Fall of the Republic - Rise of the Empire (abbreviated to FRRE) does not exist as its own modification, but as a comp ...uls or Orodes of Parthia. It features a new map, reskinned and newly added units, scripted events and more.
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  • * Tribal Conquerors: +20% morale for all units during battles against barbarian tribes ...er increase those further or inflict morale penalties on enemy units. Some units are also tied to specific gods' temples, such as Wodanaz or Frijjo.
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  • |Platform=[[Empire: Total War]] The latest version of APE:TI, one of the most ambitious modding projects for Empire: Total War. APE:TI significantly alters most aspects of the game we have ac
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  • |Game=[[Empire: Total War]] In preparation, American General George Washington readied most of his units to defend from this frontal assualt around the narrow crossing of Chad's fo
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  • *[[Image:The Byzantium Empire Thumbnail.png]] The Byzantine Empire [[Category:M2TW Units]]
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  • ...tility is their greatest strength and while there may be slightly stronger units available, their higher building requirements often make Dismounted Feudal *[[Image:HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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  • ...DLC elite unit recruitable only in Cairo and available only to the Ottoman Empire. They are a cavalry unit similar to that of European dragoons in that they *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]]
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  • ...epeatedly poor performance of the Ottoman armies against the Russians. The Empire’s inability to defend itself against a growing Slavic threat, and Europea ...t Light Infantry are a Light Infantry unit recruitable only by the Ottoman Empire and are a variant of the European [[Light Infantry (ETW Unit)| Light Infant
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  • |Platform=[[Empire: Total War]] ...nial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to reflects the changes from diverse to
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  • ...elatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west. ...e matter, you can easily repel the inferior early forces of The Holy Roman Empire. The Nobles may urge you to take Dijon next but spreading your forces thin
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  • ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li> [[Category:RTW Units]]
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  • Historically, the armies of the Ottoman Empire and Russia employed the hand mortar. In the Russian military, hand mortar d ...imilar unit is available to [[The_Ottoman_Empire_(ETW_Faction)|The Ottoman Empire]]. Hand mortars have an advantage over grenadiers in that they have a much
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • Their infantry works on similar principals, they have a good variety of light units recruited from the peasantry, such as Slav levies or Croat axemen, as well ...n power during the late period, though, not to the extent of the Byzantine empire.
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  • ...sed. They are skirmishers and it is their task to harass and disrupt enemy units before the main battle lines clash. They are also adept at staging tactical ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li>
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  • ...elatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west. Its weakness then is the other It Milan's military is primarily defensive, generally not having units designed for offense.
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  • ...ns. The main focus is Sparta with the premise that it could have become an empire under the right guidance ~ the player.
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  • .... As mentioned earlier, Feudal Knights will be destroyed by spear-wielding units, especially if the player is foolish enough to charge them head on. If left *[[Image:HRE Thumbnail.png]] [[Holy_Roman_Empire_(M2TW_Faction) |Holy Roman Empire]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]] [[Category:ETW Units]]
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  • ...epeatedly poor performance of the Ottoman armies against the Russians. The Empire’s inability to defend itself against a growing Slavic threat, and Europea Nizam-I Cedit Rifles are a Rifle unit available only to the Ottoman Empire and are a variant of the European [[Riflemen (ETW Unit)|Riflemen]] unit. Ni
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • ...d Asia. In the Napoleon Campaigns, the player starts with Napoleon's early empire and aims to expand it. In the Coalition Campaigns, the player can choose am ...s etc. Units are recruited from the region capital. The type and amount of units available depends on the level of the military building that has been const
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  • ...land in combat. Land battles in the Total War series are characterised by units consisting of many men meeting on a large, 3D battle map that may or may no ...o-resolved battles will be determined by the quality and attributes of the units in your army, rather than the tactics and terrain that would normally be av
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  • ...Europe. Many would go on to establish lasting kingdoms in the former Roman Empire. There are several different reasons given for the Migration: population pr ...ill disband when the horde finds a new homeland. This is crucial, as these units will form a part of the new homeland, decreasing dissent in the new settlem
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  • Unique to the Ottoman Empire as downloadable content, organ guns bring a devastating amount of artillery *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • ...ractically anything except charge elite Phalanxes from the front and fight units that pierces armour. Be extremely careful against anything with an armour p ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li>
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  • ...easants are often actually a liability because units breaking causes other units to lose morale and can lead to a mass route. ...your lines. Simply having units nearby helps boost the morale of friendly units and hurts it of enemies, regardless of the solider.
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  • * [http://www.twcenter.net/forums/showthread.php?746808 Lore Friendly Units/Buildings Pack] ...sts, reworks experience system and much more with additions of custom made units for all in game factions.' View more on this mod [http://www.twcenter.net/f
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  • ...series of military disasters inflicted by the "Emperor" Napoleon. The old Empire is no more. ...dious Ottomans who are long time enemies of the Habsburgs and the Austrian Empire and may be willing to invade lands that were stripped by the Austrians in t
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • Somewhat secure starting position and some very good early melee infantry units. ...es and severely backward in development. A strong and well developed trade empire and maritime power will take time to construct and significant manpower and
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  • ...time instead of being automatically resolved like in previous games before Empire. == Naval Units ==
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  • * Horsemanship: -20% recruitment cost for all cavalry units ...age as possible as quickly as possible before the enemy can react. Iberian units are however often light on armour which makes them weaker in protracted bat
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  • *[[Image:Mughal_Flag.png|25px]] [[Mughal Empire (ETW Faction) | Mughal Empire]] [[Category:ETW Units]]
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  • ...|image=[[File:BarbaryStates_FlagETW.png|250px]]|Name=Barbary States|Game=[[Empire: Total War]]|Religion=[[Islam (ETW Religion)|Islam]]|Culture=Middle Eastern ...tal War'' and a protectorate of the [[Ottoman Empire (ETW Faction)|Ottoman Empire]].
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  • ===Units=== ====Infantry Units====
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  • ...Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions. Currently the the latest version for the mod is v3 ...az, Armenia, Georgia, and the Cumans surplus with many new and challenging units.
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  • ...wever their units are far weaker then their close neighbours , [[The Aztec Empire (M2TW Kingdoms)]] and [[The Tarascans Tribes (M2TW Kingdoms)]] ...nd a mix of [[The Apachean Tribes (M2TW Kingdoms)]] and their own blend of units.
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  • ...taman, or chief. Within each host, smaller Cossack bands fight as separate units. Traditionally, Cossacks are cavalrymen without peer, as might be expected ...y. Line infantry form the heart of any army in Empire: Total War and these units are no different in the early game. In a head-on fight, a line infantry wil
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  • ...re relatively weak, especially compared to the other Islamic nations. Most units lack armor, and can only be upgraded to leather, thus making these armies v ...roup. Their smaller numbers and mediocre stats means they are true support units against enemy cavalry. Though they lack the stats to act alone, they are es
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  • * The general types of units and buildings it has access to. * The in game voices used by characters, units and on the diplomacy screen.
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  • ...Such armies normally consist of many fully-upgraded defense-oriented heavy units, such as Urban Cohorts or Papal Guard. ...nsidered attrition-based armies. These armies may consist of 8 long-ranged units or more, and are specifically made to wear out the opposing army. Missile-h
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • ...ude unit re-skins for various factions (e.g. the Huns) and many additional units for every faction in-game. ===Units===
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  • Fuliliers are the standard infantry unit of the French Empire. They are the mainstay of your army and are excellent at firing volleys or [[Category:NTW Units]]
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  • *[http://www.youtube.com/watch?v=ro2aH-6tkB0 Lizardmen Radious Units] ...p more balanced armies, preventing the recruitment of too many higher tier units.
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  • ...Faction Symbol-Vanilla.png|25px]][[Seleucid Empire (RTW Faction)|Seleucid Empire]]</li> [[Category:RTW Units]]
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  • |Platform=[[Empire: Total War]] ...'Empire: Total War', mainly trough adding some new, historically accurate units such as Prussian Leib-Garde Grenadiers, Hussars of Death, Polish Winged Hus
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • ...ich neither Narnia or Archenland are involved. The border of the Calormene Empire extends from the Western Mountains to the Great Eastern Ocean. The Calormen ...ages are usually arranged at a young age. Beneath them are soldiers of the empire's vast army, merchants, and the peasantry, with slaves being the lowest run
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  • ...ed [https://www.twcenter.net/forums/showthread.php?t=368811 La montée de l'Empire], which was created by [https://www.twcenter.net/forums/member.php?u=48658 The La montée de l'Empire mod is a historical focused mod that give you the opportunity to play as ei
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  • ...art the campaign at ten different time periods, each with their own unique units, challenges, and factions. ...="text-align:left;"|'''Western European''': Burgundy | France | Holy Roman Empire
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  • |Platform=[[Empire: Total War]] ...r by HusserlTW. The latest version is 6.95 for DM and DMUC and it requires Empire: Total War version 1.6.
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  • {{Mod Information Table|Platform=[[Empire: Total War]]|Mod Type=Overhaul|Era=Mid 17th Century onwards|Mod Leader=[htt V1650 is a mod for [[Empire: Total War]] set in the 17th century, focusing on the Vereenigde Oost-Indis
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  • ...to sign a peace treaty that resulted in the loss of a large part of their empire. [[Category:NTW Units]]
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  • '''Modifications for [[Empire: Total War Portal|Empire: Total War]].'''<br> *[https://www.twcenter.net/forums/forumdisplay.php?470-Empire-Total-War ETW Mod Register]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • ==Units== Please note that the types of units that can be added to Warhammer are restricted by the game's end-user licens
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  • The campaign in [[Empire: Total War]] has received a massive upgrade in size and scope with the bigg ...remiss to not include queens?) as well as other new agents and characters. Empire: Total War also includes an all-new fully animated campaign map. In this ca
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  • ...an factions in the game. To the south of you is the other, the [[Byzantine Empire]]. To the south west, there are the Catholic [[Poland| Polish]] and the [[H ...men and their most useful infantry unit - the Dismounted Dvor. Those elite units can double as both great archers and a decent hand-to-hand unit. In the lat
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  • {{Faction|image=[[File:Punjab_FlagETW.png|250px]]|Name=Punjab|Game=[[Empire: Total War]]|Religion=[[Sikh (ETW Religion)|Sikh]]|Culture=Indian}} '''Punjab''' is an unplayable minor emergent faction in ''Empire: Total War''.
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] [[Category:ETW Units]]
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  • *Short Campaign: Hold 15 provinces and outlast/destroy The Holy Roman Empire and Poland. ==Units==
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  • ...rt of organizing an army, are the techniques for using weapons or military units in combination for engaging and defeating an enemy on the battlemap. Change ...stem, a staple of real-time strategy games, was in place and dictated what units would be used to counter what. However, unlike other contemporary strategy
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  • <big><big><big>Welcome to Empire: Total War on the TWC Wiki</big></big></big> <big>'''[[Empire: Total War]] is the 5th major game in the [[Total War Series]] developed by
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  • ...opular M2TW mods and features a brand new campaign map, a multitude of new units and factions, new religions, a "Titles" system and an AOR (Area Of Recruitm *The Roman Empire
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]] [[Category:ETW Units]]
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  • The Aztec empire starts surrounded by enemies, but has the most powerful units for a native American Faction. They have very powerful melee untis but unde ...ve a new form of religion (Sun god worship) which allows them to sacrifice units and convert other religions when capturing cities and to hold ritual sacrif
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  • *Hello everyone, Im going to start doing a unit page for units in empire. Any help would be greatly appreciated. [[User:Mythman|-Myth-]] 18:17, 10 M
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  • ...o historical battles have been revealed, both of which are featured in the Empire demo as well. ...orces. To the north there lies another ford which is only guarded by a few units of infantry lying in ambush.
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...e campaign split up into three seperate eras, a new map, new and reskinned units, scripted events and several more features. *Holy Roman Empire
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  • ...omeone add the Elite Units of the West DLC, the other non-SF down-loadable units, and the Warpath expansion? [[User:Fire-dweller|Fire-dweller]] 20:32, 30 Oc I'll be blunt. Most, if not all, of the articles here (regarding Empire: Total War at least) are literally directly copied from the game descriptio
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) | Ottoman Empire]] [[Category:ETW Units]]
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  • ...e available to use in some way or another. It is believed that many of the units for both Barbarian Invasion and Rome Total War were already being worked on ==Units==
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  • ...gainst most enemies but can not stand up to the some of the elite infantry units of the west. The user should use them to flank enemy infantry in the same w *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]]
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  • ...anes], the [http://wiki.totalwar.com/w/The_Ostrogothic_Kingdom Ostrogothic Empire] and the [http://wiki.totalwar.com/w/The_Kingdom_Of_Charlemagne Kingdom of ...from rebalancing every part of it to adding massive amounts of custom made units. Download instructions and other useful information [http://www.twcenter.ne
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • Have a look at the main [[Byzantine Empire]] page for general information and facts regarding this faction. == Description, Strategy, and Units Information by Anonymous ==
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  • ...deceiving name, as it isn't "holy", isn't "Roman" and definitely isn't an "empire". Instead it was a collection of fiefdoms and small kingdoms loosely groupe Since the "founder" (for want of a better word) of the empire, none other then the legendary knight and leader Charlemagne, was crowned o
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  • ===Units=== ====Infantry Units====
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  • * All Will Serve: -50% upkeep cost for all auxiliary units ...th, which draws from the local populace of a province. The exact auxiliary units available to be recruited depend on the native culture of the province. Thi
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  • ...a generic army, although France, the Maratha Confedaracy, and the Ottoman Empire all have better options. They are able to use round shot, canister shot, an *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...urks are a powerful faction in the crusades expansion and have several new units, they have the strongest late-game ranged roster and are very powerful in a ...eunited through any simple means. Their main adverseries are the Byzantine Empire and the principality of Antioch.
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  • ...|image=[[File:PuebloNations_FlagETW.png|250px]]|Name=Pueblo Nations|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion)|Animist]]|Culture=Native Ame The '''Pueblo Nations''' are a minor faction in ''Empire: Total War'' and are a playable faction in the ''Warpath campaign''.
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  • ...the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming ...playable fraction - Border Princes. Units are taken from Rusichi. Suitable units are taken only. This state with chance in 1 % can enter in light alliance.
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  • ==Units== The Byzantine empire features a powerful roster with especially powerful late game infantry , ra
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  • *Modified recuitment times of all units *Added many units to ever nation, to add more depth to your armies
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  • ...wegian units. A certain bug however may prevent you from gaining these new units, as it has happened. The Danish army consists of Heavy infantry that wield ...of Kalmar, your banner will change and you will get access to 3 Norwegian units available in castles: Svenner, Sami Axemen and Gotland Footmen (a Swordsmit
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • Napoleon Empire Realism aims to provide gameplay improvements as well as realism reflection NER, which stands for Napoleon Empire Realism, is a gameplay modification for Napoleon Total War that significant
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...bravely as early Professionals. This makes them one of the most important units available to any of the Italian factions. Their strategic value lies in the ...ey also provide a cheap, effective garrison unit. They will not beat sword units but will at least hold against them for awhile.
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Cancelled Units]]
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  • {{Faction|image=[[File:Courland_FlagETW.png|250px]]|Name=Courland |Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} '''Courland''' is an unplayable minor faction in ''Empire: Total War'' and a protectorate of [[Poland-Lithuania (ETW Faction)|Poland-
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  • {{Faction|image=[[Image:Xx.jpg|250px]]|Name=Maratha Confederacy|Game=[[Empire: Total War]]|Religion=[[Hindu (ETW Religion)|Hindu]]|Culture=Indian|Playabl The Maratha Confederacy is one of the 11 playable major factions in Empire: Total War's Grand Campaign.
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  • ...n to a total of 131 units. The smallest Unit Pack, Sand Empires, gives 60 units to Numidian, African, Arabian, and Eastern subcultures.
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  • * Many new Bulgarian unique units * Skins for all Bulgarian units
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...e extraordinary realism and the concern of the detail of the armour of the units... Those are carried out according to model of origin, of true armours carr ====Empire of Althan Khan====
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  • ...re, and the mod provides all new campaign map generals!]]|| Enhancement || Units || DLC - ED || [[LEONARDO THE GREAT]] |||| [http://www.twcenter.net/forums/ ...ras, Carthage and Tarchuna, and reskins of some other units.]]|| Add-on || Units || DLC - RotR|| [[Aguirre]] || || [http://steamcommunity.com/sharedfiles/fi
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  • ...and Israel are pitted against each other on a brand new map with brand new units. The time span is from 814 BC - 500 BC. *Persian Empire
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  • ...on|image=[[File:MughalEmpire_FlagETW.png|250px]]|Name=Mughal Empire|Game=[[Empire: Total War]]|Religion=[[Islam (ETW Religion)|Islam]]|Culture=Indian}} ...loss videos and a description. The game can be modded to unlock the Mughal Empire in the Grand Campaign.
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ...re is a time limit, the attacker must manage to rout or kill the defenders units before the time runs out or he will lose the battle. ...s can arm and use against the invaders. If the attacker can rout all enemy units or hold the center of the fort for 2 minutes, he wins the battle.
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  • ...ts, reworked experience system and much more with additions of custom made units for all in game factions.]]|| Warhammer I Warhammer II || Enhancement|| Ove ...l recruitment system with units with local uniforms and heraldry. The best units are limited both in number and places where they can be recruited to increa
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  • ...twcenter.net/forums/showthread.php?t=403791 How works the morale system in Empire: Total War] - not a modding thing - not finished ...orums/showthread.php?t=275195 How to make FACTION SPECIFIC battle tunes in EMPIRE TOTAL WAR part 1] - no thread found
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  • |title=[https://www.twcenter.net/forums/forumdisplay.php?f=1163 A Proper Empire: Terra Incognita] ...nits, new technologies, and additional benefits from many other changes to Empire will be available.
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  • ...(which a faction system named "Guelph and Ghibellines" built into it). New units also include Knights in full Plate Armour, which can be unlocked by advanci *The interface, text, pictures, music, voicemods, strat and battle maps, units, settlements, buildings, tech trees, events, characters, traits and religio
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  • ...e some overal tactics and strategies that are sure to turn Armenia into an empire and a fearsome military power, both on the campaign map and on the battlefi ...will of course be Egypt, a fearsome opponent. While wielding very powerful units with all sorts of weapons, Egypt's greatest weakness is that their armies a
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Cancelled Units]]
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ..., but expands the original by bringing new factions, many reworked and new units, and new buildings. In addition to this, a culture system that makes an uni ...ange buildings are no longer primary use buildings and missile and cavalry units are recruited from the barracks. In addition to a factional barracks, each
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]]
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  • ===Units=== ====Unique Units====
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  • Carthage was an economical empire due to its power over the mediterranean sea, trading with many cities. In 2 Carthage has the potential to become an economical empire. Unfortunately, Carthage is spread thin in territory and defending two bord
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  • ...n as the Elent. This conversion of the original game offers a new map, new units, and new battles all in the style of the Dragonborn universe. ...tions, every one with its own story, cities, strengths and weaknesses. The Empire faction has been split up into three parts due to its size. The Demesne of
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  • ...ke control of the Roman Republic and, if they choose, transform it into an empire. ...than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, features new territories stretching further to the easter
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  • |Platform=[[Empire: Total War]] * All units in India have been handmade to be more historically accurate.
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  • ...settlement named Colonia Dacia on the northern border of the Eastern Roman Empire. They are likely to be caught between the Hunnic hammer and the Eastern Rom ====Unique Units====
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  • |Platform=[[Empire: Total War]] |Era=Standard Empire: Total War Timeframe (1700-1800)
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  • ...re, various Germanic tribes and others. Includes new religions, historical units and many other changes. ...782095 Minor Town Garrisons] - Adds garrisons to minor towns using vanilla units. Co-author [[Sebidee]].
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  • ...through long stretches of hostile waters unlike the navies of [[Byzantine Empire (M2TW Faction)|Byzantium]], [[Venice (M2TW Faction)|Venice]] or [[Portugal Very secure starting position and some very good ranged units. Ability to deploy stakes, only faction with access to Woodsman guild and S
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  • ===Factions & Units=== This mod features many historically authentic units of the same type.
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  • [[File:ETW Modding.png|center|Empire: Total War Modding Banner]]<br> <center><big>Tutorials, resources and tools for modding [[Empire: Total War]]:'''</big>
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  • {{Faction|image=[[Image:Sweden_flag.jpg|250px]]|Name=Sweden|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} Sweden is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • ...s Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx. ...y to Rome made for a good play-through for anyone who wanted to topple the Empire.
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  • {{Faction|image=[[File:Russia_FlagETW.png|250px]]|Name=Russia|Game=[[Empire: Total War]]|Religion=[[Orthodox (ETW Religion)|Orthodox]]|Culture=European The Russian Empire is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • ...[[Total War|Total War series]], the prevalence of heavy , defense-oriented units, such as pikemen, and the addition of [[Unit special abilities#Defense-orie ...mobility could cripple team games and allow flanking with superior missile units.
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  • <big>'''Imperial Splendour''' Is a Mod for Empire Total War. ...r '''IS 2.1.4''' release so as to update it and enable you to get the best Empire Total War experience. We are currently on version '''IS 2.2.1b'''. The grea
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  • The Western Roman Empire lives to the west with large armies nearby. ===Units===
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  • *[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • |Platform=[[Empire: Total War]] ...includes full mods with some new scenario and ideas. This Series includes Empire Total Factions, Surm und Drang 2, The Civil War, Greek Mod and Early Americ
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • |Platform=[[Empire: Total War]] Advance to Contact (AtC) is a custom battlemod modification series for [[Empire Total War]]. Launching with Project Millennium, which is the first in a lon
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  • ...e west and Illyria to the North, their goal is the conquest of the Persian Empire. ...epresents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east o
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  • ===Units=== ...is rather mediocre, but from a Minor City they get access to 2 very strong units, the Burgundii Lancers and the Barbarian Noble Cavalry. They also have acce
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  • {{Faction|image=[[File:NewSpain_FlagETW.png|250px]]|Name=New Spain|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion)|Catholic]]|Culture=European '''New Spain''' is an unplayable minor nation in ''Empire: Total War'' and is a colony/protectorate of [[Spain (ETW Faction)|Spain]].
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  • ...[Empire: Total War]]|Religion=[[Image:Roman_catholic.png]][[Catholicism in Empire: Total War|Catholic]]|Culture=European}} '''Austria''' is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • ...imate double goal of both becoming Emperor and establishing the Holy Roman Empire as Europe's hegemonial power. This will be no easy task, as you have to wea ...Kingdoms focuses on a much more realistic representation of the Holy Roman Empire:
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  • ...cotland. The current playable factions in naval battles include the French Empire and Great Britain * Units stats: Overall rebalancing of attacks, defense, melee, moral, accuracy, etc
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  • ..., and Mauryan Empire. Each of these subfactions has specific buildings and units which can be built or recruited only in a determined area of recruitment. I - The Seleucid Empire
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  • =====Units Included===== ...ent horsemen, ideal for chasing down skirmishers and overrunning artillery units.
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  • ...ke control of the Roman Republic and, if they choose, transform it into an empire. ...than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, features new territories stretching further to the easter
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  • ...pal States. It is designed to be the longest campaign, with the Holy Roman Empire being the clear superpower at the beginning of the campaign. ...Conquer has been greatly improved on both the battle map and campaign map. Units have been rebalanced in order to make battles more challenging. Terrain and
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  • ...of Late Antiquity, and especially, though not exclusively, the late Roman Empire centred on its capital at Constantinople. ...Roman, nor an Iranian world. Even in the lands of the West, lost to Rome's Empire in the previous century, nothing seemed to have "fallen"- still Roman arist
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  • Following the rise of the French Empire under Napoleon, the republic was eventually dissolved and replaced by the ' ==Units==
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  • The popular mod for [[Empire: Total War]] and [[Rome: Total War]] has now come to [[Shogun 2: Total War] * The movement speeds of units have been slowed down so they walk like human soldiers, not machines. Not o
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  • ...elcome to the founder of democracy and the bane of the once mighty Persian empire. We Greeks have a proud history of culture, architecture and war. ...f Greece again to unite Greece, throw off the Macedonian yoke and forge an empire of Aristotle.
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  • ...s. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:- ...enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to a
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  • ...acedon (RTW Faction) |Macedon]], [[Seleucid Empire (RTW Faction) |Seleucid Empire]], [[Thrace (RTW Faction) |Thrace]] ...he definition of '''Skirmish Faction''' as their Unit Rosters contain fast units such as cavalry and chariots but no heavy infantry. As a result, they are w
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  • ...ngs" with an enthralling campaign based in Middle-Earth and great detailed units, represented by the Total War: Attila graphics engine.]] ||Fantasy Mod || O ..., shields, clothes and armors for increased unit diversity.]] || Add-on || Units || Original || [[KLAssurbanipal]] || [http://www.twcenter.net/forums/showth
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  • '''1)''' ''Concentrate your forces near Cordoba''. Those cavalry units and spearmen in africa are next to useless right now. Form a respectable a ...ack, albeit with difficulty, and one moderate defeat can leave your entire empire open. Two stacks are okay, but three are easier (though expensive). Drive
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  • ...ge=[[File:CherokeeNations_FlagETW.png|250px]]|Name=Cherokee Nations|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native Amer The '''Cherokee Nations''' is an unplayable minor faction in the ''Empire: Total War''.
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  • ...its destruction. With dynamic real-time battles and incredible turn-based empire management, can you rise above your adversaries to become Egypt’s last gr ...it stances to change how units behave when commanded to move. For example, units in a stance to fall back will move backwards, without exposing their front
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  • ...player to defend and bring back the former glory the once mighty Byzantine Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various Eur *[[The Byzantine Empire (M2TW Kingdoms)|The Byzantine Empire]]
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  • {{Faction|image=[[File:Portugal FlagETW.png|250px]]|Name=Portugal|Game=[[Empire: Total War]]|Religion=[[File:Roman catholic.png|ETW Symbol of Catholicism]] '''Portugal''' is an unplayable minor faction in ''Empire: Total War''.
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  • ...is that we do have a standard layout which we are implementing for all the units for ETW and NTW, and will eventually roll out to the other games, and we wo ...tor. What also didn't help is that I was working on the categories etc for units you had not yet edited, and well as a load of admin tasks which hadn't been
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  • ...ners are, quite simply, just not very good at anything, be that running an empire or making a decent pie. Britons make no secret of their prejudice, a crass ...artners'''</u> – '''Austria''', '''Denmark''', '''Sweden''' and '''Ottoman Empire'''
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  • *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • ==Units== ...d.php?439862-How-to-diversify-missile-units-ranges How to diversify missle units' ranges] by [[Satori]]
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  • ...has become extremely important in people's lives. In the early days of the Empire, religions could quite easily co-exist peacefully but times have changed an ...es and its buildings need less investment. Some factions also have certain units linked to religion, such as the Christian Frankish Paladins and the Pagan L
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  • : - Khmer Empire * Hundreds of new units from rank and file militia to warrior monks and tribal warbands.
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  • =====The Gladiator's Units===== [http://www.twcenter.net/forums/showthread.php?t=307301 Roman units.]
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  • {{Faction|image=[[Image:Poland_flag.jpg|250px]]|Name=Poland-Lithuania|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion)|Catholic]]|Culture=European Poland-Lithuania is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • Armed citizenry type units have slightly less morale - they were too strong in v1.0.1 AI values units outside of region less when considering region defence.
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  • ...y buildings it will take some time to get those buildings and then produce units but once they have started they will not stop untill they are the masters o They will then attack your phalanx units from the rear and flanks since your sarissas will not be effective anywhere
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  • Roman Republic to Empire covers the years 241 B.C. to 117 A.D. * The Roman Republic to Empire campaign features the following factions:
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  • {{Faction|image=[[Image:Ottoman_flag.jpg|250px]]|Name=Ottoman Empire|Game=[[Empire: Total War]]|Religion=[[Islam (ETW Religion)|Islam]]|Culture=Middle Eastern The Ottoman Empire is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • *[[Image:Mughal_flag.jpg|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • ==Units== ...a poor level of infantry until the late game. With a lack of early melee units you may be forced to use large numbers of spear militia to hold your line i
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  • The Emperor’s efforts have given France an impressive empire and domination over many neighbours; he is a source of strength. Napoleon h ...> – '''Mamelukes''', '''Bedouin''', '''Great Britain''' and '''The Ottoman Empire'''
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  • ...ification for [[BI]] with a series of campaigns focusing on the late Roman Empire. Sub mods include [[Rio's IBFD]] and [[Imperium Julianorum]]. The aim of th |Era=Late Roman Empire
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  • ...en christian and viking culture if player controlled, having a few special units for each choice. East Frankish Empire
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  • *[[Image:Ottoman flag.jpg|25px]] [[Ottoman Empire (ETW Faction)|Ottoman Empire]] [[Category:ETW Units]]
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  • ...sions than other Catholic factions) and the very effective Italian Militia units. Some unique units augment this, Norman knights (both mounted and dismounted) chief amongst th
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  • To join the crusade you must have an army with more than 8 units in it. Once you do, select that army, and press the "Join Crusade" button. ...es, and grand crosses which inspire your men and swell its ranks. However, units can only leave the crusading army if it captures a settlement, and if the a
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  • ...ar campaign begins in AD. 481, 5 years after the fall of the Western Roman Empire, although Britain was officially "abandoned" over half a century before. Th ...de from BI, with historically accurate armies for all cultures, and unique units for each faction.
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  • ...m battle game where teams consist up to 10 players while each player has 3 units to control under the command of an iconic, historical commander. Battles ar ...ich was tested as 5v5, with a limitation of 2 players per party and Tier 7 units.
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  • |Era=Late Roman Empire ...udes custom general unit models for the Generals of multiple factions. New units such as a custom general's bodyguard, Navis Iusoria, and others will also b
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  • {{Faction|image=[[Image:Spain_flag.jpg|250px]]|Name=Spain|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European} Spain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • ...on's Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egy ...pending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplo
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  • ...it features a few new units but makes extensive use of later-game Spanish units that don't get used as often in vanilla campaigns. ...e with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost and above average upkeep, but due to New Spain
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  • ...llowed to tire easily. They are recruited from among non-Romans within the Empire, and this is easy because Roman citizenship is far from being universal. [[Category:RTW Units]]
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  • ...he graphic engine "Warscape" has been used for [[Total War]] titles from [[Empire: Total War]] onwards, there are similar tools and principles used in moddin ...of pack files), and a Variant Editor (for editing the look of characters, units and ships), see the [http://www.twcenter.net/forums/showthread.php?638154-A
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  • |Enables='''Units''':<li>[[Gun Boat - Chiyodagata-Class (FOTS Unit)|Gun Boat - Chiyodagata-Cl ...ervice that, while ruling large swathes of the world was all very nice, an empire was extremely expensive in terms of money and manpower.
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  • ===Units=== ::''-See main article: [[:category:M2TW Units|Medieval II: Total War Kingdoms Units]]''
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  • |Platform=[[Empire: Total War]] The Rights of Man (TROM) is a major mod for Empire Total War, that is intended to turn it into a more challenging and historic
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  • ...the Gorgons. These belong to a new culture, that of the Amazons, with new units, generals, retinue members, and traits just for them. ...on a big map and with a ruthless AI on the battlefield. Includes many new units and ideas from members of the TW community.
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  • *[[Image:MughalEmpire_FlagETW.png|25px]] [[Mughal Empire (ETW Faction)|Mughal Empire]] [[Category:ETW Units]]
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  • .../wiki.totalwar.com/w/Western_Roman_Empire_(TWA_faction).html Western Roman Empire]</li> .../wiki.totalwar.com/w/Eastern_Roman_Empire_(TWA_faction).html Eastern Roman Empire]</li>
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  • It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the You have very powerful units, both in terms of backbone and elite. You can field order spearmen and [[Ri
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  • {{Faction|image=[[Image:Dutch_flag.jpg|250px]]|Name=United Provinces|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} The United Provinces are one of the 11 playable nations in Empire: Total War's Grand Campaign. They are considered a major faction in the gam
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  • ...ria. The King still served as an Elector until Bavaria left the Holy Roman Empire (1 August 1806). The duchy of Berg was ceded to Napoleon only in 1806. The ==Units==
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  • ...life the Iron Age of pre-Roman Britain, aiming to provide a rich roster of units and faction diversity Bretonnia has been added, with its full heraldic roster, and so have the new units from the recent DLCs,
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  • In Empire (as I'm sure you know) there are three government types with their own adva ...(unless I am missing something huge in editing outside of pages related to Empire: Total War). At this point I don't think there's much I can do for this wik
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  • .... The Russians and Austrians may be willing to help bring down the upstart empire of Napoleon, even as they will do their best to hamper Prussian ambitions. ==Units==
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  • {{Faction|image=[[Image:Britain_flag.jpg|250px]]|Name=Great Britain|Game=[[Empire: Total War]]|Religion=[[File:Protestant.png]][[Protestant]]|Culture=Europea Great Britain is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also one of the major factions in the ga
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  • ...th the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and princ ...(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
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  • ...ums/forumdisplay.php?1623-La-mont%E9e-de-l-Empire-%28LME%29 La montée de l'Empire]|| [https://www.twcenter.net/forums/showthread.php?388418-LME4-Download-and ==Empire: Total War==
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  • ...n you're not commandeering your units on the battlefield, or managing your empire on the campaign map, is defined here. For various reasons you might want to
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  • “Marching regiments” or “line battalions” make up the majority of units in European-style armies. They are so called because they form the line of ...and their organizational pattern still forms the basis of modern military units.
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  • ...battles, ninja and geisha units, and the game features a smaller amount of units than recent total war games (About 30-40). On Thursday, June 3, 2010, Shogu Just like in [[Empire: Total War]] and its follow-up [[Napoleon: Total War]], Total War: Shogun 2
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  • |Game=[[Empire: Total War]] Prussia is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • {{Faction|image=[[File:Denmark_FlagETW.png|250px]]|Name=Denmark|Game=[[Empire: Total War]]|Religion=[[Protestant]]|Culture=European}} '''Denmark''' is a minor unplayable faction in ''Empire: Total War''.
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  • With additional units contributed by Shogo. *All factions, mercenaries and rebels have entirely new units throughout
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  • '''Rakes''' are the spies and assassins of Western nations in Empire: Total War. Their eastern and Indian equivalents, Hashashins and Thugees re ...rt their economy, cause unrest, delay research, or prevent the training of units. Rakes usually have a 10-50 percent chance of a successful sabotage mission
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  • ...5871-Westphalian-and-Berg-units-from-Masters-of-Europe Westphalia and Berg units for Masters of Europe] ...ums/showthread.php?478773-Napoleon-Empire-Realism-Release-NER-4-0 Napoleon Empire Realism ver 4.0]
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  • ...a multitude of minor actors (Bretagne, Scotland, Flandres, the Holy Roman Empire, Savoy, Burgundy, Navarra, Aragon, and Castille). All these players interve * Several new or re-skinned units to fight with.
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  • ...he player to defeat one or two enemy factions (for example, the Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least ...erally inferior to those trained at castles except for a select few unique units. A small quantity of militia troops, stationed in the city where they have
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  • The Aguirre and Swiss Unit Project for Thrones of Britannia adds custom units to the game. The Aguirre and Swiss Unit Mod for Thrones of Britannia will add custom units to the game.
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  • ...the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming Formerly known as The Empire: Total War.
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  • ...arte’s France and dreamt of sharing in the spoils of France’s new glorious empire. Napoleon, however, betrayed Spain’s trust, overthrowing the Spanish gove ==Units==
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  • * 17 factions you can play for: the European Ottoman Empire, the Russian Tsardom, the Commonwealth of the two Peoples, the Kingdom of S * 210 brand new tactical map units;
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  • * New campaign. The German Empire has been forged together by the military strength of Prussia and its allies ...//www.twcenter.net/forums/member.php?u=79820 Crossjon] - General Features, Units, Research
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  • Assyria Total War will take the player from the rise of the Assyrian empire to its fall. This is the age when the Greek City-States were still in the D *New units and unit types!
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  • ...in Poland and Prussian-dominated Germany, but the threat of the new French Empire is real. Napoleon has set himself up as the equal of the Tsar, and that is ==Units==
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  • ...eria to Himalayas || <span style="display:none">33</span>Roman Republic to Empire || [[ahowl11]] || || [https://www.twcenter.net/forums/showthread.php?7817 ...Iberia to Anatolia||<span style="display:none">33</span>Roman Republic to Empire|| [[Marcus Cornelius Marcellus]] || [https://www.twcenter.net/forums/showth
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  • ...tary machine and the system of recruitment and training of both pre-Marian units and Legions. ...he latest version of SPQR, this new version (SPQR v8) will have the latest units Add - on and map included upon release.
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  • ...battlegrounds is similar, although more compact. France and the Holy Roman Empire will have to defend their territorial claims against insubordinate counts a ...le to buil their headquarters. Only then you'll be able to recruit Templar units for quite a high price. After that you'll always have the option of sending
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  • {{Faction|image=[[Image:France_flag.jpg|250px]]|Name=France|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion|Catholic]]|Culture=European} France is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.
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  • ...of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely red Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
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  • |[[File:2017_emp_large.png]]<br><br>'''Empire: Total War''' |[[File:2016_emp_large.png]]<br><br>'''Empire: Total War'''
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  • *'''Seleucid Empire''' *'''Antigonid Empire'''
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  • with reworked faction rosters, units, battle AI, and much, much more! *'''[https://www.twcenter.net/forums/showthread.php?797611-SWO-RD-Empire-factions! Update]'''
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  • ...unication cipher to be able to recruit some very nasty advanced technology units. A side effect of each successful discovery is to compel one of the Amazon ...cal but historically very gender biased people, can recruit Amazon Auxilia units due to Amazon Auxilia's capability (and their low recruitment as well as lo
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  • ...& Kingdom of Jerusalem have been combined into Crusader States (with mixed units). *Knights Templar units from Lord_Calidor's KT mod implemented.
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  • ...ying; Risk, Settlers of Catan, Diplomacy, Axis and Allies, Conquest of the Empire, and the Game of Go. I am an active player on the [https://www.gokgs.com KG ...ying; Risk, Settlers of Catan, Diplomacy, Axis and Allies, Conquest of the Empire, and the Game of Go. I am an active player on the KGS server as Pike. Minia
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  • ...ly offensive value here are the peltasts, the peltasts are the main ranged units of the Greek city states able to throw a massive barrage of javelins en mas ...upgrades whatsoever except for +1 experience. The results? They routed two units and took down 47% of the men before routing themselves (even then, the hopl
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  • *Era System for units based on Armor and Weapon Technology *Dozens of new units for Mercenary and Faction use
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  • #(Holy Roman Empire) Sacrum Imperium (+Teutonic Order State) #(Eastern Roman Empire) Basilía ton Romaion (Byzantine Empire, Empire of Nicaea)
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  • Mak is right, you will probable have to wait for empire total war. The engine on m2tw isnt designed for battles like you have, and I also need to downsize a group of units to about 8 men, which is about platoon size. Another thing I need to figure
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  • ...ves as part of the Mamluk Uprising with an army full of the various Mamluk units. ...hey will not skirmish unless you mod your game, so I no longer use javelin units. Fingers crossed the patch will change this back to how it used to be. Alte
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  • *Initial Dilemma: To ride to war and avenge his father's death or to build an empire first. ...utes that each have a respective element, and all traits, skills, reforms, units, and buildings have their own associated elements as well.
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  • ...yers need to unlock technology trees by constructing buildings, recruiting units or other actions. * [[Modding Portal#Empire:_Total_War| Modding Portal]]
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  • S.P.Q.R. control some of the strongest units in the game combined with good generals and leaders creating an impenetrabl ...s can be trained, giving S.P.Q.R. command of one of the strongest infantry units in the game as said earlier. Their generals are also more than decent, for
    13 KB (2,287 words) - 12:32, 30 May 2017
  • ...Conversion]], which offers a completely new feel / gaming experience. All units, buildings, map features and other modable parameters of the game have been * All existing units have been removed and replaced
    23 KB (3,756 words) - 01:56, 19 February 2021
  • ...land. Militia units include spear, crossbow and the deadly Voulge equipped units. ..., the weapon of the heart for any Hispanic is still the javelin. There are units of heavy infantry using two handed weapons, such as swords and axes, along
    40 KB (6,825 words) - 13:42, 18 February 2021
  • ...ing her weakness and are all preparing to take advantage of a rich divided empire. ...at is the largest resource hog. Grass and trees are far more numerous than units.
    19 KB (3,082 words) - 01:58, 19 February 2021
  • ...www.twcenter.net/forums/showthread.php?631276 Creating a World - Importing Units from another Mod ] *[[Latinokratia|Latinokratia: Rebuilding the Empire]] - Mapping
    20 KB (2,936 words) - 00:12, 1 March 2020
  • ...ve completely new (non-vanilla) unit rosters, including many less humanoid units such as the giant Yargrazil, the winged ancient vampires, and turned Lycans ...er the leadership of the aged Valfore the Severin are ready to forge a new empire...
    8 KB (1,296 words) - 01:45, 19 February 2021
  • [[Image:Dlv-unit-previews.gif|thumb|right|200px|alt=none|DLV Units Preview]] The New factions contain brand new units at your disposal which gives you a winning edge over the AI factions. DLV u
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  • ...received his Marshal's baton, emblematic of his status as a Marshal of the Empire, the Napoleonic era's equivalent of Marshal of France. In the 1805 campaign ...1814 campaign in France, Ney fought various battles and commanded various units. At Fontainebleau Ney became the spokesman for the Marshals' revolt on 4 Ap
    10 KB (1,636 words) - 05:06, 4 June 2017
  • ...been on since last October - any ideas? "News" section looks slightly pre-empire release too... -[[User:Makanyane|Makanyane]] 10:15, 16 April 2009 (UTC) I'll be blunt. Most, if not all, of the articles here (regarding Empire: Total War at least) are literally directly copied from the game descriptio
    29 KB (4,797 words) - 05:45, 4 June 2021
  • ...he scope of this campaign is much larger than the others and is focused on empire building. ...should their power ever be threatened. Can Idomeneus restore Minos' Aegean empire? Can he make Crete the leader of the heroic world once more?
    80 KB (14,165 words) - 07:58, 4 April 2024